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Update 5.9



Reworked vehicle characteristics on the updated screen, a new camouflage, start of the Spring Season, a multiple x2 bonus for your first victory in a tank, improved equipment for Tier V–VI vehicles, the return of Mad Games... Phew, we're tired from listing the changes. And you are probably already enjoying this video about Update 5.9 that takes effect on March 27.
https://youtu.be/x9LFDAi4y1s
Screen with Vehicle Characteristics

The vehicle characteristics panel on the Upgrades screen is now divided into two tabs. Brief Characteristics include six parameters: damage, rate of fire, penetration, armor, speed, and rotation. The indication system works like this:
  • Yellow shows the current parameter.
  • Red and green allow you to see the difference in parameters when switching between modules.
  • Light-gray shows the maximum value that can be achieved if you mount all top modules.
  • The bar is filled based on the comparison of the selected vehicle's parameters with the maximum possible values among vehicles of all tiers.

Some old parameters displayed in the Detailed Characteristics tab were renamed (e.g. Armor -> Main Armor). Plenty of new parameters were added: reload time, damage per minute, depression/elevation angles, gun traverse limits to the left / to the right, maximum forward/reverse speed, average speed, power-to-weight ratio, road/ground/water crossing capacity. For autocannons: bursts per magazine, burst reload time, shells in magazine.

Multiple XP Bonus

From April 1 through April 8, you'll be able to get a multiple x2 bonus for your first victory in a Tier X vehicle. You can use the x2 bonus as many times as the number of Tier X vehicles you have in your Garage.

Spring Season

The Spring Season will be held from March 27 through July 5 and includes the following three types of activities: Professionals Tournament, Ascent Tournaments and Echelon Championships, and Quick Tournaments. Earn Season Coins by fighting in tournaments and rating battles, as well as by watching tournament live streams on our portal.
Use Season Coins to open Season Containers in the Store. Among other things, these containers include the A-32, Type 64, and Cromwell B.

Camouflage

Three new rare warpaints were added for all vehicles: Crimson Fury, Desert Wind, and Hardy. Cost: 65–750 gold depending on the vehicle tier.
The following legendary warpaints and a rare one are available for purchase again:
  • Shinobi for the Type 3 Chi-Nu Kai. Cost: 450 gold.
  • Valor for the M36 Jackson. Cost: 490 gold.
  • Pz.Kpfw. IV (-o-) for the Pz.Kpfw. IV Schmalturm. Cost: 600 gold.
  • Gamescom 2016 for the Tiger I. Cost: 950 gold.
  • Rin for the STA-1. Cost: 1,450 gold.
  • Clan Guardian for the IS-5. Cost: 1,450 gold.
  • Tomahawk for the Chrysler K. Cost: 1,450 gold.
  • Steel Cavalry for the KpfPz 70. Cost: 1,890 gold.
  • Invincible for the 121B. Cost: 2,550 gold.
  • Uncatchable for the T-22 medium. Cost: 2,550 gold.

Some rare camouflages will be removed from sale: Old Signora, Galácticos, WG Fest 2017, Iron Will, Oxidized Metal, Jade Shards, Ice Block, Cold-blooded, Glacial Armor, and Time-tested.
The Nine Lives and Verdun Forest warpaints are now resupplied using credits.

Balance Improvements

Check out the Balance Improvements in Update 5.9 article for all the values.
The gameplay comfort was improved for Tier I–IV vehicles: suspension restoration was accelerated, ground resistance was reduced, average penetration was increased, and gun aiming time was decreased.
Firepower was improved for researchable Tier VII light tanks, while several tank destroyers were made more durable in battle and more effective when firing.
Armor and/or durability were decreased for the VK 100.01 (P), Mäuschen, and AMX 50 Foch. Efficiency and firing performance were increased for the KpfPz 70 and Jagdpanzer E 100.
Players can now sell the T-22 medium and T95E6 for 7,500, the standard price for Tier X Collector vehicles.

New Equipment

Improved Modules and Defense System for Tier V–VI vehicles will be replaced with new equipment: Improved Modules + and Defense System +. This will allow you to resist High-Explosive shells more effectively without shaking from fear when the KV-2 appears on the battlefield.
Improved Modules + increase the durability of modules and reduce damage from ramming. Plus reduce the damage from High-Explosive shells with a caliber larger than 130 mm by 10%.
Defense System + decreases the enemy's chances of inflicting damage to your vehicle's modules and crew. Plus reduces the penetration of High-Explosive shells with a caliber larger than 130 mm by 10%.

