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Hot Dogs, Horseshoes & Hand Grenades News

Update 117 Experimental 1 is now Live on the Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy all!

Have a slightly earlier in the day Devlog and Update for y'all today, as we've got another great VR Dev friend in town from the other side of the world, and we're goin Shootin!

For this week's update we've got the return of some destructible furniture I'd be playing with ages ago and never finished. There's still a bunch of tuning to be done with their physics behavior, but they are now actually fully integrated with the game's item database and spawner (I royal pain in the meat for 60+ objects). You should expect the grab/movement feel of these to continue to change as I dial them in and experiment.

Anywho, I wish you all a WONDERFUL weekend. We'll be back next week with more work being done to finish and fix save/load of complex object types.

Peace,
Anton


[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 117 Experimental 1[/h2]
[h3]Additions[/h3]
  • (re)Added Over 60 Destructible pieces of Furniture

[h3]Changes:[/h3]
  • Ammo Boxes now have their type property serialized, and are now configured at the correct moment (hopefully) in the load process to make them spawn correctly. PLEASE LET ME KNOW IF THEY BREAK FOR YOU

[h3]Fixes:[/h3]
  • Fixed some oddities with serialization order

Update 116 Patch 2 is now Live!

[previewyoutube][/previewyoutube]

Howdy All!

Have a proper build for you folks this week. My main focus was on clearly most of the bugs out of the backlogs that had accrued since the beginning of the year, but circled back to an item I'd started implementing last November, an Object Slingshot! This device is SUPER openly implemented, meaning basically any physics-active object that you can pickup can be fired from it, at the cost of that looking a bit janky. Shurikens, grenades, tippy toys, swords, guns, a sosig head, anything really!

I'm still tweaking some things on it, and I'm sure y'all will find a couple ways to totally break it that will need fixing next month. Hope you enjoy :-)

Peace,
Anton

[h2]Full Changelog - Update 116 Patch 2[/h2]
[h3]Additions[/h3]
  • Added New Weapon: Slingshot (Found under Exotic Weapons)

[h3]Changes:[/h3]
  • The Mortar Now Provokes full sonic/visual explosive reaction effects if the player fires it while their head is above the plane defined by the muzzle.
  • [Bullshoot] Added ‘Go Back One Room’ button to Scoreboard to prevent soft locks on some difficulties
  • Updated the Item Manifest for the Item Spawner for the “new in X Update for U113-U116

[h3]Fixes:[/h3]
  • Fixed missing Audio Impact Controller on Shuriken
  • Fixed horizontal alignment on BOYS AT rifle
  • Fixed M203 mount geo on XM177e2
  • Fixed orientation calculation for Mortar concussion effect on firing
  • Fixed Arbiter 2 not having all hammers cocked in Streamline Control Mode. Note that if you are running a mod that touches the BreakActionWeapon.cs file and replaces the UpdateInputAndAnimate method, that mod will need to be updated to contain this fix.
  • Fixed broken metadata reference on Sosiggun PSG1
  • RGO impact fuse now correctly ticks down after lever is released, even when held. Note this makes an RGO (correctly) MUCH more dangerous to cook before throwing
  • [Boomskee] Fixed incorrect metadata for description of some grenades, and the multiplier display not updating until a score occurs after’
  • Fixed CZ52 Safety Orientation
  • Fixed broken NTW20 scope menu trigger (it is now correctly layered, and larger)
  • Fixed metadata on 1891 mosin
  • Fixed slide trigger collider on CZ52
  • Fixed piece alignment on Twelve Glouge
  • Fixed M1900 last round behavior

Update 116 Patch 1 is now Live!

[previewyoutube][/previewyoutube]

Howdy All!

Hope you've all had a pleasant holiday! I am still very much recovering from mine, but decided it would be fun to toss y'all a couple UTTERLY CURSED STUPID GUNS to start off 2025 RIGHT (to go with all the little bug fixes that were needed for this year's Meatmas guns).

I hope you all enjoy/loathe these as much as I have. Cy'all next week!
Peace,
Anton

[h2]Full Changelog - Update 116 Patch 1[/h2]
[h3]Additions[/h3]
  • Added New Firearm: Glem 1 Glarand [9x19mm]
  • Added New Firearm: Mac 11 Ripcord [.380Auto]

[h3]Changes:[/h3]
  • The Mortar Now Provokes full sonic/visual explosive reaction effects if the player fires it while their head is above the plane defined by the muzzle.
  • [Bullshoot] Added ‘Go Back One Room’ button to Scoreboard to prevent soft locks on some difficulties

[h3]Fixes:[/h3]
  • Fixed broken piece in HR Handy Gun
  • Fixed P12 Virtual Stock point
  • Fixed M1900 hammer animation
  • Fixed BoysAT ejection direction
  • Fixed Popgun being missing from item spawner
  • Fixed Popgun gravity setting
  • Fixed metadata on KS23
  • Fixed metadata on PVS-2
  • Fixed broken P12 rails
  • Fixed collision on barrel of XM177e2
  • [Bullshoot] Fixed a number of UI display and sequencing bugs

Update 116 - The MEATMAS DAY Update - is now Live!

Howdy All!

It's THAT TIME OF YEAR AGAIN. That's right. The Meatmas Day update is now LIVE. Jump on into the Meatmas Snowglobe scene and unbox your toys! We're happy to have an upgraded unboxing experience this year, as the gifts can be found wrapped in our new Item boxes, complete with cardboard pull-tabs and packing peanuts :-)

As for the gifts themselves, please note that a few were SO UTTERLY CURSED that they were SHUNNED by the tree itself, and have been hidden around the scene instead. You have to go find them :-)

Anywho, It is almost 2am, and I've been working away on this update since I woke up yesterday, so I will leave you to your presents. All of us at RUST LTD. wish you and yours a Meeeeeeeerrry Meatmas and a Happy New Year!

Peace,
-Anton

[h2]Full Changelog - Update 116[/h2]
[h3]Additions:[/h3]
  • Added A Whole Bunch of Gifts To Unbox In The Meatmas Snowglobe Scene!

Update 115 Patch 2 is now Live!

[previewyoutube][/previewyoutube]

HOWDY folks!

Have a quick patch build for y'all today, adding some extra mode options to BULLSHOOT, as well as the vaunted TWELVE GLOUGE.

REMEMBER, that Meatmas is almost upon us. The Meatmas Day build of H3VR will go LIVE on Dec 25th, sometime around 1am-2am PST. Your presents will be located in the MEATMAS SNOWGLOBE scene. Please note this will be a sizeable download due to the asset bundles being updated, and the Meatmas goodies spanning many weapon types. So make sure to leave your Steam open overnight set to automatically download updates!

All of us wish you a WONDERFUL Meatmas, a happy, healthy, hearty holidays, and hope you all enjoy this year's toys :-)

Cheers,
Anton

[h2]Full Changelog - Update 115 Patch 2[/h2]

[h3]Additions[/h3]
  • Added New Firearm: Twelve Glouge 17 [12 gauge] with 17 rnd Mag & 50 rnd Drum
  • [Bullshoot] Added New Run Options: Failure Mode, Timer Mode, Sequence Mode, Narrator Mode

[h3]Changes:[/h3]
  • [Bullshoot] End Run Screens now display mode options

[h3]Fixes:[/h3]
  • Fixed a couple small Bullshoot Glitches
  • Fixed Lee Enfield Mk Ruined grip trigger
  • Fixed speeling error in Bullshoot Endgame menu