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  3. Update 111 Patch 1 is Live on All Branches

Update 111 Patch 1 is Live on All Branches

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Greetings!

Have a quick update for y'all this week. Mostly fixes and tweaks for the Institution level, but also a long awaited replacement toy. Check out the devlog for more info.

Hope y'all have a wonderful weekend!

Cheers,
Anton

[h2]Changelog: Update 111 - Patch 1[/h2]
[h3]Added:[/h3]
  • Added New Firearm H416 (Yes, FINALLY replaced this with a High Quality, Dimensionally accurate one)
  • Added All Update 111 objects to Recent objects Manifest for Item Spawner
  • Added Encryption Variants for Complex Multi-hit Types for Limited Ammo Mode

[h3]Changed:[/h3]
  • Improved Sentinel Construct ability to detect player body intersections
  • Ammo Panel Spawn Round Button can now be held down to repeat cartridge spawn
  • Iris Construct now has ‘targeting laser’ that
  • Made Iris Construct Center chunk less durable
  • Sentinel Construct now drops health when destroyed
  • Sentinel Construct will now ‘chase’ the player within a limited bounds when it detects them
  • Adjusted Polymorphic Encryption Ballistic Params to prevent overPen
  • Adjusted Polymorphic & Recursive Encryption Materials to aid visual legibility
  • Adjusted Orthogonal Encryption Materials to aid visual legibility
  • Rebaked Occlusion Culling

[h3]Fixes[/h3]
  • Fixed Sosig Ladder Distances
  • Added System to try to reconnect Sosig with its correct position in a bunch of cases that they can get separated
  • Fixed player indicator orientation on map kiosks that are not Identity aligned
  • Fixed missing collision in Hydro
  • Fixed Lower Area in Hydro being a dead end by adding an extra pair of powered ziplines
  • Ammo Panel now recognizes round types from integrated attachment weapons, like the Mp7 Lambda
  • Ammo Panel now properly recognizes last selected round class for a type
  • Ammo Panel now properly handles edge case of weapon that isn’t part of a T&H character’s ‘valid’ era set actually being able to at least spawn default ammo, instead of doing weird things like showing a random ammo class each time you place the item on it (wow that was a weird one to untangle)
  • Attachable Firearms can now properly be recycled
  • Fixed ammo class name display
  • Fixed a number of Occlusion Culling Issues
  • Fixed embarrassing grammatical typo
  • Added missing sound effect for a special friend
  • Made Iris Construct Properly disable its AI Entity
  • Lion 2-5x scope save/load fixed
  • Fixed issue where Boxes could sometimes spawn in Supply Points in weird orientations, topple over as a pile, and break