Other Changes and Improvements

Shell tracers received a new improved look. A picture is worth a thousand words:

The Mad Games battle type will be available from April 26 through 30.
The game client size was decreased by approximately 30% for iOS-devices, in the Mac App Store, and Steam. When installing the update, the whole game client will be downloaded again.
The game is no longer available for Android 4.1 and lower.
The New Render setting is now enabled by default on all Metal API compatible Apple devices.

Bug Fixes

Progress for the Avenger medal is accrued again.
The 120 FPS option is available on Razer Phone again.
When reloading the clan recruitment screen, the previously selected values are now displayed.
The FPS settings are now displayed correctly when entering the game again.
Various screens, notifications, and descriptions were improved.
General bugs and client crashes were fixed.

Smash, Destroy, Dominate!



The last rays of the sun touch the palm leaves for the last time, the distant roar of an engine and the gentle crunch of crushed skulls are heard from afar. That stinking smell means another wave of zombies is approaching (where did they come from, anyway?). The fear had barely sunk in when a massive shell levelled the brainless army to the ground. Nothing but smoke and a burnt hole were left. The engine roar is getting closer, and you can see a familiar silhouette with new details: shells, lightning bolts, and spikes. A fragile pink-haired creature jumps out of the tank's hatch. What on earth is going on?



The Smasher is available in the Store through March 31. Get it before it rides off into the sunset!

Shortly Before the Apocalypse


It's time to bring some serious armor to the battlefield. The Smasher is the unavoidable force needed to completely break the enemy's morale. Its characteristics prove it.



The only thing we know about the pink-haired creature is that she occupies the tank. Yes, you heard that right: when she’s not saving the world, she drinks coke, chows down on combat rations, and takes peaceful naps right inside the iron machine. Of course, she wouldn't risk putting herself in danger by living in an unsafe shelter. The Smasher's hull armor is quite strong to give her enough time to wake up, stretch a bit, yawn, tidy her hair, and get rid of the enemy with a single shot after the shooting starts. Damage from inattentive enemies will be blocked by the stylish track and turret shields.
https://youtu.be/ebd-fuSZzas
Of course, it's not all shielded: to damage this heavy tank, you only need to attack its sides or rear with a fast vehicle. Add a not too prompt turret and low traverse speed to it, and you'll see why this girl spent a couple of years learning about smart positioning.



In order to hold a position properly, it wouldn't hurt to add some speed. You won't be able to chase the Dracula or the Bullpup with this heavy tank loaded with equipment and a couple cases of Cola, however, it always reaches its speeds of 35 km/h forward and 12 km/h backward. In ten seconds, you'll get this weighty metal rock going 25–30 km/h and never be late for the beginning of the battle.



KABOOM

The Smasher deals DAMAGE. The maximum damage of 640 HP caused by Armor-Piercing shells and 960—by High-Explosive shells is worth waiting the long 4.6 s for the gun to aim (all numbers are given considering provisions and full equipment are included). Full equipment also provides an impressive 2,500 HP of damage per minute! And the fire rate is still better than that of the KV-2, the Smasher's lookalike: 15 s against 20 s. The tank wasn't so lucky with its depression angle: the Smasher's angles are one degree less in both directions, so you're unlikely to become the king of the hills. To turn these numbers into pain and suffering for the enemy, you'll have to find the right position, aim well, and read angry comments in the chat about the unfair RNG.



The Smasher isn't just stylish and post-apocalyptic, it is also extremely painful for your enemies. The decent hull armor and speed gives you the opportunity to conduct a strategic war. Gather the support of your allies, be restrained, and see the giant amount of damage you cause!

It's Trophy Hunt time!



After a dozen confident victories, enemy vehicles finally retreated. So, Command prepared a new order: get as many war Trophies as possible. From March 6 to March 14, complete Missions, open Bonus Containers, earn Trophies, and exchange them for rewards: Premium Account, credits, and gold!

Watch the video to learn more!


https://www.youtube.com/watch?v=KWiLzgk94I4



Answers to the main questions about the Trophy Hunt in-game event are available in the game client and on our official website .