Patch 2.5.8 now live on default
[h2]Gameplay[/h2]
[h2]UI[/h2]
[h2]Modding[/h2]
[h2]Scripting API[/h2]
[h2]Multiplayer[/h2]
[h2]Bugfixes[/h2]
- The co-pilot now automatically becomes the new pilot if the former pilot leaves the ship
 - Wormhole Generator does not float away anymore if a ship collides with it or it is shot
 - Escort AI
- Escorting ships no longer consider collisions as intentional attack
 - Escorting ships no longer attack allied ships if they are damaged by them (same behavior as when the escorted ship is damaged)
 - Escorting ships no longer fire at enemies that have stopped attacking them for at least 15 seconds (and have not attacked the escorted ship before)
 
 - Disabled boarding of player or alliance ships if in a neutral zone or if player-to-player damage is disabled
 - Black Market DLC: trader missions no longer start with a forced dialog; instead the player is hailed and can accept or decline
 - The pause menu can now be accessed while playing the tutorial
 
[h2]UI[/h2]
- Added a continue button to the main menu
- Note: This will restart the last played session in the same configuration.
 - This means, if you were hosting a local galaxy it will start the galaxy in hosting mode and others can connect to your server.
 - If you were playing on a remote server, it will try to connect to the remote server. Does not work if the server has been restarted.
 - The server's password is remembered. This way you only need to enter the password once.
 
 - Improved Saved Designs Filtering
- Filter "Just Fighters" now no longer includes turret designs
 - Added new filter "Just Turrets" that includes only turret designs
 
 - Windows using a Saved Designs Selection now use an appropriate default filter
 - Strategy mode: available rift missions are now shown in mission overview
 - Fighter Factory now selects another turret of the same category (if possible) and keeps the previous point assignment after building a fighter
 - Removed ship menu for fighters as it did not contain accurate or helpful information
 
[h2]Modding[/h2]
- Fixed an issue where the client could get stuck in loading screen for single player instances and locally hosted multiplayer
 - Improved how servers try to update workshop mods on server start
 - Clients now try to actively update mods when connecting to a server with newer mod versions if the automatic update through Steam has not happened yet
 - Added more information to the info box shown after connection errors related to mod configuration
 
[h2]Scripting API[/h2]
- Made UIBlockDisplayer's clear method public
 - Added new callback to UISelection that is called when sorting is finished
- overload member "onEntriesSortedFunction" to receive the callback
 
 
[h2]Multiplayer[/h2]
- Some types of connection errors will now be detected faster
 
[h2]Bugfixes[/h2]
- [UBR] Fixed a crash when trying to upload a turret to Steam workshop
 - [UBR] Fixed an issue where Black Market missions could include sectors from the other side of the barrier
 - [UBR] Fixed an issue where serveral story missions could incorrectly include sectors from inside the barrier
 - [UBR] Fixed an issue where delivery missions would select target sectors on the other side of the barrier
 - [UBR] Fixed an issue where accepting a rift mission near the barrier would end the "Crossing the barrier" mission
 - [UBR] Fixed an issue where headhunters could appear during rift missions
 - [UBR] Fixed an issue where a ghost block would remain in the sector after building a new ship
 - [UBR] Fixed an issue where the tutorial mission "Ships, Strategies & Captains" could get stuck after deleting Lady Adventurous during the mission
 - [UBR] Fixed an issue where a required container would not spawn in the "Hackathon" mission if the player had a docked container
 - [UBR] Fixed an issue where "manage" was shown in the ship interaction menu even though the permission to do so was not granted by the alliance
 - [UBR] Fixed an issue where "building knowledge" could be marked as trash and would interfere with selling other items marked as trash
 - [UBR] Fixed an issue where a Pirate Mothership would keep its immunity if lured through a wormhole (away from its supporters)
 - [UBR] Fixed a font alignment issue in Equipment Trading Window
 - [UBR] Fixed an issue where gate titles where not correctly translated in strategy mode
 - [UBR] Fixed spelling errors in German translation
 - [UBR] Fixed an error in French translation
 - [UBR] Fixed an issue where tooltips were not translated in the key bindings window
 - [UBR] Added missing shipyard entry to encyclopedia production glossary
 - [UBR] Fixed an issue where auto-turret mode could not be (de)activated in cruiser mode
 - [UBR] Fixed an issue where boarding progress could get stuck if the boarded ship had passengers
 - [UBR] Fixed an issue where players could enter and get stuck in photo mode during tutorial
 - [UBR] Fixed an issue where attacking with torpedoes did not cause reputation loss on damage (destruction did already cause reputation loss)
 - [UBR] Fixed an issue where players could get stuck in a "respawn, trigger attack, get killed" loop if their reconstruction site is caught up in a faction war