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Hot Dogs, Horseshoes & Hand Grenades News

Update 107e4 is now Live on the Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Hope y'all are doing well. After our abortive attempt to get a first experimental build out last week running on Unity 5.6.7 (details in devlog), we have finally got things together today! Many thanks for your patience.

ATTENTION MODDERS: IF YOU ARE RUNNING SODALITE YOU MUST UPDATE TO THE LATEST VERSION BEFORE PLAYING THIS BRANCH. FAILURE TO DO SO WILL MAKE THE GAME CRASH ON LAUNCH!!!

Peace,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 107 - Experimental 4[/h2]
[h3]Additions:[/h3]
  • Added New Firearm: M4 Carbine
  • Added New Firearm: M4A1 Block 1 Carbine
  • Added New Firearm: M4A1 Carbine Left Hook
  • Added New Firearm: M4A1 Block 2 CQB/R
  • Added New Firearm: Mk18 Mod0


[h3]Changes:[/h3]
  • Recoded how extending stocks work. Now takes into account initial hand z offset, which should make for smoother operation, and less ‘jumping’ as the interaction initiates
  • RS-15 now spawns with its speedload in Take & Hold


[h3]Fixes:[/h3]
  • Fixed issues with pose, round orientation and assorted metadata with various Stanag magazines
  • Deagle Classic/Standard now have correct itemspawner pictures


[h3]Removed:[/h3]
  • Remoned old models named “M4A1 classic, M4A1 v2, M4A1 v2 Leftie, M4A1 Shorty, Mk18 Custom


[h3]Known Issues:[/h3]
  • New ARs have been totally rebuilt. Anything attached to mounts in saved versions of these guns will be fragged. You will need to rebuild/resave these guns.
  • Lefthanded M4 is all messed up, in terms of ejection pattern and a couple other things
  • Some Stanag magazines still have follower forward-protruding when full.

Update 107e3 is now Live on the Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Hope y'all are doing well. We ended up doing something a little different than planned this week. Was going to test some Event System stuff, instead randomly decided to finish implementing and drop the first of the refreshed AR-15 models (along with a bazillion new mags and bayonets). Hope you don't mind :-P

Peace,
Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 107 - Experimental 3[/h2]
[h3]Additions:[/h3]
  • Added New Firearm: M16A1 (Rebuilt Model)
  • Added New Firearm: M16A4 (Rebuilt Model)
  • Added New Attachment: A4 Carryhandle Sight (Rebuilt Model)
  • Added New Bayonet Set: (Compatible with AR15 Bayonet Mount) C601, CAN, H416, K77, M7, M9, M9 Stainless, USMC)
  • Added Extensive Stanag Magazine Set:
  • USGI 5rnd, 10rnd, 20rnd, 20rnd Waffle, 25rnd, 30rnd, 30rnd Custom, 40rnd, 55rnd
  • SM 60rnd, 100rnd
  • SMDrum 100rnd, 150rnd
  • PM 10rnd, 20rnd, 30rnd, 40rnd
  • PM FDE 10rnd, 20rnd, 30rnd, 40rnd
  • PM Fakelite 30rnd
  • PM Banana 40rnd
  • PMWindow 30rnd, 30rnd FDE
  • HBoat 10rnd, 20rnd, 30rnd
  • PD Drum 60rnd
  • Canadian 30rnd, EMWindow 30rnd

[h3]Changes:[/h3]
  • Changed some internal methods for acquiring magazines under certain search parameters

[h3]Fixes:[/h3]
  • Fixed broken Metadata on Lewis Assault Phase Rifles, CBJ-MS

[h3]Removed:[/h3]
  • Removed all legacy Stanag Magazines in the game
  • Removed old M16A1, A4 models
  • Removed old M9 Bayonet
  • Removed old A4 Carryhandle Sight

[h3]Known Issues:[/h3]
  • The M16A1/4 have been totally rebuilt. Anything attached to mounts in saved versions of these guns will be fragged. You will need to rebuild/resave these guns.

Update 107e2 is now Live on the Experimental Branch!

[previewyoutube][/previewyoutube]
Howdy folks!

Hope you're all doing well! We've got another small, but goofy (and important fix filled) update for you folks this week. NOTE this is a LARGE download due to lots of metadata fixes needing to be pushed with packages. Sorry :-/

Peace,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 107 - Experimental 2[/h2]
[h3]Additions:[/h3]
  • Added New Agent Spawning Toy: Steak Jet Controller

[h3]Changes:[/h3]
  • Moved M9 Cleric and M93RA9 to ‘Grounded Fictional’ metadata set
  • WA2000 now has a bolt release trigger you can ‘tap’ with the other controller
  • Glass Windows in Grillhouse 2Story now properly block player navigation until shattered
  • GP_Hangar now defaults the Player IFF to 0, allowing bots to see the player. (WHOOPS) Configurability for this will be added soon.

