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Beta Branch Patch 1.3.7 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Hotfix 2021-01-28[/h2]
  • Galaxy Map: Fixed an issue where the context menu would open while dragging the camera with the mouse
  • Fixed an issue where the beacons of Operation Exodus weren't working correctly
  • Fixed a crash in AI scripts that resulted in ships not following orders

[h2]UI[/h2]
  • Shield & Hull repair rates are now factored in when sorting by damage
  • Players no longer get notifications for shot down torpedoes and fighters

[h2]Misc[/h2]
  • Various smaller performance improvements and code cleanups

[h2]Bugfixes[/h2]"As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!"
  • [UBR] Fixed an issue where there were no Xsotan attacks at all happening when only Xsotan infected asteroids were in the sector
  • [UBR] Fixed Adventurer not talking to player after player leaves and returns to sector in 'Torpedo Tests'
  • [UBR] Fixed several issues where boarded ships couldn't be commanded or were otherwise behaving strangely
  • [UBR] Fixed issues where the coordinates were swapped in the descriptions of the final Cavaliers and Family storylines
  • [UBR] Fixed a crash that occured when clicking 'Show in Workshop' button in mod upload window when no mod was selected
  • [UBR] Fixed an issue where the end-game convoy would spawn in 0:0
  • [UBR] Fixed an issue where fighters and turrets could have negative costs
  • [UBR] Fixed an issue where some russian letters couldn't be entered as ship names
  • [UBR] Fixed an issue where AI ships of players didn't fire torpedoes
  • [UBR] Fixed some rounding issues in hyperspace and radar upgrades
  • Fixed some issues where mining & salvaging turrets were coaxial when they shouldn't be
  • Fixed several issues in mining and salvaging AI scripts
  • Fixed several crashes in scripts
  • Fixed several issues where missions weren't restored correctly
  • Fixed several typos
  • Fixed some issues in documentation

Beta Branch Patch 1.3.6 - Patchnotes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

[h2]Gameplay[/h2]
  • Reduced amount of container fields in massive container field sectors to improve performance
    • Note: Only applies to newly discovered sectors
  • Container fields now respawn similar to asteroid fields
  • Docking dock blocks with dock blocks now aligns them perfectly
  • Added cooldowns of 30 minutes to story boss fights
  • Made several improvements to gameplay flow of investigate missing freighters mission
  • "Free Slaves" mission timer now stops after slaves have been surrendered, returning them has no time limit
  • Morale drop for missing officers only happens if there are actually too many crewmen for all officers, instead of projected numbers being too high

[h2]Client[/h2]
  • Camera adjustment to ship now also supports back and forth (ALT + mouse wheel)
  • Galaxy Map: Temporary (unstable) wormholes are now shown as yellow paths
  • Building Mode: Turret designs can now also be scaled all at once
  • Building Mode: Improved scale-step icon
  • Building Mode: Moved workshop items that are tagged "Segment Template" to a new folder "Workshop Segment Templates"
  • Improved tooltips to clarify that some items can also be reserved for AI factions
  • Alliance message of the day is displayed on login
  • Permanently installed, but disabled upgrades are now shown correctly in upgrades tab
    • This happens when an upgrade is installed permanently and then the ship is shrunk down, disabling the used slots

[h2]Misc[/h2]
  • Updated localization
  • Added more debugging output

[h2]Bugfixes[/h2]"As always, bugs marked with [UBR] are User Bug Reports, submitted through our in-game bug tracker. Thanks very much for helping and keep 'em coming!"
  • Fixed an issue where players that just logged in would cause logs that look like crashes
  • Fixed several issues in Black Market campaign
  • Fixed an issue where smuggler ships could attack player after having told them that they wouldn't
  • Fixed a crash when using StrategyMode in scripts while not actually in strategy mode
  • [UBR] Fixed an issue where the artifact of the brotherhood could be dropped multiple times
  • [UBR] Fixed an issue where mining AI could try to mine objects attached to itself
  • [UBR] Fixed an issue where mining AI didn't use double-harvesting turrets for salvaging or mining and vice versa
  • [UBR] Fixed an issue where ship name and emblem blocks of small objects weren't displayed correctly
  • [UBR] Fixed an issue where productions of factories weren't started properly while players weren't in the sector
  • [UBR] Fixed an issue where enemies would start standing still after being out of reach for too long
  • [UBR] Fixed an issue where the chat would remain scrolled up even when not currently open
  • [UBR] Fixed several synchronization issues of upgrades in inventory selection of upgrades tab
  • [UBR] Fixed an issue where convoy ship would call out to players that they have missions even though they don't
  • [UBR] Fixed an issue with pathfinding where the ai would not fly through a gate
  • [UBR] Fixed an issue where tutorial would get stuck if player left the sector in a certain phase
  • [UBR] Fixed an issue where "Rebuilding Geometry" was displayed forever when turning off ambient occlusion and removing a block
  • [UBR] Fixed an issue where delivery missions handed out cargo even though player was unable to pay deposit
  • [UBR] Fixed an issue where exodus mission's next beacon location would be shown before player talked to current beacon
  • [UBR] Fixed a resource duping bug
  • [UBR] Fixed an issue where selecting didn't work when select was bound to other mouse buttons
  • [UBR] Fixed an issue where ships would be restored immediately after selling them at a scrapyard
  • [UBR] Fixed an exploit where unique upgrades could be installed more than once
  • [UBR] Fixed some mistakes in encyclopedia
  • [UBR] Fixed casino not talking to player after they leave and return to sector in 'The Family'

