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MERRY MEATMAS!!! - Update 84 Is Live. Your Presents Are In The SnowGlobe!



It's that time of year again!

Meatmas Day.

We've got an extra special set of gifts for you folks this year.

So when you get a chance, tear yourself away from family and merriment today, and jump into the Meatmas Snowglobe scene and tear open those boxes!

(We ask that you be polite and make sure to put prominent spoiler warnings in any post title if you want to talk about the gifts on the Steam Forum here. It's important to let everyone get a chance to be surprised equally :-) )

All of us here at RUST LTD. wish y'all a Meeeeeeeeerry Meatmas and a happy and safe holidays.

Cheers,
Anton

H3VR Early Access Update 83! - Meat Fortress Engie Kit Bot Upgrades

Howdy Folks!

[previewyoutube][/previewyoutube]

We’ve now come to the last of our themed Meatmas Month updates, which is a long awaited content and system drop for the Meat Fortress mode and its related objects. I do hope you folks enjoy finding all sort of ridiculous ways to mess around with what is the first player-deployable automated weapon system in the game!

I should note that the exact balance and functionality of the Dispenser is still very much a work in progress, and when Teleporters are added sometime next year, will likely get a bit of an overhaul to better accomodate more options/actions.

Anywho, going to race back to work now, as we’ve got a bunch of finishing touches to put on Meatmas Day gifts for y’all. Make sure to stop into the Meatmas Snowglobe on the 25th to open your presents!!!!!!

Have a wonderful weekend!

Cheers,
All Of Us At RUST LTD.

Full Changelog - Update 83

Additions:
Added New Utility Object: Engineer Sentry
Added New Utility Object: Engineer Dispenser
Added New Spawning Tools: Red and Blue Team Impact Tippy-Toy Spawners for Engineer Objects
Added New Attachment: MF Pistol Suppressor
Added New Attachment: MF Shotgun Suppressor
Added New Attachment: MF Revolver Suppressor
Added New Attachment: MF SMG Suppressor
Added New Attachment: MF Oil Can Suppressor
Added New Attachment: MF Generic Suppressor
[Meat Fortress] Added New Sosiggun: Flamethrower
[Meat Fortress] Added New Sosig Ability: Medic Radius Healing & Ubering
[Meat Fortress] Added New Sosig Ability: Spy Cloaking

Changes:
[Meat Fortress] Altered Pyro behavior
[Meat Fortress] Soldier Rocket Launcher and Demo Nade Launcher now have appropriate sounds
[Meat Fortress] Pyro backpack now explodes

Fixes:
[Meat Fortress] Fixed errant bug spam
[Meat Fortress] Fixed display light left on
[Meat Fortress] Misc. fixes

H3VR Early Access Update 82! - Mk. 22 Mod 0 Hushpuppy and Noisy Nonsense!

Howdy Folks!

[previewyoutube][/previewyoutube]

Another Meatmas week, another fun theme! This week we’re delving into noise. Suppressing it, and making a ton of it.

The big new toy this week is a Mk22 Mod 0 Hushpuppy. With the slide locked it’s now among the quietest pistols in the game, and a precision tool for the sneakiest of you.

For a little background on the more goofball aspects of today update; I’ve been slowly collecting a number of novelty attachments that our friend Stefan had made, and as this Meatmas season approached, decided to commision a few more to round out a theme of cool new Suppressors… and some noisy-making toys. I know many of them aren’t the most practical things on the planet, but figured those of you who stream, make goofy vids, or just enjoy abrasive noises like me would enjoy them.

As for continued work on the Flintlock systems, I think I’ve gather enough data from folks playing with them to know what’s working, and what’s not. I know the ramrod is in serious need of improvement, so that will happen. In addition, now that I know my ontology for the whole system is solid, I’m going to start generalizing a few of the systems, so that they interface with existing game systems a bit better (like having the paper cartridges spawn in circumstances a brass cartridge would, etc.) This is also to prepare for the eventuality of other weapons in the scheme.

Have a wonderful weekend!

Cheers,
All Of Us At RUST LTD.

