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World of Tanks Blitz News

Defender Mk. 1

Jimmy boy, give this old man that newspaper. Let's see what's in the news today... "Arms Race Picking Up Steam!" Holy smokes, who's thinking up these headlines these days? Forty years ago, when I was a kid your age, the world was already going crazy. Somebody built a black tank with an electric engine. In response, someone else assembled a black tank destroyer with a railgun and some alien devilry in place of the engine. But then our scientists built the Defender Mk. 1, which surpassed everything else. We ain't called the motherland of tanks for nothing! They still show programs about it on TV. Come see for yourself:
https://www.youtube.com/watch?v=dAnYCWOeVFc
Inventing, inventing, inventing. It's like they have nothing else to do! Who in the world would invent a tap that doesn't leak?! Jimmy boy, stop staring at your phone. Come talk with your grandpa. What've you got there? Tanks? Look, an Arms Race is in full swing here, too: the IS-3 Defender, T28 Defender, and look, our Defender Mk. 1 as well.

You think your grandpa's only good for grumbling? I see you're using the Defender Mk. 1. Well, I've got something to tell you. I used to command such a tank. Not this cartoon you're playing. A real one! No, you go on with your playing. But I'll just give you some tips on what it does best.

MORE!

Update 6.8

https://www.youtube.com/watch?v=E9y4TUIJgV8
Download the new version from February 19!
A Touch of Antiquity

The Hellas map, a picturesque place with the ruins of an ancient civilization, was added. This map is available for Tier V–X vehicles in regular and rating battles.
https://www.youtube.com/watch?v=xz01TDxh-H8
ENJOY THE VIEW!

Wet Paint
  • The Legendary Sidewinder camouflage for the XM551 Sheridan is now available in the Appearance tab for 5,500 gold.
  • Two Rare camouflages were added: Sinister Traces and Molten Lava. The cost varies from 65 to 750 gold depending on the vehicle tier.


The Tree Burst Into Bloom

The Tech Tree has been reworked:
  • The design was updated.
  • The menu with game nations was shifted to the left.
  • Vehicle tiers are now displayed at the bottom.
  • The national flag is now shown for researched and purchased vehicles.


Rebalancing
The American XM551 Sheridan and T92E1 missileers turned out to be overpowered. We decreased their damage and penetration values to make these vehicles correspond more to their class and battle role while also making them less effective in head-on combat with heavily armored tanks. In addition, the ATGM shells became less versatile. At the same time, the vehicles' key features remained the same. Commanders can still rely on speed and maneuverability, striking opponents from the flanks, dealing a significant amount of damage per shot, and firing from behind cover using ATGMs when necessary.

The T54E1 was made faster to help it keep up with its counterparts. We also made the Somua SAu 40 stronger so it can feel more confident in battles against Tier V vehicles.

XM551 Sheridan
  • The average penetration of an APCR shell decreased from 240 to 230 mm.
  • The average penetration of a HEAT shell decreased from 340 to 310 mm.
  • The average damage of a HEAT shell decreased from 560 to 490 HP.
T92E1
  • Armor thickness for the upper glacis plate decreased from 76 to 52 mm.
  • For the 152 mm XM150E3 gun:
    • The average penetration of an APCR shell decreased from 240 to 230 mm.
    • The average penetration of a HEAT shell decreased from 340 to 310 mm.
    • The average damage of a HEAT shell decreased from 560 to 490 HP.
T54E1
  • The top forward speed increased from 44 to 50 km/h.
Somua SAu 40
  • The frontal armor was increased:
    • From 36 to 75 mm for the upper glacis plate and commander's cupola.
    • From 36 to 75 mm for the vision block flaps.
    • From 25 to 75 mm for the front shield of both guns' armor masks.
Consumables
  • The Reticle Calibration duration increased from 15 to 20 seconds.
Improvements and Fixed Bugs
  • The cost of unresearched vehicles in credits was returned to the vehicle module research screen. Now both the research cost and the purchase cost can be seen.
  • The booster panel displayed at the beginning of a battle now shows a counter indicating the number of remaining boosters.
  • The battle counter in the player's profile was fixed: regular, rating, and tournament battles are now counted.
  • The issue when the sound in the game might disappear due to an incoming call, alarm, or other notification was fixed in the iOS version of the game.
  • The grass in Sniper mode is now displayed if this setting is enabled.
  • The damage icon was fixed in the Vehicles tab in the player's profile.
  • The issue of characteristics changes displaying not for the selected provisions in the Provisions screen was fixed.
  • The loading proportion of shell type for standard ammunition when unlocking a new tank or gun was adjusted.
  • The issue with the display of penetration zones for the Panzer 58 was fixed.
  • The camouflage display for the FCM 36 Pak 40 and T95E2, as well as the Wings of Night attachment display for the BT-7 and M5 Stuart, was fixed.
  • The design of some screens has been updated, while descriptions and notifications have been improved.
  • General bugs and client crashes were fixed.

