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Update 68 is Now Live!



Howdy Folks!

https://www.youtube.com/watch?v=JJEzqb5ybOY

Hope you’re all doing well! I have _finally_ gotten over the Bronchitis that’s been trying to murder me most of this month, and so I have a first, small update for you folks this week.

The focus this week was on getting the melee functionality (stabbing and lodging) that I got working over the holidays migrated to the rest of the Melee Weapon collection. So now, everything that should stab, will, and anything that should lodge in its target, will also do so.

I also decided to alter the way that spawn-duplicateable melee weapons work on Vive/WMR, in that they are now hold-to-grab instead of grab-toggle, which should make them significantly easier to throw. And just for funsies, I gave the shovel the same treatment (you can even spawn lock it), so you can get all the shovel-spearing satisfaction you might need in your life.

Beyond the melee stuff, this is the first in what will be a series of updates where I attempt to restructure how some of the game’s assets are packaged, to make loading smoother. HOPEFULLY I didn’t mess anything up *crosses fingers*, so please let me know if there’s any oddities with things.

Anywho, I have to say it feels great to be back at work. I’ve got a whole bunch of tuning planned, and February is going to be pretty focused on building the next module for Rotwieners alongside improving Sosig AI. Hope ya’ll are excited too :-)

Have a wonderful weekend!

Peace,
Anton

Update 68 Changelog:

Additions:
- Added 4 New Melee Weapons (Longsword 1-4)
- Added All Medieval Weapons to the Item Spawner Including: ArmingSword, Bardiche, BastardSword, Cutlass, DaggerElegant, DaggerFootsmas, DaggerHorned, DaggerSwordHilt, Espadon, Estoc, Falchion, Flamberg, GermanicAxe1-4, Gladius, Grossmesser, Katzbalger, LongSword1-4, Pilum1-2, Rapier, Zwiehander, HandGrenadeShield

Changes:
- IMPORTANT: Game no longer launches full-screen on some versions of Win dows by default. Hit Alt+Enter to make it fullscreen.
- MAJOR internal reorganization of asset files in bundles to speed up loading of secondary assets
- Cleanup of unneccesary texture usage in some bundles
- Sickle now has stabbing functionality
- Trowel now has stabbing functionality
- Hand Rake now has lodging functionality
- Wood Axe now has lodging functionality
- Hoe now has lodging functionality
- Garden Shovel now has piercing and inertial throwing (like a spear) functionality
- Rake now has lodging funtionality
- Saw Bar now has lodging functionality
- Pickaxe now has lodging functionality
- Machete now has stabbing functionality
- Fire Axe now has lodging functionality
- Crowbar now has lodging and stabbing functionality
- Utility Knife now has stabbing functionality
- HandAxe now has lodging functionality
- Screwdriver now has stabbing functionality
- Combat Knifte now has stabbing functionality
- D80 now has stabbing functionality
- Karambit now has stabbing functionality
- Kukri now has stabbing functionality
- MX8 now has stabbing functionality
- Survival Knife now has stabbing functionality
- Tactical Knife now has stabbing functionality
- Tomahawk now has lodging functionality

Fixes:
- Fixed VP9 Magazine Capacity’
- Fixed a number of assets being errantly included in bundles

Disabled:
- Vault is currently disabled

Update 67 is Now Live!



Howdy Folks!

https://www.youtube.com/watch?v=_nmfimNy-8g

Howdy Folks!

Hope you folks are doing well and aren’t all like “O DOGE ITS 4 DAYS TIL MEATMAS AND I HAVE SO MUCH SHOPPING TO DO” *cough* .>. Anyhow, it’s friday, which means it’s time for another update!

This one brings the final Hungry Game of our Cappocolosseum Series, and it’s a doozy! The Gronch is back, and he’s pilotting something far more fearsome than his old spinny-bug-ridden-spaceship. I hope you’re all ready to fight MEATAL GEAR RONCH!

Ol’ Ronchy here is one of the most complex agents I’ve ever put together. I am… very much not an animator, so getting his legs to move entirely through horrifying applications of bogus math was quite a challenge. He works much like the original version of his namesake (Rex) in that initially he only has one weak point, his Raydome, which must be destroyed before the Gronch will open his cockpit, which becomes the next weakpoint. Do note that you will need some heavy weaponry to damage him. All projectiles can do _some_ damage to him, but they are very very weak, especially against the Raydome.

I also want to remind everyone that if you want to enter our Meatmas Sosig Coloring Contest, you still have a couple days to do so! The contest thread is here: https://www.reddit.com/r/H3VR/comments/a6b7e2/h3vr_2018_meatmas_holiday_contest_color_a_sosig/

Anywhoozles, I’m going to run back to work. Have the next Meatmas goody to prep for tonight (which I think you’ll find quite exciting, even in the company of a wild boss battle).

Hope you all have a WONDERFUL holidays! I’ll see you all on Meatmas day!

Peace,
Anton

Update 66 is Now Live!



Howdy Folks!

https://www.youtube.com/watch?v=0cRhIrhJxbc

Another Meatmas week, another Meatmas GAME MODE! This week's is called KING OF THE GRILL, and it's the most intense one yet. Do you have what it takes to survive 15 waves of Sosig Assault, all while juggling random equipment and power-up grilling? There are three versions of the mode, Invasion, Rotten and Apocalypse, that change the sorts of enemies you'll be facing. For those of you looking for something higher energy with the Rotwieners, this mode is going to be great for you!

We've also got something special starting today, namely our 2018 Meatmas Holiday Contest, Color a Sosig!. You can see more details about the contest here:
https://www.reddit.com/r/H3VR/comments/a6b7e2/h3vr_2018_meatmas_holiday_contest_color_a_sosig/

Lastly, as mentioned in the devlog, I'll be wrapping up the new melee systems migration over the weekend, so expect a ~3gb update either on Saturday or Sunday (based on how long it takes me to tune everything, and load our 20-some new melee weapons into the Item Spawner).

Hope you all have a WONDERFUL weekend!

Peace,

Anton