Update 97 Alpha 4 is Now Live On The Alpha Branch!
[previewyoutube][/previewyoutube]
Howdy Folks!
It’s time for Alpha 4! I decided to tear off the band-aid and work on some of the most-requested tweaks to the Streamlined control scheme this week. Closed Bolt Weapon bolt release is in. Quickbolting for bolt-actions is in. Check the release notes below for details.
Sosigguns have gotten another round of tweaks and changes to reloading behavior and how that interfaces with Take & Hold. I strongly recommend watching the devlog for all the details. Hopefully this will place them (finally) in their correct place in the ‘meta’ for high level Take & Hold play. Still useful, but situational, and not at all a replacement for standard guns.
Lastly some options have been migrated and defaults changed from the WIP section. I feel like a doofus for not finalizing the integration of the bullet holes and hit-sounds until now (some of you may not even be aware of those systems), but they’re found under Simulation Options now, and enabled by default!
Hope y'all have a WONDERFUL weekend!
Peace,
Anton
Changelog - Update 97 - Alpha 4
Additions:
Changes:
Fixes:
Known Issues:
Howdy Folks!
It’s time for Alpha 4! I decided to tear off the band-aid and work on some of the most-requested tweaks to the Streamlined control scheme this week. Closed Bolt Weapon bolt release is in. Quickbolting for bolt-actions is in. Check the release notes below for details.
Sosigguns have gotten another round of tweaks and changes to reloading behavior and how that interfaces with Take & Hold. I strongly recommend watching the devlog for all the details. Hopefully this will place them (finally) in their correct place in the ‘meta’ for high level Take & Hold play. Still useful, but situational, and not at all a replacement for standard guns.
Lastly some options have been migrated and defaults changed from the WIP section. I feel like a doofus for not finalizing the integration of the bullet holes and hit-sounds until now (some of you may not even be aware of those systems), but they’re found under Simulation Options now, and enabled by default!
Hope y'all have a WONDERFUL weekend!
Peace,
Anton
Changelog - Update 97 - Alpha 4
Additions:
- Added New Simulation Option: Player Hit Effect (Standard, Light, Off)
- Added New Graphics Option: Shadow Cascades (Added close-range shadow detail)
- [Streamlined Controls] Added New Control: Bolt Drop using B/Y on Closed Bolt Weapon when bolt locked and gun has button for it
- [Streamlined Controls] Added New Control: Bolt Action Quickbolt Engagement using B/Y on HAND HOLDING FORWARD GRIP.
Changes:
- Bullet impact decals and impact sounds moved to Simulation Options and Enabled by default now
- Sosigguns are now sized correctly for Quickbelt Slots based on their type (no Sosiggun Rifles in pistol slots now)
- Sosiggun shake reloading now has internal velocity thresholding which should make the time to reload more reliable, and lower the likelihood that just tracking jitter can reload a gun.
- Tweaked Friendly 45 lighting direction for target clarity, and added accurate global reflection
- Quality Options renamed to Graphics Options
- Re-arranged Some Options Panel Pages
- [Take & Hold] Sosigguns can now be reloaded at Ammo reloading stations
- [Take & Hold] Sosigguns Cannot Shake-Reload in Take & Hold, unless ‘Sosiggun Reloading’ is enabled in the options, which disables global scoring
- [Take & Hold] Regenerative encryption regen speed mostly restored (but still one at a time)
- [Take & Hold] Regenerative encryption now has .25 second ‘stall’ after center is hit before regen speed starts recovering
- [Take & Hold] Regenerative encryption now has visual indication when it is not able to regenerate
Fixes:
- Model 10 Cylinder Release button movement fixed
- Fixed Speedloader Pose Issue for some platforms
- Fixed Friendly 45 Shadow resolution on main directional light not being configurable
Known Issues:
- Take & Hold Global Scoring is Disabled in this Alpha while it is reworked
- Red Dot Zeroing distance cannot be changed in Streamlined control mode (will be fixed soon)
- Red Dot luminance changes are DISABLED at the moment