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  3. Update 107e4 is now Live on the Experimental Branch!

Update 107e4 is now Live on the Experimental Branch!

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Howdy folks!

Hope y'all are doing well. After our abortive attempt to get a first experimental build out last week running on Unity 5.6.7 (details in devlog), we have finally got things together today! Many thanks for your patience.

ATTENTION MODDERS: IF YOU ARE RUNNING SODALITE YOU MUST UPDATE TO THE LATEST VERSION BEFORE PLAYING THIS BRANCH. FAILURE TO DO SO WILL MAKE THE GAME CRASH ON LAUNCH!!!

Peace,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 107 - Experimental 4[/h2]
[h3]Additions:[/h3]
  • Added New Firearm: M4 Carbine
  • Added New Firearm: M4A1 Block 1 Carbine
  • Added New Firearm: M4A1 Carbine Left Hook
  • Added New Firearm: M4A1 Block 2 CQB/R
  • Added New Firearm: Mk18 Mod0


[h3]Changes:[/h3]
  • Recoded how extending stocks work. Now takes into account initial hand z offset, which should make for smoother operation, and less ‘jumping’ as the interaction initiates
  • RS-15 now spawns with its speedload in Take & Hold


[h3]Fixes:[/h3]
  • Fixed issues with pose, round orientation and assorted metadata with various Stanag magazines
  • Deagle Classic/Standard now have correct itemspawner pictures


[h3]Removed:[/h3]
  • Remoned old models named “M4A1 classic, M4A1 v2, M4A1 v2 Leftie, M4A1 Shorty, Mk18 Custom


[h3]Known Issues:[/h3]
  • New ARs have been totally rebuilt. Anything attached to mounts in saved versions of these guns will be fragged. You will need to rebuild/resave these guns.
  • Lefthanded M4 is all messed up, in terms of ejection pattern and a couple other things
  • Some Stanag magazines still have follower forward-protruding when full.