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CounterAttack: Uprising News

Hotfix v1.0.5r23

A hotfix v1.0.5r23 has been released to address some gameplay issues and add some optimizations. Most notably Plasma weapons now do bonus damage to environmental enemies (asteroids, trees, ice), fixed some non-english font rendering problems, and some descriptions have been improved / typos fixed.

Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!

Hotfix v1.0.5r19

A hotfix v1.0.5r19 has been released to address some gameplay issues and improve visibility on Quantium Mining Outpost.

Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!

Featured Custom Campaign

Subscribe to Nemesis here!



Nemesis! is a custom campaign created by Bullway. It features 15 original levels with multiple paths. Several interesting and difficult creations ranging from space station obstacles to asteroid fields to massive mini boss enemies. You can find Nemesis in the CounterAttack Workshop.



Interested in creating your own custom level? Check out the in-game level editor by clicking "Garage" on the main menu and "Level Editor" in the Garage menu. If you have any questions related to custom levels, campaigns, or the workshop in general feel free to post in the CounterAttack workshop discussion forum.


Hotfix v1.0.5r16

A hotfix v1.0.5r16 has been released to address online connectivity issues. Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!

Update - v1.0.5



Update - v1.0.5

v1.0.5 brings new content, stability improvements, significant performance improvements, and lots of fixes. If you find any bugs or issues, or if we inadvertently broke your favorite build, please report them so that we can fix them faster!

New Level - Outbreak
Outbreak is a new Hard Start level. It features new enemies, new attachments, and new graphics.

New Attachments
There are 16 new attachments with a total of 556. Several existing attachments have been tweaked. A few notable attachment changes:
-Ultimate Enhancers now stack with one another
-Followers were tweaked for improved visibility and now scale off of the player's Power.
-Most "action" attachments now scale off of upgrades
-Many attachment descriptions clarified

Improved Performance and Stability
The game engine has been updated, the networking framework has been updated, the input library has been updated, and we've switched to IL2CPP from mono on the Windows build which has also improved performance. There have been several stability issues found and fixed as well, including late game survival and general gameplay.

Balance and Power
Many balance changes. If you find anything is too powerful or too weak let us know! Feedback is always welcome.
More weapons and modules scale off of the Power upgrade. Bubble shields get increased health, followers get more damage, dead players guns get more damage, and the basic damage scale of power has been increased as well. Power is.. more powerful!

Fixes, fixes, and more fixes!
Hundreds of fixes. Gameplay fixes, level editor fixes, UI fixes, even fixes fixes. For a version history including all the fixes and tweaks you can checkout the CounterAttack discord.

From now on the High Score boards will be version dependent - that is to say each version has a different high score board.