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  3. Patch 1.2 is now live!

Patch 1.2 is now live!

We're releasing a small patch to bring you a few important bugfixes and quality of life changes that were already finished while we're working on the next big update.

[h2]Client[/h2]
  • Lights of wreckages can now flicker independently for each block & material type

[h2]Building Mode UI[/h2]
  • Silhouettes of real-world monuments can now be shown in building mode for an improved sense of scale
    • Silhouettes can be modded
  • Block template brush's blocks are no longer all red while selecting a new anchor block
  • Improved controls for scaling blocks and shapes

[h2]General UI[/h2]
  • The amount of goods is now directly visible in the fleet tab
  • Improved coloring of cargo overview in the fleet tab
  • When commanding ships, sectors reachable via gate are now highlighted
  • Claimed asteroids now show up on the map
  • Added sorting of DPS/Slot
  • Guidebook and its tutorials can no longer be abandoned

[h2]Server[/h2]
  • Added new game settings variables for maximum ships & stations of an alliance
  • Added file clustering options to server.ini
    • When enabled, packs small files into larger ones on shutdown of server
  • Added a notification for when a player is assigned to be the new leader of a group

[h2]Scripting API[/h2]
  • All setValue() functions for objects now return the previously set value
  • Player.craftFaction now returns the player faction if the player is not in a craft

[h2]Bugfixes[/h2]"As always, fixes marked with [UBR] are bugs that have been reported through our in-game bug reporting tool. Thanks to everyone who reported and keep it up!"
  • [UBR] Fixed an issue where directing ships over the galaxy map wasn't working correctly for bought maps
  • [UBR] Fixed a rare crash in building mode
  • [UBR] Fixed several issues in missions
  • [UBR] Fixed an issue where alliance ranks with empty names could be created
  • [UBR] Fixed research satellites showing nil chatter after reload
  • [UBR] Fixed an issue where upgrades would remain on ships after being removed from the game (ie. through enabling/disabling mods)