Patch 2.0.9 is now live!
After performing well on the beta branch, patch 2.0.9 is now live on default, combined with the changes from 2.0.8!
[h2]Gameplay[/h2]
[h2]Balancing[/h2]
[h2]Client[/h2]
[h2]UI[/h2]
[h2]Scripting API[/h2]
[h2]Bugfixes[/h2]"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
[h2]Gameplay[/h2]
- Some missions on bulletin boards are now only available in certain distances from the center of the galaxy
 - Captains now return to the sector they started in upon completing a scout, refine, procure, sell, expedition or restock operation
 - Trade contracts are now based on the revealed sectors of the area they are started in
 - Various error messages that contain sector coordinates now show a ping on the map and can be clicked
 - "A lost friend" mission now includes the captain's primary class in the bulletin
 - Family, Commune and Cavaliers ships can now appear in sectors
 
[h2]Balancing[/h2]
- Procure Operation: tuned additional time required when buying big amounts of goods
- Instead of a 1.5mill threshold adding +45min it's now a 750k threshold adding +20 min
 
 - Mining Operation: greatly increased impact of discovered asteroid fields on area efficiency and yield
 - The pirates in the first encounter in "investigate missing freighters" mission are no longer insanely beefy
 
[h2]Client[/h2]
- Trading goods floating around in the sector now have prettier and distinct models
 - Added search function to encyclopedia
 - Added encyclopedia articles for goods that list the stations where they can be bought and sold
 - Added encyclopedia articles for productions that list ingredients and produced goods for each type of factory/mine/consumer etc
 - Building Mode: scale step, grid size and stats settings are now persistent
 
[h2]UI[/h2]
- Added a hint about cooling the hyperspace engine by boosting
 - Added "Transfer All" context menu entry to move stacks of items between player and alliance inventory
 - You can now interact with Ships and Stations while in Strategy Mode
 - Building Mode: when more than the selected blocks would be deleted, those additional blocks are now highlighted
 
[h2]Scripting API[/h2]
- Added resetHyperspaceCalculation() function to Player
 
[h2]Bugfixes[/h2]"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"
- Fixed several issues in missions and scripts
 - [UBR] Fixed an issue where the research UI scrolled to the top when researching
 - Fixed an issue in procure, restock and trade operation where they couldn't be started as an alliance if the player didn't have enough money
 - [UBR] Fixed an issue where the ship list in the Galaxy Map started rapidly scrolling while holding down the shift key
 - Fixed an issue where fighters continued attacking a target even when relations changed to friendly
 - Fixed two occurrences of wrong sector coordinate arguments in error messages
 - [UBR] Fixed an issue where resources could be dropped in the wrong location when using legendary salvaging lasers
 - Fixed an issue where the tracked mission was displayed in Building Mode, overlapping with craft stats
 - [UBR] Fixed an issue where ships on mine operations could appear in cultist sectors
 - Fixed several possible script crashes
 - [UBR] Fixed an issue where changing the ship class made the ship name disappear in Strategy Mode sector overview
 - [UBR] Fixed an issue where manual and autopilot jump routes could conflict with each other
 - Fixed an issue with localization of mission descriptions on the bulletin board
 - [UBR] Mobile variants of stations now have correct titles in their shop windows
 - [UBR] Fixed an issue where boarded ships could not be repaired at repair docks
 - [UBR] Fixed an issue where pressing Tab to switch between player and ship window didn't work in the Torpedoes tab
 - [UBR] Fixed an issue where "A lost friend" mission could cause reputation loss with faction
 - [UBR] Encyclopedia: turret factory is no longer listed as a consumer
 - [UBR] Fixed several issues in french localization that caused problems in procure operations, crew board and mod window
 - Fixed a crash when starting a dialog with the adventurer