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  3. Update 120 Experimental 4 is now Live on The Experimental Branch!

Update 120 Experimental 4 is now Live on The Experimental Branch!

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Howdy all!

We've got another Experimental build for y'all this week. Continued iteration on the new Take & Hold game modes, scoring, salvaging Sossiguns, and some advancements to the ammo counter attachments (to finish them).

As always let us know if you run into any bugs!

Peace,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental1!


[h2]Full Changelog - Update 120 - Experimental 4[/h2]
[h3]Additions:[/h3]
  • Added UI Interface to Ammo Counter Attachments
  • Added 4 new Typeface Options for Ammo Counter Attachments
  • Added Change Interval and Frame Delay options to Ammo Counter Attachments

[h3]Take & Hold Scoring Changes:[/h3]
  • All ‘Alert’ based Scoring Bonuses (implicit penalties) have been removed
  • Damage/Health Remaining bonuses are now ranges instead of binary bonuses
  • Kill/Style/ Bonuses now apply to Hold Point Guard Sosigs as well.
  • There is now an ‘execution time’ bonus between the first and last Hold Point Guard being killed, clamped between a 5 and 25 second time range. The min time clamp is to ensure sosigs dying to bleed-out (while being already effectively downed) doesn’t negatively impact an otherwise ‘perfect’ fast clear
  • Hold completion time bonus increased
  • Hold kill distance bonus removed (encouraged a stupid meta)
  • Inflated the base Hold Completion by so new scores will slowly supplant old scores

[h3]Changes:[/h3]
  • Changed how Sosiggun Ammo Scavenging works. Magazines will only be retrieved up to the capacity of magazines that you already possess for a gun. They will only be loaded up to the amount of rounds in the Sosiggun being scavenged. And Sosigguns that do not visually have magazines cannot produce them.
  • Adjusted the ammo capacity of some Sosigguns
  • Configured all sosigguns to know whether they should produce scavenged magazines
  • Changed the total number of targets one needs to destroy in Blitz mode. This amount increases (up to a limit) based upon the current Hold Phase.
  • Tweaked a bunch of Take & Hold point sequences for Institution
  • Ammo Counters should now save their settings

[h3]Fixed:[/h3]
  • Fixed incorrect capacity and round type configurations on a bunch of Sosigguns