1. Avorion
  2. News
  3. Update 2.0 Newsflash - Dev Progress

Update 2.0 Newsflash - Dev Progress

Hello everyone!

This time we would have loved to show you some fancy new screenshots but sadly we’re currently in a development phase where we can’t show any because the assets aren’t ready yet. Instead, we’d like to show you our development progress towards the 2.0 update!

These are the most important things we want to have in update 2.0, and at the same time our development progress.

[h3]DONE:[/h3]
  • Better UI visuals
  • New progression system based on knowledge for different materials
  • Scenario: "Classic Avorion" without the new progression
  • Improvements to Independent Targeting
    • Removal of the 50% damage penalty
    • Amount of independently firing turrets can be increased with various existing and new upgrades
  • Less micro-intensive commanding of ships
    • 10 new or updated commands (ie. go fly a trade route, go salvage, go explore)
    • Captains with classes & perks
    • Improved performance for remotely operating ships
  • Bounties on Bulletin Boards
  • More civilian ships for improved flair
  • Improved visuals for busy sectors
  • Tons of QoL

[h3]IN WORK: [/h3]
  • More diverse faction areas on the galaxy map
    • Central vs. outer regions where different rules apply
  • Player Profile w/ Milestones
  • Crew Improvements
    • QoL; Sergeant, Lieutenant, etc. will be ranks within professions and no longer separate professions
  • Hyperspace Jump Improvements
    • QoL; Improvements to game flow, jumps, reduction of waiting times
  • Fighter Improvements
    • QoL; Fighters will be remote controlled, will support boosting, will be cheaper to build but require stricter preconditions to have them on the ship
  • Autopilots

[h3]TODO:[/h3]
  • Scenario: "Free Play" that can be configured to your individual liking
  • Torpedo loot drops
  • Improvements to the tutorial
  • Listing of build mode features & "tricks" in the encyclopedia
  • Various community-requested & QoL features
  • Polishing, Bugfixing


We know you’re all super stoked (we are, too!) for a release date, and we will announce the date once we know for sure that we can meet it. The update is set to release in Q2 2021 and our 5 people dev team is working hard to achieve that. The reality is that we’re still working from home (thanks Corona) and game development is a highly iterative and sometimes unpredictable process. In the past we’ve experienced that trying to meet deadlines by force leads to crunch, stress, exhaustion, and thus poor quality and bugs. We as a studio want to avoid all of the above for the 2.0 update (and also in general, d’uh) so this time we’ll take a “when it’s done” approach. We want this update to be amazing and live up to the hype! We’ll continue sharing progress about the development over the next few weeks!

See you then!