An Ancient Land of Heroic Battles

Centuries ago, this idyllic locale was bustling with life. But now, it lies in ruin, the Mediterranean sun kissing the white stone that witnessed epic battles glorified in song. Welcome to Hellas, a map that always has room for herculean feats!
https://www.youtube.com/watch?v=xz01TDxh-H8
Hellas is where the eagle, the eternal companion of Zeus, the god of thunder, soars high in the clear blue sky. From its perch in the sky, the eagle gazes down at the overgrown ruins of an ancient city, at the temple atop a hill, peering across the sapphire waters of the Aegean Sea where warships once docked. But very soon, an entirely different kind of battle will unfold here. Hellas is available for Tier V–X vehicles in regular and rating battles.
[h3]LEARN MORE![/h3]

The Devastating Chimera


Look at that gun! Large caliber, huge single-shot damage, excellent penetration... It's no wonder the fight to possess it started even before it went on sale! The Chimera was designed with one goal in mind. To deliver calculated and cold-blooded blows that devastate the opponents' morale and vehicles. Harness the Chimera's fury and smash enemies with its sheer power!
https://www.youtube.com/watch?v=Iv4lfdrnGCE
Two bundles will be waiting for you in the Store until February 21: one featuring the new tank and the other with the Chimera fully-equipped and clad in the Phantom legendary camouflage. Take this chance and test the Chimera in battle for yourself!
LEARN MORE!

Realistic Battles Are Back!



Commander,

Realistic battles are back once again to give you the chance to feel the power and drive of a true tank warfare. Load up for battle and put your gaming skills to the test!

Here's when you'll be able to compete in realistic battles:
  • February 7 through 9
  • February 14 through 16
Note: in Realistic Battles, an additional condition will apply—players will be unable to see the HP of enemy tanks spotted by allies.

Tournaments

Don't miss the chance to participate in two Realistic Battles tournaments!

First Realistic Battles Tournament
Dates: February 8-9 Registration for participation starts on February 4.

Second Realistic Battles Tournament
Dates: February 15-16 Registration for participation starts on February 11.

Battle format: 7x7 battles
Vehicle tier: X
Control mode: mixed
Registration type: non-clan registration

Check out the tournament description in the game for the detailed regulations and timetable for your region.

1st place will earn 6,142,500 credits for the whole team and 14 days of Premium Account time for every participant!
The rewards for other prize places are listed in the All Rewards section of the tournament in the game client.

Missions

Fight in Realistic Battles or participate in Realistic Battles tournaments and get rewards for the first 10, 20, and 30 victories.



Please note: Realistic Battles will be available twice (from February 7 through 9 and from February 14 through 16), and each time will give a chance to earn prizes for the first 10, 20, and 30 victories.

Pre-Battle Briefing

Realistic battle presents a true challenge for your skill. All the usual tips and comforts have remained in regular and rating battles.

Key features of the realistic battle:
  • No armor highlighting is available in Sniper Mode.
  • Armor penetration and damage do not vary: if a vehicle's characteristics mention 148 mm as a shell's average penetration and 340 mm as average damage, then the gun will always penetrate 148 mm of armor and deal 340 HP of damage. An HE shell can cause lower splash damage if it hits more protected parts of armor.
  • Enemy vehicles are not displayed on the minimap.
  • The opponents' vehicles are visible at any distance unless they are hiding behind obstacles.
  • The light bulb doesn't flick on if you've been spotted by an enemy.
  • Markers above the enemy vehicles are displayed only when the enemy falls into the aiming circle.
  • Icons of consumables and damaged modules are not displayed above the opponents' vehicles.
  • The Enemy Spotted ribbon does not show.
  • Battles are held only in Supremacy mode on the Desert Sands, Oasis Palms, Rockfield, Normandy, Dead Rail, and Winter Malinovka maps.
Note: the results of realistic battles are not included in statistics.
Realistic battles can only be accessed using Tier V–X vehicles. Vehicles that are not allowed in realistic battles: IS-3 Defender; O-47; T28 Defender; Tankenstein; Nameless; Lupus; Predator UM; Gravedigger; Smasher; Edelweiss; Hafen; T6 Dracula; Helsing; WZ Blaze; Vindicator UM; Y5 ELC bis; Kuro Mori Mine; Pz. IV Anko SP; Y5 Firefly; Scavenger; Y5 T-34; Vulcan; Lycan; Nightmare.


Schedule

Here's when you'll be able to compete in realistic battles:

February 7-9
CIS: from February 7, 10:00 (MSK) to February 9, 23:59 (MSK)
Europe: from February 7, 10:00 (CET) to February 9, 23:59 (CET)
North America: from February 7, 10:00 (PT) / 13:00 (ET) to February 9, 23:59 (PT) / February 10, 2:59 (ET)
Asia: from February 7, 10:00 (UTC+8) to February 9, 23:59 (UTC+8)

February 14-16
CIS: from February 14, 10:00 (MSK) to February 16, 23:59 (MSK)
Europe: from February 14, 10:00 (CET) to February 16, 23:59 (CET)
North America: from February 14, 10:00 (PT) / 13:00 (ET) to February 16, 23:59 (PT) / February 17, 2:59 (ET)
Asia: from February 14, 10:00 (UTC+8) to February 16, 23:59 (UTC+8)

Every night, Realistic Battles will be temporarily unavailable:
CIS: from 2:00 (MSK) till 8:00 (MSK)
Europe: from 2:00 (CET) till 8:00 (CET)
North America: from 22:00 (PT) / 1:00 (ET) till 2:00 (PT) / 5:00 (ET)
Asia: from 2:00 (UTC+8) till 8:00 (UTC+8)