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CounterAttack: Uprising News

CounterAttack v1.0 will be released March 11th

The long awaited day has almost arrived. CounterAttack will be fully released on
March 11th, 2019. The price will be increased on release day. If you own CounterAttack you will not have to purchase it a second time.

1.0 will include many fixes and new content including new enemies, improved levels, and new attachments. All of your saves, attachments, and custom levels will carry over to the next version.

If you can't wait until then you can join the beta, instructions are in this thread. 1.0 will mostly be the same as the beta branch, with several fixes and minor changes.

CounterAttack wouldn't be the game it is today if it wasn't for your feedback, bug reports, and enthusiasm. A big thanks to everybody in the community!

1.0 Announcement

The next major update to CounterAttack will be v1.0. This means CounterAttack will leave early access.

CounterAttack has come a long way since the initial early access release. There is more content, better replayability, improved multiplayer, player generated content, and overall a more polished experience. Because of this, the full launch price will be higher than the early access price.

The price change will occur when 1.0 is released.

During early access there have been various exploits and bugs fixed which caused all kinds of unfair advantages. Because of this I will be clearing the high score boards when 1.0 is released.

The exact release date for 1.0 is "when it's ready" - I'll try to keep everybody updated.

Also, I would like to take this opportunity to extend my thanks for everybody that helped testing and reporting bugs. Thank you so much everybody!

Update - v0.21.4

The new version v0.21.4 is mostly bugfixes and optimizations. Thanks to all of those that found and reported bugs!

Additions
4 new space station parts in level editor

Fixes
Fixed custom controller loadouts not saving/loading
Fixed item mod wep / wep mod duplication issue

Changes & Improvements
Chaos explosions are more transparent
Plasma Field damage scale reduced by 10%
Drone projectiles damage scale reduced by 10%
Increased Nightmare mode spawn amount
MIRV missiles mini missile damage increased by 20%
MIRV missile mini missile count reduced from 4->3
Missile optimizations

Update - v0.21.0

Additions
Added subtitles to intro
4 new attachments (now 467)
Added 14 background planet options to level editor
Nightmare difficulty increased slightly for some levels

Changes & Improvements
Level editor UX improvements
Battle Pods now decreases ship speed by 5%
Battle Pods Adj now decreases ship speed by 15% (was 10%)
Plasma Exhaust reworked
Fires 3 streams of exhaust
Speed increases damage and lifetime of exhaust
Added more stats to some attachment descriptions
AoE Missile explosion visual made more obvious
Custom Level bosses now have a small chance to unlock any attachment
Chance is based on the length and difficulty of the level
Maximum chance is much lower than the easy mode bonus unlocker
Menu Submit and Menu Cancel are now user assignable
Updated Unity (5.6.4 -> 5.6.6)
Updated Network Api
Main menu improvements
Melee Drones now target asteroids

Fixes
Fixed attachment descriptions not displaying for some input devices
Fixed various menu alignment and display issues
Fixed powerups spawning in the ground for some enemies

Update - v0.20.3r5



Additions
22 new attachments (now 463)
New level, Debris Field (Very Easy)
Added “Fire Button Is Toggle” option to advanced ship settings
Added Advanced Ship Settings menu in options
Added “Get Custom Games” button to select custom game scene
Added limited graphics settings into pause menu
Added 1 new music track to custom levels

Fixes
Fixed some drone combinations not getting correct meson level applied
Fixed incorrectly rotated ‘Pausing’ text on vertical levels
Fixed space bar saving loadouts
Fixed Chaos Missile volume not muting
Fixed projectile’s being incorrectly destroyed on vertical levels
Fixed ally attachment loadout not showing in between levels
Fixed some incorrect attachment descriptions
Fixed popup text disappearing when selecting attachments for local coop games
Fixed map editor duplication bug
Fixed ‘Active Plasma Field’ not working with some combinations
Fixed Tetra-Side projectile audio not muting
Fixed buildup beam volume settings not always updating
Fixed some projectiles being destroyed near the edge of the play area on vertical levels
Fixed the MesonPlasma attachment not being unequipped when changing attachments
Fixed Advanced Ship Settings not always saving

Changes & Improvements
Improved friendly ship ai
Improved visibility for some effects
Double tap action is now disabled by default (can be enabled in Advanced Ship Settings)
Bonus level unlocker is more random
Missile damage increased by 5%
Plasma field is now smaller underwater
Various optimizations
Tank and Sub ultimates now get a benefit from ultimate enhancers
Tank and Sub levels now more difficult
Decreased screen shake
Enemy Projectiles are now destroyed when they collide with ground
Action Button Reload attachments rescaled from 15/20/25 to 20/30/40
Added a few more enemies to Surface Trouble and Outpost Ginga
Mine Level Boss
- Health increased by 10%
- Bonus Points increased by 100%
Mine Level enemy placement slightly changed

Attachment Changes
Shield Regenerator Adj time rescaled 55s->50
Shield Regenerator Imp time rescaled 50s->40
Lasererang base damage increased by 40%
Cutter damage increased by 30%
Plasma Bombs damage increased by 20%
Melee Side damage increased by 45%
Slicer damage increased by 60%
Linked Blaster damage decreased by 5%
Command Corvette damage aura lowered from 50% to 45%
Increased Melee Drone damage by 150%
Increased Gauss Cannon damage by 10%
Default Drones (Meson Drones) meson rescaled
- Previously:
- at lvl 1 Meson drones shot lvl 0.5
- at lvl 10 Meson drones shot lvl 5
- now
- at lvl 1 Meson drones shot lvl 1
- at lvl 10 Meson drones shot lvl 3.5

Character Changes
Marcus starting Speed increased 3->4
Marcus starting max Speed increased 6->7
Sloane starting max Drone decreased 4->3
Ayumi starting max Beam increased 1->2
Ayumi starting max Plasma increased 2->3