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CounterAttack: Uprising News

Small patch

-Regression fix explosions (nukes, MiniNukes) not destroying asteroids
-Fix 'classic' bonus dmg calculation

Patch Oct 9th

Small patch to fix some bugs

Fixes
-Fixed Spatial Charge missing enemies (regression from previous missile fix)
-Spatial Charge and Drill missile now stack differently - now gives a bonus missile
-Fixed issue with powerups spawning on the gameover scene
-Fixed incorrectly rotated notification text on vertical levels when out of powerups and using the panning camera

Changes
-Asteroids and moving station pieces now destroy enemy projectiles
-Enemy Projectiles have increases velocity on Very Hard and Impossible
-Minor Steam Deck optimization
-Increases power/attract speed of Carl's Quantium Magnet

Oct 1st Update

Fixes
-Fixed disappearing rocket bug (Thanks Crystaliss!)
-Fixed issue with Slowing Beamer giving incorrect achievement on Outbreak
-Fixed player ship being destroyed with no explanation when disconnecting from an online game
-Fixed Mine Level Boss not progressing Waves on Wave Survival
-Fixed rare crash involving enemy explosions

Changes
-Snake Drones, Outward Drones, and Distant Drones now give +1 drone that doesn't stack
-More free lives drop on Casual and Easy mode
-Add 'Always Fire' option by request - though it's not recommended as you lose all buildup and holdfire modifiers
-Shield Regenerators now stack (diminishingly)

Small Patch

Jinx's Ultimate (Hackwave) hacked enemy lifetime increased 10s -> 25s
Hacked enemies now orbit their owner when no targets are found
Joe's Action now gives a VERY short (0.2s) evasion spin
Added reload buttons for abilities

Small bugfix patch

Fixed hang on Wave Survival
Changed default Game Mode from Arcade to Casual
Fixed Game Mode resetting to Arcade
Fixed several localization issues
Make Tri-Beamer's beam sound a less overpowering
Fix Missile rotation bug
Fixed cosmetic thruster flames appearing in the wrong spot on vertical survival levels
Add friends related high scores to game over screen