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Hot Dogs, Horseshoes & Hand Grenades News

Update 116 Patch 1 is now Live!

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Howdy All!

Hope you've all had a pleasant holiday! I am still very much recovering from mine, but decided it would be fun to toss y'all a couple UTTERLY CURSED STUPID GUNS to start off 2025 RIGHT (to go with all the little bug fixes that were needed for this year's Meatmas guns).

I hope you all enjoy/loathe these as much as I have. Cy'all next week!
Peace,
Anton

[h2]Full Changelog - Update 116 Patch 1[/h2]
[h3]Additions[/h3]
  • Added New Firearm: Glem 1 Glarand [9x19mm]
  • Added New Firearm: Mac 11 Ripcord [.380Auto]

[h3]Changes:[/h3]
  • The Mortar Now Provokes full sonic/visual explosive reaction effects if the player fires it while their head is above the plane defined by the muzzle.
  • [Bullshoot] Added ‘Go Back One Room’ button to Scoreboard to prevent soft locks on some difficulties

[h3]Fixes:[/h3]
  • Fixed broken piece in HR Handy Gun
  • Fixed P12 Virtual Stock point
  • Fixed M1900 hammer animation
  • Fixed BoysAT ejection direction
  • Fixed Popgun being missing from item spawner
  • Fixed Popgun gravity setting
  • Fixed metadata on KS23
  • Fixed metadata on PVS-2
  • Fixed broken P12 rails
  • Fixed collision on barrel of XM177e2
  • [Bullshoot] Fixed a number of UI display and sequencing bugs

Update 116 - The MEATMAS DAY Update - is now Live!

Howdy All!

It's THAT TIME OF YEAR AGAIN. That's right. The Meatmas Day update is now LIVE. Jump on into the Meatmas Snowglobe scene and unbox your toys! We're happy to have an upgraded unboxing experience this year, as the gifts can be found wrapped in our new Item boxes, complete with cardboard pull-tabs and packing peanuts :-)

As for the gifts themselves, please note that a few were SO UTTERLY CURSED that they were SHUNNED by the tree itself, and have been hidden around the scene instead. You have to go find them :-)

Anywho, It is almost 2am, and I've been working away on this update since I woke up yesterday, so I will leave you to your presents. All of us at RUST LTD. wish you and yours a Meeeeeeeerrry Meatmas and a Happy New Year!

Peace,
-Anton

[h2]Full Changelog - Update 116[/h2]
[h3]Additions:[/h3]
  • Added A Whole Bunch of Gifts To Unbox In The Meatmas Snowglobe Scene!

Update 115 Patch 2 is now Live!

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HOWDY folks!

Have a quick patch build for y'all today, adding some extra mode options to BULLSHOOT, as well as the vaunted TWELVE GLOUGE.

REMEMBER, that Meatmas is almost upon us. The Meatmas Day build of H3VR will go LIVE on Dec 25th, sometime around 1am-2am PST. Your presents will be located in the MEATMAS SNOWGLOBE scene. Please note this will be a sizeable download due to the asset bundles being updated, and the Meatmas goodies spanning many weapon types. So make sure to leave your Steam open overnight set to automatically download updates!

All of us wish you a WONDERFUL Meatmas, a happy, healthy, hearty holidays, and hope you all enjoy this year's toys :-)

Cheers,
Anton

[h2]Full Changelog - Update 115 Patch 2[/h2]

[h3]Additions[/h3]
  • Added New Firearm: Twelve Glouge 17 [12 gauge] with 17 rnd Mag & 50 rnd Drum
  • [Bullshoot] Added New Run Options: Failure Mode, Timer Mode, Sequence Mode, Narrator Mode

[h3]Changes:[/h3]
  • [Bullshoot] End Run Screens now display mode options

[h3]Fixes:[/h3]
  • Fixed a couple small Bullshoot Glitches
  • Fixed Lee Enfield Mk Ruined grip trigger
  • Fixed speeling error in Bullshoot Endgame menu

Update 115 - The BULLSHOOT Update - is now Live!