Full Changelog - Update 82

Additions:
  • Added New Firearm: Mk.22 Mod 0 [9x19mm]
  • Added New Attachment: Mk.22 Suppressor
  • Added New Attachment: Mk.22 Stock
  • Added New Attachment: Grill Fork Bayonet
  • Added New Attachment: Spatula Bayonet
  • Added New Attachment: Bike Horn [Picatinny]
  • Added New Attachment: Bike Bell [Picatinny]
  • Added New Attachment: Gun Nut [Picatinny]
  • Added New Attachment: Meaty League Gaming Airhorn Foregrip
  • Added New Attachment: Bike Horn Muzzle Attachment
  • Added New Attachment: Loudener Muzzle Attachment
  • Added New Attachment: Soda Bottle Suppressor
  • Added New Attachment: Oil Filter Suppressor
  • Added New Utility Item: Meat Horn (Black Powder Horn)
  • [Cappocollosseum] Added New Gronch Job: Turret Testing


Changes:
  • Altered angle for Black Powder Pouring
  • Flintlock Firearms now use a PowderVolume-to-Velocity Nonlinear Curve for Projectile Velocity
  • Flintlock Heavy Pistol 18th Century Ramrod can now be spawnlocked


Fixes:
  • Black Powder Paper Cartridges can now only be inserted when bitten off first.
  • Made GunHatCases a bit easier to open with Key
  • Flintlock pistol now has correct collision sound
  • You can no longer tap powder out of a sealed paper cartridge
  • [Cappocolosseum] Fixed Scoring issues

H3VR Early Access Update 81! - At Last! A Muzzle-loading Flintlock!

Howdy Folks!

[previewyoutube][/previewyoutube]

It is finally time. That’s right, we finally completed something some of you folks have been asking for for absolute ages. That’s right, a Muzzle-Loading Flintlock, in all of its messy glory.

This has been an absolute treat to implement, as it’s been far too long since I’ve had the time to just focus on a single simulation challenge, and just following it where it took me, landing at each interaction and fork-point in the state space and asking what sorts of interesting results could be added, and what other objects it could interface with.

Some of you might be asking ‘what about a rifle?’ Well I am restricting this type to a single firearm to begin with, so it’s easier to work out all of the (inevitable) bugs with this large of a state-space. Once I’m confident that it’s rock solid, I will add a few more to the category (including a few absolutely wacky ones I’ve had my eye on for a while). I’d also love to get some related muzzle-loaders in, such as a Wheel-lock. Thankfully, the systems for this Flintlock have been written extensibly enough to support such things.

Also I’d like to put a HUGE shout-out thank you to Patrick Sutton and Joe Kataldo for doing the meticulous foley work for this. The Flintlock also has the most unique sounds for any firearm in the game (by far), and I had to keep adding more and more for it as new sub-states arose in the design. The nuance present in it truly was a team effort.

Anywho, I hope y’all enjoy the result of our efforts. Try not to blow too many of them up!

Have a wonderful weekend!

Cheers,
All Of Us At RUST LTD.

Full Changelog - Update 81

Additions:
  • Added New Firearm: Flintlock Heavy Pistol 18th Century (.69 Caliber ball)
  • Added New Utility Object: Black Powder Flask
  • Added New Cartridge: .69 Caliber Ball Paper Cartridge
  • Added New Cartridge: .69 Caliber Ball Projectile
  • [Cappocollosseum] Added New Gronch Job: Turret Testing


Changes:
  • Lessened magnitude of white Player hit impact effect.


Fixes:
  • [Cappocollosseum] Fixed issue with score being calculated wrong for some Cappocolloseum matches

H3VR Early Update 80: Return of the Cappocolosseum SMEME Gun Hats!

Howdy folks!

For those of you who didn't see our Meatmas announce video on Wednesday, we've got some especially goofball stuff for you folks this week:

[previewyoutube][/previewyoutube]

And our usual devlog here:

[previewyoutube][/previewyoutube]

Hope you're all making it through your Black Friday with sanity intact!

Cheers,
Anton