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Spectrubes News

PlayStation Edition and some more!

Hello everyone!

It's been a long time since release of The Light Sword Team games. Big Journey to Home has a decade of history, Spectrubes was created as an experiment, ported to Xbox One, and grew into big project Spectrubes Infinity with Steam Workshop support. I remember times of development and releases with great warmth, it was awesome! Thanks to everyone for bringing these games into the world and having you play them (though not as often as I'd like)! Thank you all those who helped with development and supported me! Thank you for your votes on Steam Greenlight when they were so important to release of games on Steam platform!

As you know, Apple recently introduced their computers with own processor. I was greatly inspired by this and decided to port games to this wonderful platform. So, new updates are already coming out! Of course, apart from just porting I did some more innovations. Original Spectrubes game remained unchanged and hasn't been ported, but I made a little surprise for the owners of this game too!

Now directly to the Spectrubes update.

Basically, I just made ports of this game to game consoles of the PlayStation family! Unfortunately, not exactly official, but they work well. And, alas, I didn't figure out the save system, so you can't save game. But to compensate, you can choose every 10 levels right away. Try playing it if you have a modified PS3, PS4 or PS Vita!

Thanks to everyone who is still playing games from The Light Sword Team! I might surprise you with something new soon, stay tuned! ;)

Yours, Silver Sword!

Two-year game anniversary and Spectrubes Infinity announcement

Hello, dear Spectrubes fans!

Today, the 25th of March, Spectrubes turns 2 years old! Thank you for your support! Thanks to you, the game was released on a variety of different platforms, including the XBox One.

To celebrate, I have a new announcement to make. I have been away from game development for a while, but decided to return to Spectrubes.
I am pleased to introduce you to a new, improved, extended and endless Spectrubes Infinity!

This new game moves away from a classic ZX Spectrum look in favour of a modern 1080p Full HD visual style. It includes 50 new levels with new game mechanics, including cubes with even more complex movement patterns.

Why is this game called "Infinity"? This is due to the introduction of Steam Workshop support, providing user-made content such as new levels and themes which can change any visual or auditory aspect of the game.

If you already have Spectrubes in your Steam library, you will be able to play the original 100 levels and/or use the original visual style in the new engine. There's also bonus content for the owners of my very first game, Big Journey to Home!

The new game comes out on the 20th of April in Steam. The Steam Store page will be up in a few days, so stay tuned! Finally, I'd like to show you a trailer for the new game:
https://youtu.be/UAXaAkHzfU4
Yours, Silver Sword

Two-year game anniversary and Spectrubes Infinity announcement

Hello, dear Spectrubes fans!

Today, the 25th of March, Spectrubes turns 2 years old! Thank you for your support! Thanks to you, the game was released on a variety of different platforms, including the XBox One.

To celebrate, I have a new announcement to make. I have been away from game development for a while, but decided to return to Spectrubes.
I am pleased to introduce you to a new, improved, extended and endless Spectrubes Infinity!

This new game moves away from a classic ZX Spectrum look in favour of a modern 1080p Full HD visual style. It includes 50 new levels with new game mechanics, including cubes with even more complex movement patterns.

Why is this game called "Infinity"? This is due to the introduction of Steam Workshop support, providing user-made content such as new levels and themes which can change any visual or auditory aspect of the game.

If you already have Spectrubes in your Steam library, you will be able to play the original 100 levels and/or use the original visual style in the new engine. There's also bonus content for the owners of my very first game, Big Journey to Home!

The new game comes out on the 20th of April in Steam. The Steam Store page will be up in a few days, so stay tuned! Finally, I'd like to show you a trailer for the new game:
https://youtu.be/UAXaAkHzfU4
Yours, Silver Sword

Hooray! Console release!

Hello everyone, dear fans of the game Spectrubes! :aqua_cube:

Recently, many copies of the game have been sold, so I appreciate those who bought the game. Thank you!

I think it's time to reach an even larger audience of players. Therefore, now Spectrubes is available is not only on Windows, MacOS and Linux, but also on Xbox One and Wii U!

Now you can buy for 1.99$ the game at the above consoles. Xbox One version has the same functionality except for achievements and leaderboards. Unfortunately, Wii U version is also lost undo function and works not stable.

You can buy the console version on Xbox One right now in Windows Store, in Xbox Creators Collection section. Wii U version is only available as Homebrew, it can be found on the official website.

Thanks for your support! :ghost_cube:

Yours, Silver Sword!

Hooray! Console release!

Hello everyone, dear fans of the game Spectrubes! ːaqua_cubeː

Recently, many copies of the game have been sold, so I appreciate those who bought the game. Thank you!

I think it's time to reach an even larger audience of players. Therefore, now Spectrubes is available is not only on Windows, MacOS and Linux, but also on Xbox One and Wii U!

Now you can buy for 1.99$ the game at the above consoles. Xbox One version has the same functionality except for achievements and leaderboards. Unfortunately, Wii U version is also lost undo function and works not stable.

You can buy the console version on Xbox One right now in Windows Store, in Xbox Creators Collection section. Wii U version is only available as Homebrew, it can be found on the official website.

Thanks for your support! ːghost_cubeː

Yours, Silver Sword!