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ENGAGE News

ENGAGE Patch Release 4.2.3

IMPROVED:
- Users menu loading cards are now correctly labelled
- Group Hosts are able to submit bug reports
- Fixed networking issues

ENGAGE Patch - 4.2.2

[p]FIXED:[/p][p]- Some avatars invisible in sessions[/p][p]- Recording playback causes heads to nod[/p][p]- Non-hosts unable to start Experiences from Cloud Files[/p][p]- Teleport arch not always displaying in VR[/p][p]- Keyframes disappearing in the Experience Editor[/p][p]- AI language recognition settings break bots[/p][p]- Some GLBs not working as interactive objects in Experiences[/p]

ENGAGE - Update to Version 4.2

NEW
[h2]Activity Logs[/h2]
  • [p]Added new IFX to the Experience Editor: 'Completion Event IFX' that allows for custom event logging in Experiences[/p]
  • [p]Added events to capture when users start and end Experiences[/p]
[h2]Experience Editor[/h2]
  • [p]Added a Gaze Trigger that can activate effects when a user looks at it for a specified length of time[/p]
  • [p]Added the ability to trigger quizzes for only the user who activates the trigger[/p]
  • [p]Added the ability to set a time delay on triggered effects[/p]
  • [p]Added the ability to add colliders to imported glb models[/p]
  • [p]Added the ability to set glb models as interactive IFX so they can have physics applied to them or be used as object triggers[/p]
[h2]AI[/h2]
  • [p]Replaced Open AI Chat Completions method with the newer Responses API, following OpenAI’s recommendation for improved capabilities and long-term support[/p]
  • [p]Simplified the User Interface of the Character builder to focus on important choices and hide advanced options [/p]
  • [p]Introduced a new interaction method – ‘Hold to talk’. This sets the bot to listen while you keep the interaction button held down and immediately stops listening upon release. [/p]
  • [p]Added a ‘chunk size’ option for Text-to-speech) to allow for creators to select their own trade-off between contextual understanding and processing speed. [/p]
  • [p]Added OpenAI as a text-to-speech provider [/p]
  • [p]Added OpenAI as a voice recognition provider. This is a dynamic multilingual model that can detect the spoken language as it is spoken. This model is selected by default [/p]
  • [p]Added Elevenlabs as an optional voice recognition provider. This also provides dynamic multilingual voice recognition [/p]
  • [p]Added the ability to select the ‘default model’ which will set the AI Model to be the ENGAGE recommended model, and update automatically as our recommendations change over time[/p]
  • [p]Added a new function that allows the AI to deliver an ENGAGE (or LMS) quiz to the user and then receive the results to provide feedback to the user. [/p]
  • [p]Added the ability to duplicate an existing AI character [/p]
  • [p]Added a Function: “Load any IFX Object” - which searches the IFX library for the any available IFX and loads in the session [/p]
  • [p]Added a Function: “Code Interpreter”, which allows the bot to run calculations and simulations to provide better answers to numerical problems[/p]
  • [p]Added support for GPT 5.1 [/p]
IMPROVED
  • [p]Reduced CPU usage of Avatars[/p]
  • [p]Improved login speed for users who are members of many groups[/p]
  • [p]Improved load time on Experiences[/p]
  • [p]Experiences now cache Cloud files as part of the experience loading process, eliminating 'pop in'[/p]
FIXED
  • [p]Fixed an issue where some IFX stated that they had colliders, but they did not. [/p]
  • [p]Fixed an issue on desktop where resizing the ENGAGE window could cause the UI to resize and get too small to be usable[/p]
  • [p]Fixed an issue where, when users with access to many groups view Dashboards in Safari, it can cause the browser to freeze[/p]

ENGAGE Hotfix v4.1.2

[p]- Fixed an issue where an Experience may fail to load for users who join a session while it is in progress[/p][p][/p]

ENGAGE v4.1.1 Patch

[h3]FIXED[/h3]
  • Fixed an issue where GLB files in snapshots or experiences can be positioned incorrectly
  • Fixed an issue where GLB files may not display textures correctly
  • Fixed an issue where animated GLBs did not auto-start their animation
  • Fixed an issue where the Emoji reactions text appeared below the menu in 'Session Settings'