Patch 2.0.10 is now live!
[h2]Gameplay[/h2]
[h2]Balancing[/h2]
[h2]UI[/h2]
[h2]Bugfixes[/h2]"Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)"
- Added new option to free play mode to have building knowledge limit only block materials and not processing power
- Added more ways to acquire building knowledge
- Building knowledge can now be bought for ores at Resource Depots
- Building knowledge can now be bought at a Smuggler's Outpost for a lot of money
- Building Knowledge can now be found in stashes and hackable containers
- Increased the amount of ships foundable before the next material tier is required
- Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite)
[h2]Balancing[/h2]
- Increased jump range added by hyperspace blocks by 50%
[h2]UI[/h2]
- Improved highlighting in tutorial
- Updated localizations
[h2]Bugfixes[/h2]"Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)"
- Fixed crashes in the package mission
- Fixed a crash when a station that is currently pulling a ship to its dock is deleted
- [UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts
- [UBR] Fixed an issue where boarding a pirate ship could result in non finishable events
- [UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission
- Pirates now also attack players when they are in an alliance ship in investigate freighters mission
- [UBR] Added missing header and sender to insurance mail
- [UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance
- [UBR] Fixed issue where allies couldn't get organized with alliance relations
- [UBR] Fixed repair order sometimes using armed turrets on allied targets
- [UBR] Fixed craft's weapon overview resetting scroll position on every update
- [UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot
- [UBR] Fixed an exploit where ships without captains could mine a whole sector
- [UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly
- Fixed players getting stuck in the tutorial while building
- Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them
- Fixed possible crash on sector change
- Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game
- [UBR] Fixed an issue where torpedo weapon groups could not be unassigned
- [UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector
- [UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods
- [UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low
- Fixed a potential crash in bulletins for the bountyhunt mission
- Fixed an issue when trying to buy items with the drone
- [UBR] Fixed a crash in Travel Operation UI
- Improved highlighting of mission targets in complete collection mission