Update 118 Alpha 1 is now Live on The Alpha Branch!
[previewyoutube][/previewyoutube][p]Howdy folks![/p][p][/p][p]We've finally reached the Alpha phase of the Update 118 cycle! All reflex sights have been migrated to modern systems (better rendering, consistent UI like Scopes, physical controls, wider zeroing ranges, overriden colors, more realistic reticles, and a bunch of other QOL improvements). Next week we'll be migrating to main branch along with some more Night Vision toys.[/p][p][/p][p]Let me know if you run into any bugs, and I'll see y'all next week![/p][p]-Anton[/p][h3]
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
- [p]Right click H3 in Steam[/p]
- [p]Go to Properties[/p]
- [p]Click Betas[/p]
- [p]Click The Dropdown[/p]
- [p]Select Alpha![/p]
- [p]Added New Attachment: VUH1 Reflex Sight[/p]
- [p]Added New Attachment: Holosight Long FDE[/p]
- [p]\[Qualification Range] Added Range Attendee Config Panel[/p]
- [p]\[Qualification Range] Added Further Scene Props[/p]
- [p]Sustenance Mp7 no longer has reflex sight built in, but spawns with an attachable version[/p]
- [p]Replaced Models on Holosight Short & Long[/p]
- [p]ACOS TA31 Set now has functional fiberoptic driven reticle brightness[/p]
- [p]Ham Comboscope Aux Red Dot migrated to new Reflex Systems[/p]
- [p]G36 and G36 comboscope Reflex module updated to new Reflex Systems[/p]
- [p]Fixed a couple broken Reflex Sights[/p]
- [p]Fixed a whole bunch of missing and incorrect Itemspawner images[/p]
- [p]Fixed Com4 interaction zone placement[/p]
- [p]Fixed EM5 front sight flipping not working[/p]
- [p]Removed Old Holosight Short[/p]
- [p]Removed Old Holosight tall[/p]
- [p]Removed Old 3x Magnifier[/p]