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Avorion News

Update 2.0 News Flash - UI


[h2]Inventory and Tooltips[/h2]
We also added more colors to the inventory. Now it is much easier to keep track of your items of different rarities and everything has a more concise look. The window itself got a sleeker, more metallic style and the tooltips received a new paint job.



[h2]New HUD[/h2]
Avorion’s GUI received some direly needed sprucing up and we’re very happy with the results. We freshened up the HUD, pulling the bars apart and adding icons to the individual bars for more clarity.



[h2]New Subsystems Tab[/h2]
The old design simply did not have the high-tech look you would expect from a space game. But the new tab is not only more pleasing to the eye, it also explains much better how the volume of the ship limits the processing power and therefore the number of subsystem slots.

[h2]Further Changes[/h2]
We know that our old GUI was difficult to read for people who are color blind. The 2.0 Update will introduce an option to change the color palettes of Avorion, allowing players to choose between different colorblind modes.

Over the next few weeks we will be posting more Update 2.0 news flashes, so stay tuned!

The entire Boxel Team wishes you a Happy Easter!

Spaceship building co-op sandbox Avorion teases a massive 2.0 update

Boxelware did exceptionally well with Avorion, a space exploration sim that lets you build ships together with blocks and they've teased a massive 2.0 update to come.

Read the full article here: https://www.gamingonlinux.com/2021/03/spaceship-building-co-op-sandbox-avorion-teases-a-massive-20-update

Avorion Update 2.0

It's crazy how time flies! It’s been a whole year already since Avorion left Early Access!



We are super happy with how things have been going! That’s why we have a little surprise for you:

[previewyoutube][/previewyoutube]

Update 2.0 will introduce massive changes that will fundamentally improve many aspects of the game:

- New progression system in which players acquire building knowledge of the various materials
- New “Classic Avorion” scenario without the new progression
- Fully configurable “Free Play” scenario
- Captains with specialized talents and personalities
- Improved AI orders to send your ship to go mining, trading, scouting and more
- Improved UI visuals
- Improvements to the independent targeting mechanics
- Many QOL improvements like less micro management, easier traveling to far away sectors and crew management, autopilots, many balancing changes, UI improvements like a sector overview that shows available missions, goods and crew members of all stations, and many more!

Update 2.0 will improve game mechanics that might not feel perfect at the moment. Many of these changes will make Avorion feel like a new game, that is why the title of the update will be “Avorion Update 2.0”.

More details about the specific changes will be coming over the next few weeks. Stay tuned!

Patch 1.3.7 is now live on branch default!

[h2]Patch 1.3.7 is now live on branch default![/h2]
After performing well on the beta branch, patch 1.3.7 is now live on the default branch for everyone. You can find full patch notes for 1.3.7 and 1.3.6 here:

https://steamcommunity.com/games/445220/announcements/detail/3022446487043326411
https://steamcommunity.com/games/445220/announcements/detail/2906474991117528927

Roadmap 2021

We are hoping that you had relaxing holidays and an amazing start into the new year and that you are ready for the great news we’d like to share with you!

So without further ado, here it is:

At the moment we are working on a large (free ;) ) update for Avorion that will introduce many new features and massively rework some aspects of the game in Q2 2021. We don’t want to spill too much info at this point, but we would like to share some details to get you hyped up a bit!

You all know about independent targeting and we hope you will be excited to hear that we are reworking it. In the future, you will be able to decide for yourself which of your weapons will be able to fire independently, and the damage of these weapons will no longer be reduced by 50%.

There will also be changes concerning the game progression and the collection of materials. We know this sounds exciting, but you'll have to be patient for a little longer before you can discover your journey to the center all over again.

Now that we have dropped some spoilers, we would like to tell you that we have thought long and hard about what we want Avorion to be like in the future and which direction we want to go to improve it!

We have been taking a closer look at the gameplay and we have realized that you guys are forced to spend a lot of time on (annoying) micro-management. This is one of the things that we want to change in the future.

As you know, there are countless adventures and experiences to be enjoyed in Avorion. But we have noticed that we introduced a few features in the past that only scratched the surface and that have caused the game to feel a little rough in some respects. But now it’s finally time to smooth those edges! This means that we might have to tackle some (annoying) gameplay mechanics and reduce their scope. We are even planning on replacing some (micro-management intensive) mechanics with more intuitive systems. Our goal is to make sure that in the future, we won’t be spreading our efforts too thin and that we will be able to make our vision of the game bloom!

We are looking forward to the update and we can’t wait to receive your feedback! In the meantime, take a look at one of our verified servers, marked with a blue checkmark in the server list. Who knows, maybe you’ll find new allies there!

And if you still haven’t read enough, check out this wormhole that leads directly to our roadmap:

https://avorion.gamepedia.com/Roadmap