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CounterAttack: Uprising News

Update - v1.0.5



Update - v1.0.5

v1.0.5 brings new content, stability improvements, significant performance improvements, and lots of fixes. If you find any bugs or issues, or if we inadvertently broke your favorite build, please report them so that we can fix them faster!

New Level - Outbreak
Outbreak is a new Hard Start level. It features new enemies, new attachments, and new graphics.

New Attachments
There are 16 new attachments with a total of 556. Several existing attachments have been tweaked. A few notable attachment changes:
-Ultimate Enhancers now stack with one another
-Followers were tweaked for improved visibility and now scale off of the player's Power.
-Most "action" attachments now scale off of upgrades
-Many attachment descriptions clarified

Improved Performance and Stability
The game engine has been updated, the networking framework has been updated, the input library has been updated, and we've switched to IL2CPP from mono on the Windows build which has also improved performance. There have been several stability issues found and fixed as well, including late game survival and general gameplay.

Balance and Power
Many balance changes. If you find anything is too powerful or too weak let us know! Feedback is always welcome.
More weapons and modules scale off of the Power upgrade. Bubble shields get increased health, followers get more damage, dead players guns get more damage, and the basic damage scale of power has been increased as well. Power is.. more powerful!

Fixes, fixes, and more fixes!
Hundreds of fixes. Gameplay fixes, level editor fixes, UI fixes, even fixes fixes. For a version history including all the fixes and tweaks you can checkout the CounterAttack discord.

From now on the High Score boards will be version dependent - that is to say each version has a different high score board.

Update - v1.0.3

Changes & Improvements
Improved visibility for several enemies
Drone Shield recharge now resets when you take any damage

Fixes
Fixed several online synchronization issues
Fixed collision issue with first boss
Several custom level and editor fixes
Fixed some bosses that were "hackable" but not supposed to be

Update - v1.0.2

A few more bugixes and minor improvements. Thank you to everybody who's reporting bugs!

Changes & Improvements
Unlock text is more readable on bright backgrounds
Several optimizations

Fixes
Fixed Wave Survival bug causing too many “easy” enemies to spawn and not enough “Hard” enemies to spawn in later waves
Fixed Carl’s ultimate sound having too high of priority
Fixed local multiplayer powerup sharing
Fixed chained input triggers not working on OSX

Update - v1.0.1

v1.0.1 is a minor bugfix update

Changes & Improvements
Improved visibility
Space Breaks now fast forward level starting cutscenes
Balance Tweaks on Planet Aquaria

Fixes
Fixed “white speckle” issue when showing player hitboxes
Fixed buildup plasma not refreshing projectile damage when used as a projectile with penetration a melee weapon
Fixed online projectile dimming not working with some weapons
Fixed other player attachment names not showing up in online games
Fixed sub highlight color
Fixed Plasma Speed retaining Y velocity from tank level (Thanks Xorha and SMFScar!)
Fixed Wave Survival spawn delay bug
Fixed Custom Games crashing if Steam wasn’t running
Fixed several Singularity graphical glitches

CounterAttack v1.0 Released

Today is the day! After over 5 years of development v1.0 has been released and CounterAttack has left Early Access!



v1.0 is mostly the same as the beta branch with several fixes.
v1.0 Main Features
73 New Attachments
7 New Enemies
Improved Level Editor
Custom Campaigns
Many bosses and levels improved
Improved Visual Effects
Improved multiplayer matchmaking and stability

Shoutout to all the players who helped me make the game better! I read every bug report and suggestion even if I don’t always respond. You’ve helped make CounterAttack the game it is today!