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Update 76 Alpha 5 is Now Live! (On the Alpha Branch Only)

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Howdy Folks!

Hope you’re all doing well. I knoooooooow I said last week that we’d be done with Alphas, but it turns out that a couple changes I made that I thought were universal improvements, were not, due to well… math (and varying controller posture between platforms). So I ended up having to revert some changes to how poses are calculated when two-handing things, and I’ll return to the attempt to eliminate the armswinger-spinning-gun issue later.

As for the lever action change, I dearly HOPE, that this new control approach is to folk’s tastes, because I must admit… I’ve been a bit at my wits end trying to find a solution that pleases everyone on them. Lever actions, more than any other type of platform in RL, really rely on pressing against a ‘real’ shoulder for common operation, and so simulating the gesture of their use, with free-floating hands, has been quite the challenge. I am fairly confident on this new approach though, as it’s flatly just made them far more fun to run, especially when firing rapidly.

And lastly, the Medigun, oooooooooooooh the Medigun. Yet another one of those ‘dang that was harder than I expected’ Meat Fortress surprises. Model was great to work with, but as I mentioned in the devlog, the number of things that had to be created and stitched together logic-wise to make it happen was… significant. I can’t wait to see what hijinks you folks get up testing it out this week. I’m positive y’all will surprise me.

Anywho, barring any other surprises, we should FINALLY be ready for the full release of Update 76 next week. *crosses fingers*

Have a wonderful weekend!
Peace,
Anton

REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Changelog - Update 76 - Alpha 5

Additions:
  • Added New Meat Fortress Weapon: Medigun!
  • Added New Attachment: Axis Tilt DoubleSided
  • Added suppressor mounts to Sako 85 / Sako 85 Obrez
  • Added Trash Can to Meat Fortress Scene


Changes:
  • Major change in Lever Action Controls. This is provisionally the final change.
  • Fixed Dual Stage Trigger thresholds on P90 and Aug. There is now more ‘distance’ between semi auto and full auto engagement.
  • Reload Scene, Return To Main Menu and Quit Application now have confirmation buttons in the Wrist Menu
  • Sosig tick-down-to-clear clock doesn’t execute when they are being held
  • Sosig AA12 cyclic rate reduced
  • [Meat Fortress] Buffed the SyringeGun damage a bit


Fixes:
  • Fixed Janked up Virtual Stock/Two handed aiming
  • Fixed SturmGrenade dissappearing when manually removed from launcher
  • Fixed Meat Fortress Shotgun fore
  • Fixed Damage on Throwing Star and Pencil
  • Obrez Lee Enfield is now properly placed in Bolt Action pistols in Item Spawner
  • RGM40 now correctly appears in the Item Spawner

Update 76 Alpha 4 is Now Live! (On the Alpha Branch Only)



Howdy Folks!

https://www.youtube.com/watch?v=R25CfI50Q0c

Hope you’re all having a wonderful start to the weekend. I know a lot of folks are starting school now, off to PAX, or both. Anywho we’ve got what should hopefully be the last Alpha of Update 76 this week. It was mostly ‘invisible’ or back-end system changes, but I couldn’t help myself in terms of squeezing in some more new toys as well.

Please note that while the Update 76 items are now in the Item Spawner, they have NOT been fully integrated into Take & Hold yet. Meaning that while many will spawn in Ricky Random, things like the ammo spawner detecting the type of ammo in underbarrel attachments and such is not in, and there aren’t purchaseable categories for either them, or muzzle brakes yet. That should all be taken care of for next week though :-)

Have a wonderful weekend!
Peace,
Anton

REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Changelog - Update 76 - Alpha 4 (Release Candidate)

Additions:
  • Added New Firearm: Makarov Pistol (9x18mm Makarov)
  • Added New Attachable Firearms: The House Key & The Car Key (underbarrel 12 gauge, single shot)
  • Added Stock Attachment Point to SPAS-12 Tactical
  • Added Front Sight To M1918 BAR Shorty
  • Added Flip-up and height-adjustable Rear Sights to M1918 BAR & Shorty
  • Added WiggleJoint Sling Rings to Model 8 and Gepard


Changes:
  • Asynchronous Loading system further modified from last week’s Alpha. The Item Spawner and Take & Hold should now asynchronously load assets across multiple frames instead of causing a single-frame stall waiting for that asset load to occur. You may drop into reprojection during this async load based on your CPU, but the game should now continue updating while this load happens.
  • Major restructuring of new handling sounds (grab, release into slot) more appropriate in terms of intensity and context.