[previewyoutube][/previewyoutube]

HOWDY FOLKS,

I hope you're all well rested, stretched, limbered up, and ready to GO because BULLSHOOT, our latest Horrible Wonderful Game Mode is now fully released. It's 15 Chapters of devilishly constructed challenges that will test your Firearm Knowledge, Operational Agility, Problem Solving, Fitness, and pure patience.

You can think of it as like drinking H3VR, and all its wacky weaponry, everything it asks from you, from a firehose. I look forward to seeing if anyone manages to speedrun it (and not just fall over and expire in the process).

ANYWHO, we hope you enjoy this latest torture session Game Mode, and will now return to prepping for MEATMAS festivities. We still have an update planned for December 25th, a whole pile of goodies that will be under the tree in the Meatmas Holiday Snowglobe scene. Until then!

Peace,
Anton


PLEASE NOTE: If anything broke with your mods due to last minute changes by myself, you can REVERT TO UPDATE 114 by selecting it under the 'betas' tab in properties in Steam, and run that branch until any necessary fixes/updates are made

[h3]Full Changelog - Update 115[/h3]

[h2]Additions[/h2]
  • Added New Game Mode: BULLSHOOT - 15 Chapters of Shooting Challenges, Puzzles and Rage!

[h2]Changes:[/h2]
  • Added SosigEnemyConfig IgnoreWeaponNecessity toggle in for making easier Civvie Sosigs (mostly for modder)
  • Tweaked Melee damage on an assortment of objects
  • M76 now realistically drops bolt when empty magazine removed and bolt is locked to the rear.
  • Fired Rounds in Chambers now glow under thermal vision

[h2]Fixes:[/h2]
  • Fixed a whole bunch of (very old) materials
  • Fixed and tweaked a few things about Random Gun Spawning Button
  • Fixed Incorrect quickbelt orientation for Airgun and Jackhammer
  • Affixment point for attachments on A4 Carryhandle Sight and Canadian Carryhandle Sight corrected
  • Fixed Medigun no longer healing sosigs after recent Meat Fortress IFF changes
  • Fixed Display Name for .38 special speedloader
  • Fixed Color on F1 Grenade Icon
  • Fixed missing damage on MK211
  • Fixed LC22R being able to be manually cocked
  • Changed Round Cookoff behavior
  • Fixed Ferryman mag identifier

Update 115 Experimental 2 is now Live on the Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Hope you're all having yourselves a Wonderful first weekend of December. I am still on the mend after a month of illness, but have managed to create another 5 whole sections of ABSOLUTE BULLSHOOT for ya. Along with the new content, the game mode now has a proper main menu, save, quit and resume functionality. The mode tracks the best time you've managed for each chapter, and allows you to start new runs from any chapter you've unlocked! Once I get the final chapters in next week, I'll add in overall run time readouts and score-tracking, for those of you (masochists) who want to Speed Run the whole mode!

Anywho, hope y'all enjoy(or hate) the new hijinks!

I'll see y'all back here next week!
Peace,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 115 - Experimental 2[/h2]
[h3]Additions:[/h3]
  • [Bullshoot] Added 5 More Chapters to Bullshoot! (10 in all now)
  • [Bullshoot] Added Main Menu System
  • [Bullshoot] Added Save & Quit, and Resume Run functionality
  • [Bullshoot] Added Chapter Select functionality, best times for each chapter.

[h3]Changes:[/h3]
  • M76 now realistically drops bolt when empty magazine removed and bolt is locked to the rear.
  • Fired Rounds in Chambers now glow under thermal vision
  • [Bullshoot] Removed some of the interstitial rooms, as chapter-breaks now function differently.

[h3]Fixes:[/h3]
  • Fixed Incorrect quickbelt orientation for Airgun and Jackhammer
  • Affixment point for attachments on A4 Carryhandle Sight and Canadian Carryhandle Sight corrected
  • Fixed Medigun no longer healing sosigs after recent Meat Fortress IFF changes
  • Fixed Display Name for .38 special speedloader
  • Fixed Color on F1 Grenade Icon
  • Fixed missing damage on MK211
  • Fixed LC22R being able to be manually cocked
  • Changed Round Cookoff behavior
  • Fixed Ferryman mag identifier