Update - v0.19.15r9
Additions
5 new attachments (now 420)
Added /forcestart command to online games
Added /ring command to online games
Added “AllowAnalogMovement” to advanced ship settings
Added mines to enemy database and custom levels
Added 8 new tracks to the level editor
Added option to show player ship’s colliders
Added “replacing” text when selecting attachments
Level Editor remembers level name when saving
Changes & Improvements
Tesla cannon now works much better with fast moving targets
Increased default missile base damage by 5%
Increasing homing missile homing power
Boss Health bars are now transparent
Pilot Changes
Jinx
-Increased Hack Wave capture power by 20%
-Increased Hack Wave alive time by 2 seconds
Carl
-Increased Ultimate damage by 30%
Ayumi
-Increased Ultimate Damage by 10%
-Increased Ultimate Enhancer mininuke count
Fixes
Fixed “/kick” command not working
Fixed Preemptive Strike boss hp bar not always showing
Fixed PowerupType field not saving in level editor
Level editor spawn icons now have correct (localized) spawn name
Fixed minidumbfire missile firing when players had 0 missile
Other minor and cosmetic fixes
5 new attachments (now 420)
Added /forcestart command to online games
Added /ring command to online games
Added “AllowAnalogMovement” to advanced ship settings
Added mines to enemy database and custom levels
Added 8 new tracks to the level editor
Added option to show player ship’s colliders
Added “replacing” text when selecting attachments
Level Editor remembers level name when saving
Changes & Improvements
Tesla cannon now works much better with fast moving targets
Increased default missile base damage by 5%
Increasing homing missile homing power
Boss Health bars are now transparent
Pilot Changes
Jinx
-Increased Hack Wave capture power by 20%
-Increased Hack Wave alive time by 2 seconds
Carl
-Increased Ultimate damage by 30%
Ayumi
-Increased Ultimate Damage by 10%
-Increased Ultimate Enhancer mininuke count
Fixes
Fixed “/kick” command not working
Fixed Preemptive Strike boss hp bar not always showing
Fixed PowerupType field not saving in level editor
Level editor spawn icons now have correct (localized) spawn name
Fixed minidumbfire missile firing when players had 0 missile
Other minor and cosmetic fixes