Update 116 Patch 1 is now Live!
[previewyoutube][/previewyoutube]
Howdy All!
Hope you've all had a pleasant holiday! I am still very much recovering from mine, but decided it would be fun to toss y'all a couple UTTERLY CURSED STUPID GUNS to start off 2025 RIGHT (to go with all the little bug fixes that were needed for this year's Meatmas guns).
I hope you all enjoy/loathe these as much as I have. Cy'all next week!
Peace,
Anton
[h2]Full Changelog - Update 116 Patch 1[/h2]
[h3]Additions[/h3]
[h3]Changes:[/h3]
[h3]Fixes:[/h3]
Howdy All!
Hope you've all had a pleasant holiday! I am still very much recovering from mine, but decided it would be fun to toss y'all a couple UTTERLY CURSED STUPID GUNS to start off 2025 RIGHT (to go with all the little bug fixes that were needed for this year's Meatmas guns).
I hope you all enjoy/loathe these as much as I have. Cy'all next week!
Peace,
Anton
[h2]Full Changelog - Update 116 Patch 1[/h2]
[h3]Additions[/h3]
- Added New Firearm: Glem 1 Glarand [9x19mm]
- Added New Firearm: Mac 11 Ripcord [.380Auto]
[h3]Changes:[/h3]
- The Mortar Now Provokes full sonic/visual explosive reaction effects if the player fires it while their head is above the plane defined by the muzzle.
- [Bullshoot] Added ‘Go Back One Room’ button to Scoreboard to prevent soft locks on some difficulties
[h3]Fixes:[/h3]
- Fixed broken piece in HR Handy Gun
- Fixed P12 Virtual Stock point
- Fixed M1900 hammer animation
- Fixed BoysAT ejection direction
- Fixed Popgun being missing from item spawner
- Fixed Popgun gravity setting
- Fixed metadata on KS23
- Fixed metadata on PVS-2
- Fixed broken P12 rails
- Fixed collision on barrel of XM177e2
- [Bullshoot] Fixed a number of UI display and sequencing bugs