Verified Server Program

Community members can now apply to have their server marked as a "Verified Server"! All verified servers will get a blue checkmark next to the server name in the list. The "Verified Server" checkmark is used to mark servers that we, Boxelware, recommend as great to play on. We want to highlight servers of passionate community members and reward those who are doing an amazing job running their own dedicated servers.

Since the verified server checkmark is a quality seal, a verified server must follow certain guidelines (see link below). This gives verified servers better visibility and increased server traffic. Additionally, we will provide a direct connection for verified server owners to us to provide high priority support!

You can find the complete list of rules & prerequisites on our forum: https://forum.avorion.net/index.php?/topic/6846-verified-servers-ruleset-prerequisites/

Here are some of the most important points:
- The server specs must meet certain requirements to ensure smooth gameplay
- The server must be public and accessible without password
- The server admin must be reachable by us
- The server admin must have at least one month of experience running similar servers
- The server main language must be German or English

To apply with your server, please send us an e-mail to [email protected]. Make sure to check out the forum post first, though!

We are looking forward to your applications!

Time for Steam Awards!

Hello everyone!

As many of you know, the Steam Awards 2020 are currently running! Today is the last day to submit your vote and it would mean a lot to us if you could support Avorion with your vote. The whole Boxelware team consists of passionate Steam players and to get an award in one of the categories would literally blow us away!

So we are happy about every single vote of you that chooses to support Avorion.
Unfortunately, you can only vote in one category, so we propose the Labor of Love Award. Of course, you are free to vote for Avorion in any other category if you want to.
To vote, just click on the link at the top of this posting or directly from the Avorion store page.

Thanks for your support and time!

Patch 1.3.5 - Patchnotes

[h2]Gameplay[/h2]
  • Object detector no longer highlights valuable objects docked to the current ship

[h2]Balancing[/h2]
  • Reduced drop chance for Internal Defense System Upgrades relative to the other upgrades

[h2]Client & UI[/h2]
  • Building Mode: Special folders in "Saved Designs" window are now sorted to the front
  • While on beta branch, version is shown on the bottom left of the screen
  • Improved responsiveness of the game during loading screen
    • This fixes Windows thinking that the game crashed when it's actually just loading
  • Added some loading screen tips that explain size relations in the game
  • Added small question marks to indicate that scrapyard dismantling doesn't guarantee goods

[h2]Scripting API[/h2]
  • Added documentation for displaying dialogs

[h2]Server[/h2]"We made some serious progress over the past 2 weeks on the server side, and now it's time to share it!"
  • Implemented several important performance optimizations

[h2]Bugfixes[/h2]"As always, user bug reports are marked with [UBR]. Thanks for helping us improve the game and keep it up! :)"
  • [UBR] Fixed a crash when hiring a spy
  • [UBR] Fixed massive performance issues when changing the sliders for volume or scale in shipyard or station founder
  • [UBR] Fixed problems with hermit mission not updating when talking to adventurer
  • [UBR] Fixed an issue where selling of all trash didn't work at a fighter factory
  • [UBR] Fixed IHDTX attacking during dialog on re-enter of sector
  • [UBR] Fixed a crash when using /playerinfo chat command
  • [UBR] Fixed an issue where log would be filled with "Skipped queued callback because filter said no"
  • [UBR] Fixed "Show Hints" setting not doing anything
  • [UBR] Fixed an issue where some blocks would drop resources even though they shouldn't
  • [UBR] Fixed an issue where players wouldn't be written out properly on servers
  • [UBR] Fixed several issues with tooltips on the galaxy map
  • [UBR] Fixed several issues with ships bumping into each other when ordered to escort
  • [UBR] Fixed several issues where jump orders on the galaxy map wouldn't get executed properly
  • [UBR] Fixed an issue where flight assist would use up more and more energy after docking
  • [UBR] Fixed an issue where traits of DLC syndicates wouldn't show up properly
  • Fixed an issue where docked containers would turn invisible
  • Fixed several UI elements reacting even if the mouse is blocked by other windows
  • Fixed descriptions of missions flickering while changing sectors
  • Fixed several issues in black market story missions
  • Fixed several issues in scripts
  • Updated texts
  • Updated localizations