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Avorion Beta Branch Patch 2.1 - Patchnotes

While we're working hard on the DLC, we're also fixing some issues! Here's a small patch with some of the more urgent fixes in it.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Gameplay[/h2]
  • Added new visuals for cargo drops
  • Searching for weapon type in the inventory is now possible
    • You can type "Laser", "Cannon", "Railgun" etc. to find weapons that match that type

[h2]Bugfixes[/h2]
  • Fixed an issue where damage numbers for Railguns and other piercing weapons weren't shown properly
  • Fixed an issue where connection to servers with custom ports didn't work in the "Join via IP" window
  • Fixed an issue where stations of NPC factions weren't repaired like they should
  • Fixed an issue where the containers of the Hackathon mission had a too high security level
  • Fixed an issue where weapon names weren't translated properly in the ship armament overview
  • Fixed several issues in Black Market DLC missions where locations were unavailable or unreachable
  • Fixed an issue where lots of errors were displayed on start for missing .obj files

New Avorion DLC Announced: Into The Rift


[h3]New Avorion DLC Announced: Into The Rift[/h3]
Hey spacefarers and builders!

We're glad to announce that we've been busy over the past few months since the 2.0 update! Apart from moving offices, Christmas Holidays, New Year's, taking some time off from the 2.0-update stress, and upgrading some of our internal processes, we've been working on some new exciting stuff!

So here it is: We'd like to officially announce the next DLC add-on for Avorion: Into The Rift!

Without spoiling too much, the add-on will be tailored around the rifts that have formed in the galaxy and researching them. It will also focus more on the Xsotan and Xsotan Lore in general! Just like with Black Market, the add-on will be fully multiplayer compatible and there won't be servers you can't play on just because you don't own the Into The Rift DLC. Finally, the add-on will arrive together with a free update that will contain some improvements for everyone.

Alright, that's all for now! The excitement is real and we can't wait to share more news over the coming weeks. So stay tuned!

Patch 2.0.11 is now live!

[h2]Scripting API[/h2]
  • Added new parameter 'mailId' to these mail callbacks:
    • onMailAdded
    • onMailUpdated
    • onMailRead
    • onMailDeleted
  • Added getDesigns() and setDesigns() functions to TurretBases component
  • Added getShipTurretDesigns() function to Player and Alliance
  • Added entity callback onReconstructed(craftId, playerIndex)

[h2]Bugfixes[/h2]"No patch without some good old bug fixing! As usual, User Bug Reports that were submitted via our bug reporting tool are marked with [UBR]! Thanks to such a great community and keep it up!"
  • [UBR] Fixed missions getting stuck waiting for a mail if mail was read and deleted while the game was paused
  • [UBR] Fixed turret designs not being restored when repairing at a Repair Dock
  • [UBR] Fixed a crash when talking to the hermit
  • Fixed potential crashes in shops
  • Fixed mapcommands client crash when trying to play a sound
  • [UBR] Fixed potential exploit in station insurances

Patch 2.0.10 is now live!

[h2]Gameplay[/h2]
  • Added new option to free play mode to have building knowledge limit only block materials and not processing power
  • Added more ways to acquire building knowledge
    • Building knowledge can now be bought for ores at Resource Depots
    • Building knowledge can now be bought at a Smuggler's Outpost for a lot of money
    • Building Knowledge can now be found in stashes and hackable containers
  • Increased the amount of ships foundable before the next material tier is required
    • Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite)

[h2]Balancing[/h2]
  • Increased jump range added by hyperspace blocks by 50%

[h2]UI[/h2]
  • Improved highlighting in tutorial
  • Updated localizations

[h2]Bugfixes[/h2]"Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)"
  • Fixed crashes in the package mission
  • Fixed a crash when a station that is currently pulling a ship to its dock is deleted
  • [UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts
  • [UBR] Fixed an issue where boarding a pirate ship could result in non finishable events
  • [UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission
    • Pirates now also attack players when they are in an alliance ship in investigate freighters mission
  • [UBR] Added missing header and sender to insurance mail
  • [UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance
  • [UBR] Fixed issue where allies couldn't get organized with alliance relations
  • [UBR] Fixed repair order sometimes using armed turrets on allied targets
  • [UBR] Fixed craft's weapon overview resetting scroll position on every update
  • [UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot
  • [UBR] Fixed an exploit where ships without captains could mine a whole sector
  • [UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly
  • Fixed players getting stuck in the tutorial while building
  • Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them
  • Fixed possible crash on sector change
  • Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game
  • [UBR] Fixed an issue where torpedo weapon groups could not be unassigned
  • [UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector
  • [UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods
  • [UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low
  • Fixed a potential crash in bulletins for the bountyhunt mission
  • Fixed an issue when trying to buy items with the drone
  • [UBR] Fixed a crash in Travel Operation UI
  • Improved highlighting of mission targets in complete collection mission

Beta Branch Patch 2.0.11 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Scripting API[/h2]
  • Added new parameter 'mailId' to these mail callbacks:
    • onMailAdded
    • onMailUpdated
    • onMailRead
    • onMailDeleted
  • Added getDesigns() and setDesigns() functions to TurretBases component
  • Added getShipTurretDesigns() function to Player and Alliance

[h2]Bugfixes[/h2]"No patch without some good old bug fixing! As usual, User Bug Reports that were submitted via our bug reporting tool are marked with [UBR]! Thanks to such a great community and keep it up!"
  • [UBR] Fixed missions getting stuck waiting for a mail if mail was read and deleted while the game was paused
  • [UBR] Fixed turret designs not being restored when repairing at a Repair Dock
  • [UBR] Fixed a crash when talking to the hermit