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Beta Branch Patch 1.1.1 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

Update 2020-06-18
[h2]Client[/h2]
  • "Mails" button gets highlighted & flashy when new mail is received
  • Updated Credits
  • Completed official localization for Chinese (Simplified) and Russian

[h2]Server[/h2]
  • Added new option autoSavePerformanceData=true to server.ini which makes server save performance stats files automatically when performance goes awry
    • Must have profiling=true enabled
  • Added new option performanceDataAutoSaveFiles=10 to server.ini that controls the amount of performance stats files that are kept around
  • Added new option timeBetweenPerformanceDataAutoSaves=30 to server.ini that controls the amount of minimum time between automatic performance stats saves
  • /profile command is now alternatively called /benchmark
  • Backups are now saved asynchronously


Update 2020-06-16
[h2]Gameplay[/h2]
  • Added a frame draw selection to galaxy map
  • Added some cutscenes to tutorial
  • Engines now flicker when low on energy or on wreckages

[h2]Client[/h2]
  • Finalized Spanish localization
  • Improved readability of text of tracked mission

[h2]Server[/h2]
  • Added new option autoSavePerformanceData=true to server.ini which makes server save performance stats files automatically when performance goes awry
    • Must have profiling=true enabled
  • Added new option performanceDataAutoSaveFiles=10 to server.ini that controls the amount of performance stats files that are kept around
  • Added new option timeBetweenPerformanceDataAutoSaves=30 to server.ini that controls the amount of minimum time between automatic performance stats saves
  • /profile command is now alternatively called /benchmark

[h2]Scripting API[/h2]
  • Added renderBorder function to UIRenderer

[h2]Bugfixes[/h2]
  • [UBR] Fixed issue where assigning too few power units in turret factory could result in turrets that never fired
  • [UBR] Fixed trading instruction quest not advancing after relog
  • [UBR] Fixed an issue where cargo wasn't correctly transferred when founding a station
  • [UBR] Fixed an issue where fighters that cost negative credits could be built
  • Fixed several issues in scripts
  • Fixed several issues in new tutorial
  • Fixed several crashes
  • Fixed several issues in faction name generator
  • Fixed several typos