Update 117 Experimental 1 is now Live on the Experimental Branch!
[previewyoutube][/previewyoutube]
Howdy all!
Have a slightly earlier in the day Devlog and Update for y'all today, as we've got another great VR Dev friend in town from the other side of the world, and we're goin Shootin!
For this week's update we've got the return of some destructible furniture I'd be playing with ages ago and never finished. There's still a bunch of tuning to be done with their physics behavior, but they are now actually fully integrated with the game's item database and spawner (I royal pain in the meat for 60+ objects). You should expect the grab/movement feel of these to continue to change as I dial them in and experiment.
Anywho, I wish you all a WONDERFUL weekend. We'll be back next week with more work being done to finish and fix save/load of complex object types.
Peace,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
[h2]Full Changelog - Update 117 Experimental 1[/h2]
[h3]Additions[/h3]
[h3]Changes:[/h3]
[h3]Fixes:[/h3]
Howdy all!
Have a slightly earlier in the day Devlog and Update for y'all today, as we've got another great VR Dev friend in town from the other side of the world, and we're goin Shootin!
For this week's update we've got the return of some destructible furniture I'd be playing with ages ago and never finished. There's still a bunch of tuning to be done with their physics behavior, but they are now actually fully integrated with the game's item database and spawner (I royal pain in the meat for 60+ objects). You should expect the grab/movement feel of these to continue to change as I dial them in and experiment.
Anywho, I wish you all a WONDERFUL weekend. We'll be back next week with more work being done to finish and fix save/load of complex object types.
Peace,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Experimental!
[h2]Full Changelog - Update 117 Experimental 1[/h2]
[h3]Additions[/h3]
- (re)Added Over 60 Destructible pieces of Furniture
[h3]Changes:[/h3]
- Ammo Boxes now have their type property serialized, and are now configured at the correct moment (hopefully) in the load process to make them spawn correctly. PLEASE LET ME KNOW IF THEY BREAK FOR YOU
[h3]Fixes:[/h3]
- Fixed some oddities with serialization order