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  3. Update 120 Experimental 3 is now Live on The Experimental Branch!

Update 120 Experimental 3 is now Live on The Experimental Branch!

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Howdy all!

Our experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info!

Happy Halloween!

Peace,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental1!


[h2]Full Changelog - Update 120 - Experimental 3[/h2]
[h3]Additions:[/h3]
  • Added New Sosiggun Functionality. You can now convert a Sosiggun to Ammo for a gun you are holding, or that's in your quickbelt, if it is cross-compatible! (HUGE change for Limited Ammo Take & Hold Play)
  • Added New Speedloaders (.410 bore, .38 special 5-shot, .454 Casull, .500sw) (Thanks Coin)
  • Added 10 New Seed Progressions to Hallways and Institution (Thanks Mr. King)

[h3]Changes:[/h3]
  • Added ammo object references to revolvers to their new speedloaders
  • Added Item Spawner secondary object references to appropriate revolvers for their new speedloaders
  • Model 8 now correctly has a tappable bolt release, and firing hand bolt release button
  • Ammo Counter now takes into account rounds on a gun’s belt

[h3]Fixed:[/h3]
  • Fixed missing suppressed firing sound for ARVolver
  • Fixed missing sound on the C93
  • Fixed issue where Take & Hold mag duplicator would error-sound spam on ammo boxes
  • Fixed issue where dying in Take & Hold Blitz errantly plays a System Core Exposed line