1. Hot Dogs, Horseshoes & Hand Grenades
  2. News
  3. H3VR Early Access Update 85 is Complete! Check Out The Fancy Pants Derringers!!!

H3VR Early Access Update 85 is Complete! Check Out The Fancy Pants Derringers!!!

[previewyoutube][/previewyoutube]

Howdy Folks!

YAY WE DID IT! Update 85 is complete. Whew……. This took… a bit longer than was originally planned. Granted, part of that has been due to battling illness for over a month now, but even given that, the Take & Hold and Locomotion upgrades were a touch more involved than I anticipated.

Totally worth it though! As the locomotion system can now handle significantly more complex and uneven terrain, which will be necessary for the eventual 2nd level for Take & Hold (which will be outdoor, and have the most complex topologies of any space in the game).

As for Take & Hold, the mode is now in the place I want it overall, and the range of difficulty, challenge and armament is finally shaping up to really reflect what’s unique and special about having a vast firearm library stretching 150+ years of history. If you haven’t dove in yet to try the new ‘Wieners Through Time’ characters, I strongly recommend it!

As mentioned in the devlog, I’ll be taking a much needed bit of a break after this update. So no Devlog next week. But I’ll be back on the 13th with what I’m sure will be a bunch of much needed bug fixes, and the beginnings of the next focus up for the game!

I wish y’all the best. Have a wonderful weekend!

Peace,

Anton

Full Changelog - Update 85

Notes:
  • All Take & Hold User Settings have been cleared to ensure old data doesn’t corrupt new user experience
  • All Take & Hold Scoring Tables Have been reset to reflect new settings
Additions:
  • Added New Firearm: Model95 Derringer (.41 Short)
  • Added New Firearm: COP .357 Derringer (.357 Magnum)
  • Added New Firearm: Scar 17 CQC
  • Added New Firearm: Mac 10 (.45 ACP)
  • Added New Firearm: M1912 Handgun (9mm Steyr)
  • Added New Firearm: M1912/P16 Carbine (9mm Steyr)
  • Added New Firearm: MK23 Socom (.45ACP)
  • Added New Firearm: Hammerless Long Break Action (12 Gauge)
  • Added New Firearm: Pocket Hammer 1903 (.38 ACP)
  • Added New Firearm: C93 Borchardt (7.62x25mm Borchardt)
  • Added New Firearm: 1911 (the original one) (.45 ACP)
  • Added New Firearms: Sjogren Inertial (12 gauge) Full Length & Shorty
  • Added New Firearm: Bergmann No. 5 (7.63x25mm Mauser)
  • Added New Firearm: Bergmann No. 5 Carbine (7.63x25mm Mauser)
  • Added New Modern Sosigguns (MP7, P90, Mk14, F2000, DP12)
  • Added New WW2 Sosigguns (Flamethrower, Bazooka)
  • Added New Attachment: Mac 10 Shroud
  • Added New Attachment: Mac 10 Suppressor
  • Added New Attachment: W330 Scope for Model 8 and Model 81
  • Added New Attachement: Prototype LAM unit for MK23 Socom
  • Added New Drum Magazine for AK74N (95 rounds of 5.45 x 39mm)
  • Added New Magazine: Historically Innaccurate MG42 Belt Box For Miserable Wieners
  • Added New Attachment: Bergmann Pistol Stock
  • Added New Speedloader: .38 Special 6 Shot (for the Model 10)
  • Added Experimental Locomotion Feature: Armswinger Intertial Jump
  • Added Experimental Locomotion Feature: Armswinger Base Speed
  • Added New Option: Armswinger Inertial Jumping
  • Added New Option: Armswinger BaseSpeed (For Left and Right Hands seperatelly)
Take & Hold Changes and Additions
  • [TakeAndHold] Rebuilt All Existing Take & Hold Progressions
  • [TakeAndHold] Added 4 New Take & Hold Characters (Operator Ori, Soldier Of Fortune Franky,
  • [TakeAndHold] Cost no longer increments on purchase for Ricky Dicky Random
  • [TakeAndHold] Patrols now regenerate over time!
  • [TakeAndHold] Ammo classes now spawn in era/set specific ways (no exotic ammo in WW2, etc.)
  • [TakeAndHold] Object Constructor reroll
  • [TakeAndHold] Shifted Availability of some weapon pools to be earlier
  • [TakeAndHold] New Powerup Pools added and costs adjusted
  • [TakeAndHold] Hardened Encryption damage-per-tier reduced from 1000 to 600
  • [TakeAndHold] Swarm Encryption sub-target arranged changed, and sub-target count reduced to 4
  • [TakeAndHold] Picatinny Sights now spawn with any firearm that requires one.
  • [TakeAndHold] Setting Arcade AI Difficulty now once again slows agent projectiles and makes them weaker
  • [TakeAndHold] Patrols now only spawn at a correct distance from the player
  • [TakeAndHold] Patrol Cap and Regen Speed now clamped in Limited Ammo mode
  • [TakeAndHold] Max Sosig Pop during Hold now clamped in Limited Ammo mode
  • [TakeAndHold] Sosig Waves during Hold occur 33% slower in Limited Ammo mode
  • [TakeAndHold] Picatinny sights now spawn in weapon crates with weapons that require them
  • [TakeAndHold] Buying from a slot repeatedly now raises its price
  • [TakeAndHold] Some Equipment Pools Across All Character lowered in cost
Changes:
  • Rebuilt Collision Handling For All Smooth Locomotion modes
  • Teleport and Dash mode now have Snapturn on Joysticks for WMR and Index
  • Attachable Shrouds (Mac 10 and Vector 45) Can be grabbed like foregrips. This means that any pistol that can accept a muzzle attachment and stock attachment can now be a fully functioning stable carbine.
  • Flashlight is now harnessable
  • Single Joystick/Touchpad and Twinstick movement now use new collision handling systems
  • Sosigs using the default config profiles now receiver 25% more Headshot damage across the board
  • Model 8 BaseColor Hue Muted
  • Break action weapons with exposed hammers can now have their hammers cocked via waving the palm of your other hand back across them while holding the gun
  • W330 Scope Mounts Added for All 1873 Repeaters and 1894 Repeater
  • 1873 Repeaters given a bit more pep based on barrel length.
  • Increased magazine reload speed when feeding in cartridges manually
  • Sosiggun Derringer now fires a .25ACP round instead of a .32ACP round
  • Increased 12gauge Flechette damage