Fixes:
  • Fixed attachment rails on Drill
  • Fixed attachable melee weapons not being ‘deregistered’ by the firearm when detached
  • Break-action guns should no longer spam-generate Haptic buzz events moving them around
  • Fixed Bayonet Mount on M4 Lefthook
  • Fixed Webley Revolver initial trigger orientation
  • Tweaked Sosig Grenade Pin Ejection
  • Fixed Shuriken and Pencil Melee Parameters

Update 76 Alpha3 is Now Live! (On the Alpha Branch)



Howdy folks!

https://www.youtube.com/watch?v=ui59PEXO-5M

Another week, another Update 76 Alpha. This one (aside from its toys) is really focussed on trying a new resource loading approach. The goals here are to:
  • Speed initial loads for HDD users
  • Make mid-game asset loads a bit smoother
  • Break the resources apart a bit more for smaller downloads with some future updates
  • Just a much-needed organization pass


As mentioned in the devlog, PLEASE, if you are using the Alpha, if you could try this out, then make a post in the Bug Reports section with [Alpha 3 Load Performance] in the subject line with the following info:
  • HMD, CPU, RAM, Windows Virtual Memory/Pagefile Size setting, EXACTLY what type of drive the game is running from, and if it is also your OS drive
  • How does Take & Hold feel? Is it different than before?
  • How does Return of the Rotwieners feel? Is it any different than before?
  • How does Spawning from the Item Spawner feel? Is it any different than before?


Thanks so much!!!

ALSO, here’s some links to other stuff talked about in the Devlog:

Meat The Pyro by General Moron & Stickmations: https://www.youtube.com/watch?v=ieb7N0UgBoU

Valve Index Palm Supports: https://www.etsy.com/listing/720529805/valve-index-knuckles-2x-set-palm-support

Have a wonderful weekend!
Peace,
Anton

REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Changelog - Update 76 - Alpha 3

Additions:
  • Added New Firearm: AK74N (5.45 x 39mm)
  • Added New Firearm: RGM40 (40mm Caseless Grenade)
  • Added New Attachable Firearm: GP-25 (40mm Caseless Grenade) (Compatible with AKM, AKM Modern, AK74N, AK101, Kalishniluger)
  • Added New Attachable Firearm: GP-25 Picatinny (40mm Caseless Grenade) (Compatible with all Picatinny rails)
  • Added New Ammunition Type: 40mm Caseless Grenades (HE Fragmenting, HE Fragmenting ‘Jump’, Smoke, Sound&Flash, Training)


Changes:
  • [TENTATIVE CHANGE]: The main ‘guns’ bundle is no longer pre-loaded. It has been broken apart to aid on-demand loading, and instead only pre-loads a much smaller bundle that mostly contains ammo and some other base assets
  • Only one attachable melee weapon (bayonet) can be mounted to a weapon at once (due to how data is fused to enable this feature)
  • Added GP-25 Attachment mount to AKM, AKM Modern, AK101, Kalishniluger
  • Added AK Bayonet Mount to Kalishniluger


Fixes:
  • Fixed Gimbal-Lock spinning caused by holding a firearm two handed, but sideways (common when Arm-swinging)
  • Fixed Broken M79 Firing Sound
  • [Meat Fortress] Speedloader Now Spawns Correctly in Take & Hold with Revolver
  • SVT-40 Scope fixed
  • Fixed like a bajillion issues with attachments (that were all inter-related)
  • Fixed Foregrip pose offsetting to aid with close dual grabs (like p90)


Notes:
  • Vault is currently disabled to prevent Vault file corruption due to unfinished Item Database changes
  • Thown objects (shuriken/pencil) are still broken, as are Meat Fortress Syringes
  • Pickup/drops sounds are still firing in places they shouldn’t. This is still being worked on

Update 76 Alpha2 is Now Live! (On the Alpha Branch)



Howdy!

https://www.youtube.com/watch?v=9ocRe61lYB8

YES the time is HERE. Underbarrel launchers! Finally. What a pain in the ass these were to make happen… NOW something super important, so there’s no confusion about what this _isn’t_. This is _not_ a system for connection two arbitrary guns (that’d be a perf. catastrophe). Instead, this is a framework for which I can make simply underbarrel firearms. We’re gonna start with grenade launchers, and then maybe do some unconventional/goofy stuff in the future.

As for the new Audio systems, be aware they are still VERY wip, and will end up being filled out more in variety and specificity, even past this Alpha cycle. Let me know what you think of them though!

Anywho, I will leave you with the changelong here. As always, lemme know if you have any questions about this Alpha!

