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  3. Update 120 Experimental 11 is now Live on The Experimental Branch!

Update 120 Experimental 11 is now Live on The Experimental Branch!

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Howdy folks!

It's with great excitement that I can finally present to you folks the first build of the Gameplanner Signals system! For those of you who don't know what I'm talking about, basically think 'Redstone for H3'. The ability to hook objects up, controls, signal manipulators, widgets, remote guns, and eventually more complex game logics, sosig stuff, and more!

This first build is just an initial test of the internal signals graph, and a bunch of starter objects. PLEASE NOTE that these are not yet fully saveable to scenes yet. It'll save the objects, but not the wiring. That'll be coming in the next build.

As always, let us know if anything COMPLETELY EXPLODES (well.. unintentionally) in the bug reports section, and we'll integrate your feedback as we continue to work on this system.

ALSO, for those of you into playing Take & Hold, the First2Wurst community just opened up signups for their new King Of Score Event here: https://docs.google.com/forms/d/e/1FAIpQLSdu493IAzPc90IcLeYbn8BW74Ngul8rEhRX7fGIxDb8V_RV8w/viewform?usp=dialog

Anywho, hope you all have a WONDERFUL weekend playing with the new toys, and I'll cya all soon.

Peace,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 120 - Experimental 11 - Gameplanner[/h2]
[h3]Additions:[/h3]
  • Added New Core System: Gameplanner Signal Wire System
  • Added New Firearm: SR-IC MkII (thanks Coin!)
  • Added New Firearm Attachment: SR-IC MkII Suppressor
  • Added New Toolbox Pistool: Pointer (for wiring together Objects)
  • Added New Gameplanner Signal Tools: Delayer, Monitor, Logic Gate
  • Added New Gameplanner Widget: Light, Bleeper, Remote Gun
  • Added New Gameplanner Controls: Button, Switch, Dial10

[h3]Changes:[/h3]
  • Tool Panel for Object Info can now modify available parameters on Gameplanner Objects
  • One of the Pop Targets can now be wired up
  • Thingflinger can now be wired up

[h3]Fixed:[/h3]
  • Fixed incorrect loading gate sounds in some circumstances on Single Action Revolvers.
  • Fixed incorrect component placement on Webley Pistol

[h3]WIP Notes:[/h3]
  • Gameplanner Wire connections CANNOT BE SAVED AND LOADED YET. Still working on it (next build most likely)