Update 120 Experimental 12 is now Live on The Experimental Branch!
[previewyoutube][/previewyoutube]
Howdy folks!
It's time for another Gameplanner centric testing build! This week we've added some tools for automatically generating a signal that you can use to control connected devices (like targets). Between the Clock, Randomizer and Indexer, it should now be possible to build cyclical, and fixed sequence Target Challenges. We've added support for this for all the pop-steel targets, and we'll be adding some new dynamic targets for the system soon!
If you're interested in the Signals system, make sure to check out our Discord where we have a dedicated section just for Gameplanner, for folks to share creations, talk about what's working and what isn't so far, and contribute ideas for the system's expansion.
Our goal in the end is something sophisticated enough that if you wanted to say... build an entire rail-shooter level, a defense game, or something entirely new genre-wise, you should be able to do so with Gameplanner. Thanks to everyone submitting feedback and bug reports as we put this together one piece at a time :-)
Peace,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
[h2]Full Changelog - Update 120 - Experimental 12 - More Gameplanner Modules[/h2]
[h3]Additions:[/h3]
[h3]Changes:[/h3]
[h3]Fixed:[/h3]
[h3]WIP Notes:[/h3]
Howdy folks!
It's time for another Gameplanner centric testing build! This week we've added some tools for automatically generating a signal that you can use to control connected devices (like targets). Between the Clock, Randomizer and Indexer, it should now be possible to build cyclical, and fixed sequence Target Challenges. We've added support for this for all the pop-steel targets, and we'll be adding some new dynamic targets for the system soon!
If you're interested in the Signals system, make sure to check out our Discord where we have a dedicated section just for Gameplanner, for folks to share creations, talk about what's working and what isn't so far, and contribute ideas for the system's expansion.
Our goal in the end is something sophisticated enough that if you wanted to say... build an entire rail-shooter level, a defense game, or something entirely new genre-wise, you should be able to do so with Gameplanner. Thanks to everyone submitting feedback and bug reports as we put this together one piece at a time :-)
Peace,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Experimental!
[h2]Full Changelog - Update 120 - Experimental 12 - More Gameplanner Modules[/h2]
[h3]Additions:[/h3]
- Added New Signal Controls: Dial25 and Dial32
- Added New Signals Devices: Clock, Randomizer, Indexer
- Added Bayonet Mounts to AR-18, AR-180, Stoner 63 Rifle
[h3]Changes:[/h3]
- All Standing Steel Targets now configured as SignalsDevices
- Standing Steel Targets that receive a command to the down state auto-disable their spring
[h3]Fixed:[/h3]
- Fixed a bunch of Signals Devices to prevent infinite-loop hangs
- Fixed incorrect round loading trigger on Uzi magazines
- Fixed P38 pistol ejection direction
- Fixed incorrect Fire Selector Behavior on VZ58 series
- Fixed SR-IC Mk.II naming
- Fixed SR-IC Mk.II magazine being unable to be upgraded in Take & Hold
- Fixed Ladies Companion Revolver geo hole
- Fixed Webley 1913 Slide behavior (now properly locks open when magazine not present)
- Fixed issue where Take & Hold target mode setting yielded inconsistent behavior when playing Rampart. ‘All Targets’ mode is now forced for Rampart.
- Fixed Pointer Pistool not being able to mode switch in some control schemes
- Fixed Standing Steel Targets not responding to input signals correctly
- Fixed Model 95 flick open/shut direction being inverted
- Fixed H416N and M27IAR not having functional bayonet lugs
[h3]WIP Notes:[/h3]
- Gameplanner Wire connections CANNOT BE SAVED AND LOADED YET. Still working on it (next build most likely)