Fixes:
  • Fixed Major locomotion issues with falling through the world when snapturning
  • Fixed Major locomotion issues where player rubber-bands back to prior spot after switching locomotion modes
  • [Meat Fortress] Fixed some incorrect/messed up textures on Meat Fortress guns
  • [Meat Fortress] Added Magazine Grab zone to bottom of pistol
  • Fixed an issue where collapsable stocks wouldn’t disable virtual stock point when collapsed
  • Bergmann No. 5s now correctly have last round slide hold open
  • Fixed muzzle shrouds not working on B600 and Nagant Revolver
  • Fixed picatinny sight spawn flag for Contender and MGL
  • Fixed pose angle and position for Sako 85 obrez, Meat Fortress Minigun, 12g Break Action
  • CZ75 Shadow Now correctly SA/DA trigger
  • Fixes Sosiggun Lever Action Rifle
  • Fixed P38 Snub muzzle position
  • 520 Shotguns can now properly slamfire
  • Match now spawns with Dynamite
  • Fixed Safety offsets for Super Shorty Shotguns
  • TT-33 Grip pose fixed
  • Fixed Dropped agent weapons not being able to be laser-grabbed reliably
  • M1918 BARs now have properly adjustable sights (whoops, looks like I never finished this lol)
  • Fixed Broken Turret Elevation
  • Fixed projectile data on .38 Rimfire
  • Fixed issue where some dropped Sosigguns in Take & Hold were not laser-grabbable, and took too long to despawn
  • Fixed Broken Webley 1913s in Vault (you may need to scan fresh creations with it)
  • Fixed oldschool vomit system for Rotwieners
  • Reloading Collision fixed on WA2000. Should be much easier to access.
  • Martini Henry ‘BP’ mark removed (thanks Dirty Rotten Fugger on the steam forum)
  • Fixed AK74 Drum cartridge positioning
  • Fixed Incorrect DT11 Item Spawner Images
  • Fixed Ladies Pepperbox Revolver Vaulting incorrectly
  • Fixed Tube shotgun mag loading breaking in certain instances
  • [Meat Fortress] Made missing All Rounder Clip visible in Item Spawner
  • Fixed missing safety sound on Lugers
  • M712 can now properly be cycled to semi-auto
  • Fixed initial fire selector position on IA2 rifle
  • Fixed major bot pathing issues related to ladder
  • Fixed major bot pathing optimization issue
  • Fixed major bot pathing stall out issue
  • Fixed health pickups for bots sometimes spawning into the ground
Removed:
  • Removed Melee Mode Maurice and Akimbo Pistols Parker Take & Hold characters