Have a wonderful weekend!
Peace,
Anton

REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Changelog - Update 76 - Alpha 2

Additions:
  • Added New System: Attachable Projectile Weapons
  • (still very limited, but framework now exists for future expansion)
  • These function as attachable foregrips as well
  • Added New Attachable Weapon: M203 Classic (40x46mm, Compatible with M16 and M4 Classic)
  • Added New Attachable Weapon: M203 Picatinny (40x46mm)
  • Added New Impact Sound Sets: Cartridge Small, Cartridge Large, Cartridge Shotgun, Cartridge Very Large, Cartridge Huge, MagGarandEnblocEmpty, CartridgeTiny
  • Added New Audio Feature: Impact Sound now different for cartridges based on whether they are full or spent.
  • Added New Audio Feature: Grab Interaction Initiation Sounds (limited set for now, will grow in the future)
  • Added New Audio Feature: Quickbelt Holstering Sounds (limited set for now, will grow in the future)
  • Added Jigglebone Foregrip to M60 and Mac-11
  • Added M203Native Mount to M16A1 and M4 Classic


Changes:
  • Made M249 Carry handle work much more like it does in RL.
  • Improved pose behavior for two-handed firearms when the fore is very close to the main grip
  • Improved attaching behavior for all muzzle devices
  • Pump shotguns no longer have their fores ‘jump’ to the position of your hand. This means you have more room to rack them between your controllers, so long as you grab them forward enough.
  • Bayonets can no longer be attached or detached when they are stabbed into something.


Fixes:
  • Fixed VSS Vintorez default muzzle state to ‘suppressed’
  • Fixed Fal, Fal Para, Galil Handles
  • Fixed Mac11 stock sounds not being present
  • Fixed M3 Greasegun stock sounds not being present
  • Fixed Agram2000 Muzzle attachment mount
  • Fixed MP5-SD models no longer being suppressed after muzzle changes
  • Fixed Lee-Enfield Magazine not being loadable while attached
  • Fixed attachable foregrips not being removeable
  • Speedloaders can no longer forceibly reload a revolver while its cylinder is shut
  • Fixed incorrect Mosin Bayonet Stab Distance
  • Fixed Quickbelt state not being cleared for an attachment when it is attached to something
  • [Meat Fortress] Fixed Demo Nades being broken in other scenes
  • [Meat Fortress] Fixed Sticky Bombs being broken in other scenes


Notes:
  • Vault is currently disabled to prevent Vault file corruption due to unfinished Item Database changes
  • Thown objects (shuriken/pencil) are still broken, as are Meat Fortress Syringes

Update 76 Alpha1 is Now Live! (On the Alpha Branch)



Howdy Folks!

https://www.youtube.com/watch?v=DRhxsFe-nEY

Hope you’re all having a fine beginning to your weekend. We have a positively MASSIVE first Alpha for Update 76 for you today. It’s a bit glitchy. It’s super rough around the edges. But it’s PACKED with new features for you to try. The systemic highlights are as follows:

Added New System: Reactive Muzzle Effect Mixing

Firearms and Muzzle devices now define effect type and size separably so that muzzle devices can alter the shape/style of an effect, while retaining the appropriate size of effect from the firearm.

Added New System: Muzzle Brakes

New muzzle device type. Reduces muzzle rise at the cost of more prominent muzzle effects, and louder sounds (as perceived by AI system). This should make the choice between which terminal muzzle attachment you choose, based on the firearm, significantly more interesting in the long run.

Added New System: Attachable Melee Weapons

Bayonets now possible (this system still highly WIP). Most bayonets are specific to 1-2 platforms, but the Mosin and Enfield Bayonets are muzzle devices, and so can be mounted on any firearm with a muzzle attachment slot.

Added New System: Jigglebone Functional Carry Handle

Carry Handles can now be grabbed and used as an alternate foregrip, in addition to flopping around using the jigglebone system. Additional changes have been made to foregrip interaction intiation, how they interact with bipods, and generally have more stable and consistent behavior.

So for those of you who don’t mind that things aren’t quite done yet (and that they’re mostly restricted to the Proving Ground scene), hop on in!
REMEMBER, to switch to the Alpha Branch:

- Right Click H3VR in Steam and go to 'Properties'

- Click on the 'Betas' tab

- Click the dropdown and select 'Alpha 1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Changelog - Update 76 - Alpha 1