[h3]Fixes:[/h3]
  • Fixed Ceiling physical material in side rooms of GP_Hangar
  • Bolt behavior and ammo metadata fixed on M26
  • Fixed long-standing bug in RotRW ending where player could drift from standing point while ending plays
  • Fixed incorrect metadata on break action shorty, rolling block pistol, both rolling block rifles, sharps rifle, asval, m4a1 (and lefthook), vss vintorez, aks74u, draco ak, kalishnikluger, mauser trench carbine, model 8, model 81, tommy gun carbine, mp5sp5k family, graviton beamer, kolibri, potato cannon, crossbow, china lake, m320, rg6, 1860 lever action, 1894 lever action, rio big bores, 1887 lever actions, 1918 bars, m249, m60s, minigun, rpk, stoner lmg, m1912/p16, longflop, m9 cleric, m93r, m93ra9, kwg, mk12, mp203, toz, honey badger, gepard, b600, bfr, fa83, bull 454, 1851 conversion, detective special, hawk 357, hunter 44, judge, bodyguard, model 10, m1879, sw29 and sw629, mp412rex, sw stealth, nagant revolver, ots38, python, r8, rhino family, rs15, schofield, single action army, sw500 family, triple regret, unica, both webleys, błyskawica, both tommy guns, mp40, pp bizon, stenmk2, stenmk5, tomacuzi, vector45, vipermk1, ks23, ksg, m1014, m2, both sjogrens, tactical spas12, super shorties, t14, and vt13

Update 107e1 is now Live on the Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Hope you're all doing well! We've got the first build of the Update 107 cycle for you this week, on the Experimental branch. Check out the devlog above for the details!

Peace,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 107 - Experimental 1[/h2]
[h3]Additions:[/h3]
  • Added Box Primitive Set in 4 Materials (Light wood, Heavy wood, Concrete, Metal) and 5 sizes (2x2x2, 4x4x4, 8x4x4, 8x8x4, 8x8x8)
  • Added Panel Primitive Set in 4 Materials (Light wood, Heavy wood, Concrete, Metal) and 4 sizes (2x2, 4x4, 8x4, 8x8)
  • Added New Shoothouse Barrier Set (Wall, Wall Narrow, WindowNarrow, WindowWide, DoubleDoorway, SingleDoorway)

[h3]Changes:[/h3]
  • Tractor Pistool now performs more detailed box casting into the world that ignores the held object, allowing it to properly function with objects that exist on the Environment Layer

[h3]Fixes:[/h3]
  • Ammo Panel Type and Class Pagination is now correct, and properly shows and hides next/prev arrows.
  • ACTUALLY made the Carl Gustaf main latch now rotate the correct amount (JFC anton…)
  • Flaccid Serpent Sosigs now correctly spawn in Sosig Spawner
  • Fixed CBJ-MS chamber tagging which was preventing T&H ammo from appearing right
  • Removed errant attachment associations with some guns that did not support those attachments, such as the RPK
  • Fixed Carl Gustaf Illum shell blowing itself up
  • Fixed Options Panel WIP Page options back button not returning to main options page
  • Fixed AK-12 Prototype to have more reliable Muzzle Attachment behavior, and to make existing muzzle break turn off

Update 106 - Bugfix Patch 2 is now Live!

[previewyoutube][/previewyoutube]

Howdy folks!

Have yet another bugfix and Quality of Life focused update for y'all this week. The main aspect's of this patch build are the larger issues that we needed a little more time to deal with that didn't quite fit into last week's patch. Some thing related to ammo animation and ejection, a new ammo type, some bolt action tweaks. Check the devlog out if you'd like more info.

This SHOULD be the last of the Update 106 builds. We're moving onto 107 next, and with it some Gameplanner goodness. New props and toys for setting up challenge courses, and hopefully the first bit of event system tools, so you can get objects communicating with each other! Hope you're as excited as we are (to see the absolute nightmares some of you come up with).

Anywho, hope y'all have a wonderful weekend and we'll cya soon!
-Anton

[h2]Full Changelog - Update 106 - Patchbuild 2[/h2]
[h3]Additions:[/h3]
  • Added New Ammunition Type: 6.5x25mm CBJ (in APDS, HET, Frangible and HP)
  • Added New Attachment: CBJ Suppressor
  • Added Rail Riser Medium Height to Item Spawner (whoops)
  • Added Mini-14 20rnd Magazine to item spawner

[h3]Changes:[/h3]
  • CBJ-MS is now chambered in 6.5 CBJ
  • Manual of Arms on the EM-2 has been corrected in terms of bolt locking and releasing behavior. Sound set re-engineered. Manual bolt release (tapping the mag eject button behind the magazine well) added.
  • Muscle Meat Powerup now massively reduces recoil and muzzle rise firing guns when active.
  • Flare Round from Carl Gustaf, while burning, should be lock-on-able from the Stinger Missile Launcher
  • Toz81 now has a functional integrated Bayonet
  • HPoint380 now has functional integrated laser
  • CMJ-MS and Owen Gun Virtual Stock positions adjusted to be more comfortable
  • Air gun can now be flicked shut with the wrist

[h3]Fixes:[/h3]
  • Changed Chamber Round Ejection API. Guns that must visually use different explicit ejection position than the chamber’s actual position now do so. Method is now overridden in FVRFirearmChamber (for any modder folks that need such things)
  • Fixed Missing Meat Fortress items from Modern Item Spawner
  • Stevens 124c no longer errantly spawns with a Picatinny sight in Take & Hold
  • M17s no longer errantly spawns with a Picatinny sight in Take & Hold
  • Fixed M76 from errantly spawning with AKM attachments in T&H
  • .38 Special Damage Multiplication by barrel length curve fixed (whoops! It wasn’t supposed to be THAT terrible)
  • En-bloc clips can now longer be errantly retention reloaded. (no tearing one out of a closed Garand lol)
  • Fixed broken post effect references and color correction in Main Menu scene
  • Carl Gustaf main latch now rotates the correct amount