Update 111 Patch 1 is Live on All Branches
[previewyoutube][/previewyoutube]
Greetings!
Have a quick update for y'all this week. Mostly fixes and tweaks for the Institution level, but also a long awaited replacement toy. Check out the devlog for more info.
Hope y'all have a wonderful weekend!
Cheers,
Anton
[h2]Changelog: Update 111 - Patch 1[/h2]
[h3]Added:[/h3]
[h3]Changed:[/h3]
[h3]Fixes[/h3]
Greetings!
Have a quick update for y'all this week. Mostly fixes and tweaks for the Institution level, but also a long awaited replacement toy. Check out the devlog for more info.
Hope y'all have a wonderful weekend!
Cheers,
Anton
[h2]Changelog: Update 111 - Patch 1[/h2]
[h3]Added:[/h3]
- Added New Firearm H416 (Yes, FINALLY replaced this with a High Quality, Dimensionally accurate one)
- Added All Update 111 objects to Recent objects Manifest for Item Spawner
- Added Encryption Variants for Complex Multi-hit Types for Limited Ammo Mode
[h3]Changed:[/h3]
- Improved Sentinel Construct ability to detect player body intersections
- Ammo Panel Spawn Round Button can now be held down to repeat cartridge spawn
- Iris Construct now has ‘targeting laser’ that
- Made Iris Construct Center chunk less durable
- Sentinel Construct now drops health when destroyed
- Sentinel Construct will now ‘chase’ the player within a limited bounds when it detects them
- Adjusted Polymorphic Encryption Ballistic Params to prevent overPen
- Adjusted Polymorphic & Recursive Encryption Materials to aid visual legibility
- Adjusted Orthogonal Encryption Materials to aid visual legibility
- Rebaked Occlusion Culling
[h3]Fixes[/h3]
- Fixed Sosig Ladder Distances
- Added System to try to reconnect Sosig with its correct position in a bunch of cases that they can get separated
- Fixed player indicator orientation on map kiosks that are not Identity aligned
- Fixed missing collision in Hydro
- Fixed Lower Area in Hydro being a dead end by adding an extra pair of powered ziplines
- Ammo Panel now recognizes round types from integrated attachment weapons, like the Mp7 Lambda
- Ammo Panel now properly recognizes last selected round class for a type
- Ammo Panel now properly handles edge case of weapon that isn’t part of a T&H character’s ‘valid’ era set actually being able to at least spawn default ammo, instead of doing weird things like showing a random ammo class each time you place the item on it (wow that was a weird one to untangle)
- Attachable Firearms can now properly be recycled
- Fixed ammo class name display
- Fixed a number of Occlusion Culling Issues
- Fixed embarrassing grammatical typo
- Added missing sound effect for a special friend
- Made Iris Construct Properly disable its AI Entity
- Lion 2-5x scope save/load fixed
- Fixed issue where Boxes could sometimes spawn in Supply Points in weird orientations, topple over as a pile, and break