1. Hot Dogs, Horseshoes & Hand Grenades
  2. News

Hot Dogs, Horseshoes & Hand Grenades News

H3VR Early Access Update 78! - Schofield Model 3, Rotwieners Tweaks Fixes

[previewyoutube][/previewyoutube]

Howdy Folks!

Hope you're all doing well! We're still recovering from the last month or so, but managed to push through the post-release exhaustion to get a few more QoL improvements and bug fixes into the mode while we still had a bit of residual momentum to burn.

I also managed to get the unlock rewards into the mode (all 9 of the mode-specific weapons can now be unlocked in various ways). Everyone gets the Item Spawner now in Arcade mode though, as I know many of you are looking for a more free-form or relaxing experience, or have accessibility needs, so I think it just feels right to offer that option out of the gate.

Anywho, I'm off to button up this build, make sure everything is set. It will ready as usual, at 7pm PST. Have a wonderful weekend!

Peace,
Anton

Full Changelog - Update 78

Additions:
  • Added New Firearm: Schofield Model 3 (.44-40)
  • [Rotwieners] Added New Character and Beginning tutorial (can be toggled in menu scene)
  • [Rotwieners] Added Credits and Unlocks phase of the Game’s Ending
  • [Rotwieners] Added Sammerica’s Banner


Changes:
  • KWG Shotgun now has Picatinny rails
  • [Rotwieners] Some items now unlock in the Item Spawner upon completing the game on each of its three difficulties
  • [Rotweiners] Some times now unlock in the Item Spawner after achieving certain results in the finale (on any difficulty)
  • [Rotwieners] An item now unlocks in the Item Spawner upon completing a successful completionist run w. Best ending
  • [Rotweiners] Made interactible buttons on teleports more visually prominent
  • [Rotwieners] A certain unnamed quest has been made less brute-force-able, but also has more clues
  • [Rotweiners] Volume of music now adjusts to whether you’re in a conversation with an NPC or not
  • [Take & Hold] Several more powerups spawn in Powerup Table
  • Obrez’d versions of rifles now fit in once size down of Quickbelt slot


Fixes:
  • [Rotwieners] Fixed incorrect reward from Josh Wiener
  • [Rotwieners] FIxed talk icons not displaying for some NPCs
  • [Rotwieners] Tweaked damage resistance of rock-style Nest Nodules
  • [Rotwieners] Fixed Incorrect labelling of one of the FM Amps
  • Fixed certain break action guns being operable from their foregrip
  • Fixed text display on some powerups
  • Fixed Endless-Flame-throwers exploding out of weapon case until the game crashes bug in classic Take & Hold
  • Fixed Dlort being stuck on

Update 77 Patch 2 Is Live

NOTE: YOU MAY NEED TO RESTART STEAM TO FORCE THIS PATCH TO DOWNLAD

Update 77 Patch 2 Changelog

Additions:
- [Rotwieners] Added New Difficulty: Hardcore (2500 life, crafting resources are lost after each run/play session/death)

Changes:
- [Rotwieners] Classic Difficulty Now has persistent crafting resources (in your stomach)
- [Rotwieners] Arcade Difficulty Now has persistent crafting resources (in your stomach) and 10k health

Fixes:
- [Rotwieners] Fixed Major melee Damage computation in relation to damage resist. (Rots and Floaters are much easier to kill in melee now)
- [Meat Fortress] Blue Franks team now has blue clothes again

Update 77 Patch 1 Is Live

Update 77 Patch 1 Changelog

Changes:
- [Rotwieners] Arcade Difficulty No Longer Has Movement Restrictions
- [Rotwieners] Tweaked Meat Core Drop Rates

Fixes:
- [Rotwieners] Fixed Charge Rate for Ressembler O Tron for Tasty & Moldy Cores
- [Rotwieners] Fixed overzealous object catcher firing in low lying areas
- [Rotwieners] Misc. stability tweaks

RETURN OF THE ROTWIENERS Is Now Complete!

[previewyoutube][/previewyoutube]

Howdy Folks!

IT IS DONE! Return of the Rotwieners, our Comedy-horror Rogue-lite RPG is now finally complete!

I will mostly leave the devlog above to cover all the core points this week, but I have some useful links for you folks to go with it:

FAQ: https://steamcommunity.com/app/450540/discussions/2/1694969361091493411/

Mode OST On Spotify: https://open.spotify.com/album/5ROBzm3NL3cSi25zrSfhVj

Mode Discussion Forum: https://steamcommunity.com/app/450540/discussions/2/

We all hope you enjoy playing it as much as we've enjoyed making it, and have a wonderful weekend!

Cheers,

All Of Us At RUST LTD.

Update 77 Alpha 1 is Now Live! (On the Alpha Branch Only)

Howdy Folks!

[previewyoutube][/previewyoutube]

Have finally got a playable alpha for you folks of the new Melee and Craftable Explosives systems! Just a few notes and reminders about the content in this build:
  • Rotwieners and the Cappocolosseum are disabled in this build.
  • The Sosig Tool in the Proving Ground is a _dev tool_ which means it may error/stop working, requiring a scene reload
  • Not all Banger payload effects are in yet.
  • Not all Melee/Sosig Melee has been fully balanced yet
  • PLEASE only post bug reports in the bug reports section of the Steam Community Forum for the game


Peace,
Anton

REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'

- Hope you all have a wonderful weekend!

Cheers,
Anton

Full Changelog - Update 77 - Alpha 1

Additions:
  • Added New Sosig Melee Behaviors: New movement positions, recovery/evasion behaviors, wind-up attacks
  • Added New Firearm: BFR Revolver (45-70 govt.)
  • Added 16 New Sosig Firearms: 1887, CArmyRevolver, CNavyRevolver, Derringer, DoubleBarrelShotty, GatlingGun, LeverAction, Trapdoor, BAR, C1903, Garand, M1Carbine, M1911, M1917, Tommygun, W1897


Changes:
  • Replaced Gun model for TT33 and its Magazines
  • Major Rebalance of Melee weapon damage across the board
  • Major Rebalance of Sosig Melee Weapon Damage
  • Major Rebalance of Sosig Stagger, Stun, Confusion Thresholds
  • Changed how Sosig Hit Decals are places and scaled, resulting in more reliable placement, and more context-dependant scale.
  • Changed how stabbing and lodging function (mostly minor tuning)