Additions:
  • Added New Firearm: Mosin 91/30 (7.62x54mmR)
  • Added New Firearm: Mosin 1891 (7.62x54mmR)
  • Added New Firearm: Lee Enfield No. 4 Mk. 1 (.303 British) (Model Replacement/Update)
  • Added New Firearm: Lee Enfield Jungle Carbine (.303 British)
  • Added New Firearm: Lee Enfield Obrez (.303 British)
  • Added New Firearm: Lee Enfield H3SwedeMod (.303 British)
  • Added New Firearm: DeLisle Carbine (.45 ACP)
  • Added New Firearm: Mosin M38 (7.62x54mmR) (Model Replacement/Update)
  • Added New Firearm: M1903 Springfield (.30-06) (Model Replacement/Update)
  • Added New Bayonet: M9 Bayonet (M16A1, M4 Classic, MB590A1)
  • Added New Bayonet: M1 Bayonet (M1 Garand, M1903 Springfield)
  • Added New Bayonet: M4 Bayonet (M1 Carbine, M2 Carbine)
  • Added New Bayonet: AK Bayonet (AKM, G36)
  • Added New Bayonet: SVT40 Bayonet (SVT40)
  • Added New Bayonet: Mosin Bayonet (M38, M1891, M91/30)
  • Added New Bayonet: Lee Enfield Bayonet (Lee Enfield No.4 Mk.1)
  • Added New Bayonet: K98k Bayonet (K98k)
  • Added New Cartridge: .44-40 Winchester
  • Added New Attachment: K98k Scope
  • Added New Attachment: Enfield Scope
  • Added New Attachment: Mosin Scope
  • Added New Attachment: M1903 Scope
  • Added New Attachment: Maxim Silencer Small A & B (with and without mounting coupling)
  • Added New Attachment: Maxim Silencer Medium A & B (with and without mounting coupling)
  • Added New Attachment: Maxim Silencer Large A & B (with and without mounting coupling)
  • Added New Attachment: Muzzle Brake Bomber
  • Added New Attachment: Muzzle Brake Charon
  • Added New Attachment: Muzzle Brake Cobra
  • Added New Attachment: Muzzle Brake Impact
  • Added New Attachment: Muzzle Brake Orbit
  • Added New Attachment: Muzzle Brake Sledge
  • Added New Attachment: Muzzle Brake Triad
  • Added New Attachment: Muzzle Brake Truepoint
  • Added Functional Carry Handle to M1918BAR, Bren, M249, Galil, Fal and Fal Para, Hecate2
  • Added Toggleable Integrated Bayonet to SKS
  • Added M9Bayonet Mount to M16A1, M4 Classic and MB590A1
  • Added M1Bayonet Mount to M1 Garand
  • Added SVT40Bayonet Mount to SVT40
  • Added AKBayonet Mount to AKM, G36
  • Added LeeEnfieldBayonet Mount to Lee Enfield No4 Mk. 1
  • Added MAS4956Bayonet Mount to MAS 49/56
  • Added M4Bayonet Mount to M1 and M2 Carbines
  • Added Suppressor Mount to Blyskawica, MP40, StenMk2 & Mk5, M1887, 1887 Short, T2 variant, Winchester1873, Shorty, Chopshop, Winchester1894
  • Added Jigglebone SlingRings to AKM, AR10, AugA3, FAL, FAL Para, FAL Tactical, Hyde Light Rifle, Johnson1941 Rifle, M1Shorty16, M1Garand, M16A1, M4A1, M4A1 Righthook, M4A1 Lefthook, M14, M107A1, MAS49/56, SVT40, SKS Classic, KS23, Model70, M40A1, Carcano1891, WebleyRevolver, Nagant1895, MTS255, MGL, M79, H69A1, Webley 1913, Ruby Pistol, M712, MauserAssaultCarbine, Luger Carbine, C96, M1918Bar & Shorty, Bren & Shorty, M1A1 Thompson, M1928 Thompson, Thompson .30 Carbine Prototype, MP34, MP18, Model38, KP31, K50M


Changes:
  • Activating a bipod no longer disables a firearm foregrip interaction zone
  • Picking a firearm up by a foregrip interaction zone while it is bipod’d now retracts bipod
  • Lee Enfield Rifles now correctly have removeable magazines


Fixes:
  • Fixed issue where attaching a suppressor could cause it to vibrate on and off the mount rapidly
  • Fixed All Scope reticle positions and dynamic zero-on-attach system (all scopes zero’d to 100m)
  • Fixed Reticle on PSO-1 Scope
  • Fixed incorrect tracer color for .45ACP +P API
  • Fixed PP-19 Bizon Magazine Ammo description field
  • Fixed errant stock position for Spectre M4
  • Fixed Missing attachment attach/detach sound
  • Fixed a whole bunch of things relating to multiple foregrips
  • M16 Muzzle Mount Fixed
  • AR10 Muzzle Mount Fixed


Removed:
  • Removed D80 Knife


Notes:
  • Vault is currently disabled to prevent Vault file corruption due to unfinished Item Database changes