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Update 118 Exp4 is now Live on The Experimental Branch!

[previewyoutube][/previewyoutube][p]Howdy folks![/p][p][/p][p]It's time for another Experimental build, as we are ALMOST DONE rebuilding all of the Reflex sights in the game to use modern systems. We've only got a couple holos and the integrated reflex sights left, so our plan is to move this Update Cycle onto the Alpha Branch next week! As always, if you run into any bugs with this build please leave a bug report in the bug reports section of the Steam forum or our Discord. Thanks![/p][p][/p][p]Let me know if you run into any bugs, and I'll see y'all next week![/p][p]-Anton[/p][h3]
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • [p]Right click H3 in Steam[/p]
  • [p]Go to Properties[/p]
  • [p]Click Betas[/p]
  • [p]Click The Dropdown[/p]
  • [p]Select Experimental![/p]
[p][/p][h2]Full Changelog - Update 118 - Experimental Build 4[/h2][h3]Additions:[/h3]
  • [p]Added New Attachment: S2 Sight[/p]
  • [p]Added New Attachment: Com4 Reflex[/p]
  • [p]Added New Attachment: MT2[/p]
  • [p]Added New Attachment: Carry Handle Carry Handle[/p]
[h3]Changes:[/h3]
  • [p]Re-implemented Kobra Reflex Sight, PK01VS, MRO, PK120, PK23, Sustenance Red Dot, Pyramus3, Holographic Sight, [/p]
  • [p]LaserLight Attachments and Reflex Sights now ACTUALLY save their settings when vaulting[/p]
  • [p]Added RMR Mount to M1911A1[/p]
  • [p]Replaced Picatinny Mount SRO2 with new model
    [/p]
[h3]Fixes:[/h3]
  • [p]Fixed metadata on OEG[/p]
  • [p]Fixed slide animation extents on Sosiggun Makarov[/p]
  • [p]Fixed RG6 Grenade launcher auto-deleting its caseless rounds when manually extracting[/p]
  • [p]Fixed Periscopescope not saving/loading[/p]
  • [p]\[T&H] Fixed some weapons errantly spawning with optic[/p]
  • [p]\[Rotwieners] Fixed some broken ammo tables[/p]
[h3]Removed:[/h3]
  • [p]Removed Red Dot Standard[/p]
  • [p]Removed Red Dot Tall[/p]
  • [p]Removed KDR Reflex Sight[/p]
  • [p]Removed old SRS Reflex model[/p]
  • [p]Removed Gamepoint Reflex[/p]
  • [p]Removed MT1[/p]
  • [p]Removed OKP7_OSA (will be replaced)[/p]

Update 118 Exp3 is now Live on The Experimental Branch!

[previewyoutube][/previewyoutube]
Howdy folks!

Another week, another Experimental Build. This time we've gone some long-requested additions to the ACOS Scope set, the more common modern ones, along with their fancy visible fiberoptic that changes color with the scope reticle. We've got an OEG now, which is the historical predecessor to the Red Dots we all know and love, a new RMR adapter, and another Reflex sight migrated onto new systems.

Let me know if you run into any bugs, and I'll see y'all next week!
-Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 118 - Experimental Build 3[/h2]
[h3]Additions:[/h3]
  • Added New Attachments: ACOS TA31 Scope Pair (Picatinny and Carryhandle Mount)
  • Added New Attachments: ACOS ECOS TA31 Scope Pair (Picatinny and Carryhandle Mount)
  • Added New Attachment: OEG Reflex Sight
  • Added New Attachment: RMR to Picatinny Adapter (note this can have huge perf cost if you mount expensive attachments to moving pistol slides. You have been warned)
  • Added New System: Pipscope Fiberoptic display
  • Added New System: Reflex Sight Physical Controls

[h3]Fixed:[/h3]
  • Removed some errant debug logs from the Reflex Sight system

Update 118 Exp2 is now Live on The Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Have another small experimental build for y'all this week. We've made some changes to the reflex lens shader to make it more physically accurate, and added RMR mount functionality onto a bunch of existing scopes in the game.

Let me know if you run into any bugs, and I'll see y'all next week!
-Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 118 - Experimental Build 2[/h2]
[h3]Additions:[/h3]
  • Added New Attachment: H507c RMR

[h3]Changes:[/h3]
  • Updated Reflex sight shader system for greater physical accuracy
  • Added RMR sub-mounts to ACOS Scopes, GhostDR Scopes, and EVU 1-10x
  • Added Cursed RMR Mount to Luger P08


Update 118 Exp1 is now Live on The Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Have the first build of a new Update cycle for y'all this week! As I showed in last week's devlog, Update 118 is all about REFLEX SIGHTS. We're wholesale replacing the systems for them in game. New shaders, new reticle rendering, new reticles, new options, new sights. About 50% of the game's Reflex sight models are getting a replacement/facelift. We're adding at least a half dozen entirely new ones. And we've just added a new attachment type: Pistol RMRs.

Please note that the last have been something I've avoided in the past, because they're expensive (complex collision added to a moving part of the gun). I've tried to keep our RMRs super simple, but they have the equivalent perf hit of several attachments in practice. Just to be aware of if you run into issues putting eleventy bajillion things on your guns.

Added with these are some global options for color override, so if you have a visual preference or impairment that makes certain hues difficult to see, you can now (in the Optics & NV section of the Options Panel), override the reticle color of all reflex sights in the game. Hope this helps!

As always, if you run into bugs or have feedback, I'd always love to see them in the bug reports section of our Steam Forum or Discord!

Have a WONDERFUL weekend!
-Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 118 - Experimental Build 1[/h2]
[h3]Additions:[/h3]
  • Added New Attachments: RMR, SRO Pistol Sights
  • Added New Attachment Type: Pistol Sights
  • Added New Attachments: Picatinny to RMR Adapter Set (Low, High, SL)
  • Added New Option (under Optics & Night Vision): Reflex Reticle Color Override
  • Added RMR Sight Support to: CZ75Shadow, F12, FiveSeven, G17, G17Switch, G17Custom, G18, G19, G22, G22FullAutoMod, G41, Glompson, GSh18, HH9, HPoint380, M9A3, M1911Operator, Mk23, P22, P226, PL14, PMM, PMR30, ST2111, USP Match, USP Match9, USP Tactical, VP9

[h3]Changes:[/h3]
  • Remastered the Following Reflex Sights to New Systems: Arco, EG1, LCO
  • Removed integrated Pistol Sight from G17 Custom, and added Pistol Sight Attachment Mount
  • Removed integrated Pistol Sight from 1911a1 Tactical

[h3]Fixes:[/h3]
  • Fixed .38 Special, .22WMR, .44-40, .455 Webley Speedloader not being manually reloadable

Update 117 Patch 4 is now Live on all Branches!

[previewyoutube][/previewyoutube]

Howdy all!

Have a quick patch for y'all in this week in advance of the First2Wurst Take & Hold tournament starting tonight! As always let me know if you run into any problems!

Peace,
Anton

[h2]Full Changelog - Update 117 - Patch 4[/h2]
[h3]Changes:[/h3]
  • Sosig Grenade Damage buffed

[h3]Fixes:[/h3]
  • Fixed a number of Sosig Pathing issues in the Qualification Range
  • Fixed broken Door Resets in Grillhouse Night
  • Fixed incorrect metadata on P90s
  • Fixed collision on Sterling Bullpup Mockup
  • Fixed broken pose on HR Handygun
  • Fixed some assorted metadata issues