Patch 1.3.5 - Patchnotes
[h2]Gameplay[/h2]
[h2]Balancing[/h2]
[h2]Client & UI[/h2]
[h2]Scripting API[/h2]
[h2]Server[/h2]"We made some serious progress over the past 2 weeks on the server side, and now it's time to share it!"
[h2]Bugfixes[/h2]"As always, user bug reports are marked with [UBR]. Thanks for helping us improve the game and keep it up! :)"
- Object detector no longer highlights valuable objects docked to the current ship
[h2]Balancing[/h2]
- Reduced drop chance for Internal Defense System Upgrades relative to the other upgrades
[h2]Client & UI[/h2]
- Building Mode: Special folders in "Saved Designs" window are now sorted to the front
- While on beta branch, version is shown on the bottom left of the screen
- Improved responsiveness of the game during loading screen
- This fixes Windows thinking that the game crashed when it's actually just loading
- Added some loading screen tips that explain size relations in the game
- Added small question marks to indicate that scrapyard dismantling doesn't guarantee goods
[h2]Scripting API[/h2]
- Added documentation for displaying dialogs
[h2]Server[/h2]"We made some serious progress over the past 2 weeks on the server side, and now it's time to share it!"
- Implemented several important performance optimizations
[h2]Bugfixes[/h2]"As always, user bug reports are marked with [UBR]. Thanks for helping us improve the game and keep it up! :)"
- [UBR] Fixed a crash when hiring a spy
- [UBR] Fixed massive performance issues when changing the sliders for volume or scale in shipyard or station founder
- [UBR] Fixed problems with hermit mission not updating when talking to adventurer
- [UBR] Fixed an issue where selling of all trash didn't work at a fighter factory
- [UBR] Fixed IHDTX attacking during dialog on re-enter of sector
- [UBR] Fixed a crash when using /playerinfo chat command
- [UBR] Fixed an issue where log would be filled with "Skipped queued callback because filter said no"
- [UBR] Fixed "Show Hints" setting not doing anything
- [UBR] Fixed an issue where some blocks would drop resources even though they shouldn't
- [UBR] Fixed an issue where players wouldn't be written out properly on servers
- [UBR] Fixed several issues with tooltips on the galaxy map
- [UBR] Fixed several issues with ships bumping into each other when ordered to escort
- [UBR] Fixed several issues where jump orders on the galaxy map wouldn't get executed properly
- [UBR] Fixed an issue where flight assist would use up more and more energy after docking
- [UBR] Fixed an issue where traits of DLC syndicates wouldn't show up properly
- Fixed an issue where docked containers would turn invisible
- Fixed several UI elements reacting even if the mouse is blocked by other windows
- Fixed descriptions of missions flickering while changing sectors
- Fixed several issues in black market story missions
- Fixed several issues in scripts
- Updated texts
- Updated localizations