Beta Branch Patch 1.3.7 - Patchnotes
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
[h2]Hotfix 2021-01-28[/h2]
[h2]UI[/h2]
[h2]Misc[/h2]
[h2]Bugfixes[/h2]"As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!"
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
[h2]Hotfix 2021-01-28[/h2]
- Galaxy Map: Fixed an issue where the context menu would open while dragging the camera with the mouse
- Fixed an issue where the beacons of Operation Exodus weren't working correctly
- Fixed a crash in AI scripts that resulted in ships not following orders
[h2]UI[/h2]
- Shield & Hull repair rates are now factored in when sorting by damage
- Players no longer get notifications for shot down torpedoes and fighters
[h2]Misc[/h2]
- Various smaller performance improvements and code cleanups
[h2]Bugfixes[/h2]"As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!"
- [UBR] Fixed an issue where there were no Xsotan attacks at all happening when only Xsotan infected asteroids were in the sector
- [UBR] Fixed Adventurer not talking to player after player leaves and returns to sector in 'Torpedo Tests'
- [UBR] Fixed several issues where boarded ships couldn't be commanded or were otherwise behaving strangely
- [UBR] Fixed issues where the coordinates were swapped in the descriptions of the final Cavaliers and Family storylines
- [UBR] Fixed a crash that occured when clicking 'Show in Workshop' button in mod upload window when no mod was selected
- [UBR] Fixed an issue where the end-game convoy would spawn in 0:0
- [UBR] Fixed an issue where fighters and turrets could have negative costs
- [UBR] Fixed an issue where some russian letters couldn't be entered as ship names
- [UBR] Fixed an issue where AI ships of players didn't fire torpedoes
- [UBR] Fixed some rounding issues in hyperspace and radar upgrades
- Fixed some issues where mining & salvaging turrets were coaxial when they shouldn't be
- Fixed several issues in mining and salvaging AI scripts
- Fixed several crashes in scripts
- Fixed several issues where missions weren't restored correctly
- Fixed several typos
- Fixed some issues in documentation