1. CounterAttack: Uprising
  2. News

CounterAttack: Uprising News

Small bugfix patch

A small patch to address some issues

Add multiple tracks to Flood Survival

Fix issue where previous high score wouldn't always load on game over screen
Fix duplicate powerup scavenger bug
Fix 'Speed' upgrade notification not showing
Fix Cargo on Wave Survival damaging player ships

There was another small patch I posted no notes for, it fixed a problem with Bob Oboc's ultimate lagging out games

Small Bugfix Update

Small update to address some issues from the last update.

Fixed some localization issues with text wrapping and formatting
Fixed some auto-select language issues
Fixed advanced settings resetting between playthroughs
Fixed Load Autosave sometimes not being clickable on the game over screen

Update 1.1.5 is Here!

Greetings Pilots!

I'm happy to announce update 1.1.5 is now live! This update brings fixes and new content, and improvement with online matchmaking. A new global lobby will help pilots find each other.

[previewyoutube][/previewyoutube]

Added global, cross-platform lobby.
Previously Steam had a global Steam lobby, and other platforms used regional lobbies. This meant that console players and steam players could only see each other if they were in the same region.

The new system allows players from any platform to view and join games from any region. Hopefully this will help find games. The ‘Find Game’ option in the ‘Play Online’ menu will prioritise games from your own region first, and if it can't find any there it will search elsewhere.

Added Dreadnaught capital ship to Gate
Doubled Dreadnaught firerrate
Dreadnaught now has 4 PDLs

Added 63 new Attachments, and new attachment Category “Dangerous”
Some old attachments that have been recategorised as Dangerous such as CTRL+ALT+DEL and Drone Sacrifice
Dangerous attachments can give large benefits but can do bad things like blow up your ship

Add ability to load saved games in online multiplayer
-Only works for new saves
-Saves can have an equal or fewer number of players when loading
-Cant change pilot order (coming soon™)
-Online game saves are compatible with offline multiplayer and vice versa

Improved Action Abilities
Not only are there several new powerful action abilities, but a new advanced player option is available called 'Alternate Actions'
This can be set in the advanced player options in the Options menu from the Main Menu, or from the Pause Menu
By default LB / Q is 'Action 1' - all action attachments are triggered using this button and the cooldowns are added together. With 'Alternate Actions' enabled you can have up to 4 action buttons with independent timers and cooldown bars. I'm hoping to improve it with a small patch after getting more feedback, but in testing we were able to come up with some crazy fun combinations.


Other changes
New score mechanic: Successive 100% clears
Doubled Bubble Shield & Shield Wall’s HP
Increased Shield Wall Lifetime 20->40 seconds
Shield wall lifetime is now affected by projectile lifetime mod
Increased HP per point of power for Bubble Shield + Wall from 20->100
Automaton Collisions now do half damage to player shields
Automaton Boomerang projectiles are now destroyed on ground or station structure collisions
Improved how the Solar overheat and detection display to players
Debris no longer break killstreaks or count as missed
Improved sync in online games
When Nano Fighters without Durable Drones now destroy the projectiles that hit them
Increase Nano Fighter collision damage 4->5
Fixed issue where Nano Fighters wouldn't target enemies on the top and bottom edge
Add Action tag to Strange Module/Tesseract/Trans Tesseract
Player options now in pause menu

Attachment Changes
Missile Drones is renamed Rocket Drones
Rocket Drones now interacts with Swarmfire and Space Bombs
Ultimate Defiance now has a 12.5s cooldown
CTRL-ALT-DEL is now 'Dangerous'
'Drone Sacrifice' is now 'Dangerous'

Fixes
Fixed some camera issues on some special levels
Fixed some audio clipping issues (I’m sure there’s more)
Fixed unkillable off-screen enemies on Arch Evasion
Fixed unkillable off-screen enemies on Cloud 666
Fixed issue where side score damage wasn’t counted properly
Fixed “Beam Wall” enemies on Outpost Ginga and Battle for Earth breaking killstreaks
Fixed issue on Solar breaking killstreaks
Fixed enemies missed by the basic fighters on Bulwark preventing 100% runs
Fixed offscreen enemies on Cloud666 Preventing 100% runs
Fixed an off-screen asteroid breaking killstreaks on the Asteroid level
Fixed corrosive side not applying to Scythe Laser
Fixed Support Fighters colliding into trees (tree collisions are non lethal)
Ion beams now slow support fighters
Fixed Bubble Shield losing HP on respawn
Fixed penetration weapons getting bonus penetration
Fixed issue where support fighters would destroy Quantium
Fixed Buildup Plasma Mines dropping in place
Fixed OnCollision abilities not triggering when evading or invulnerable
Fixed many typos
Fixed freeze effect getting stuck enabled
Fixed some issues with projectiles being sized wrong when fired



Since there have been several scoring changes the new update has a new high score board. You can still play the old version and find your old scores by selecting the '1.1.4' branch.

I'll be playing online over the next week. Hope to see you out there! o7

-never.

CounterAttack: Uprising Demo Now Available!

Greetings Pilots!

A demo for CounterAttack: Uprising is now available on Steam!

The Demo Features

- 2 of the 8 Player Ships
- 6 of the 32 Campaign Levels
- 1 of 3 Endless Survival Modes
- Hundreds of Attachments to Unlock
- 1-4 Player Local Co-Op
- 1-8 Player Online Co-Op



See you out there Pilots o7

Update 1.1.5 News

Greetings Pilots!

I'm happy to give more details about the upcoming patch 1.1.5. It has been in development for some time and brings a bunch of new stuff. No exact release date yet.

New Attachments!
As usual, there are a bunch of new attachments. With new abilities and weapons the combination possibilities multiply again!

Microjump Slight strikes nearby enemies then returns to your position. Your ship is invulnerable when striking enemies, and Attachment's with on collision effects trigger.


Shockwave Missiles and Space Bombs spread themselves out.


Tether is a Beam replacement that latches onto and buffs nearby friendly ships. It works with other players as well as support ships, both summoned and others such as the Lone Ship. Tether grants +Power, +FireRate, and +Evasion and scales off of Beam level. When combined with other Beam attachments it can attach to multiple friendly's, grant stun, damage over time, or even armor piercing to the Tethered Target.

Check it out!
[previewyoutube][/previewyoutube]

Improved Attachments
Several Attachments and their combination effects have been improved.
Top Gun existed previously, however was lacking in a few areas. The Top Gun now has a Level Up animation and carries its level between stages. That means as you keep upgrading Top Gun it gets more and more powerful.



Dangerous Attachments
Ever thought attachments were too helpful? Well no more! Dangerous attachments have powerful modifications with a major downside. Some existing attachments have been reclassified as Dangerous, such as CTRL+ALT+DEL.
An example of the new Dangerous Attachments are 'Fanatical Reloader' which increases reload speed by 200%, however you now explode when you overheat. Or Beam Fanatic which gives +3 Beam, however with a 30% chance to explode when upgrading Spread, Side, Missile, or Plasma. There is also now a search box when selecting attachments. Hopefully it saves everybody some scrolling!


Scoring changes
There was always a bonus for getting 100% cleared on a stage, but it has now been expanded. Getting multiple 100% clears in a row gives a large consecutive bonus.
To help with this, icons of Missed Enemies are now shown on the score screen after levels.


Improved DeadGun
The Dead Gun, the turret players become when they lose their ship but have other human allies still alive, has been buffed again. It now has 3 weapons, the same laser blasters as before, a more powerful free shockwave ultimate, and a new Action that fires several homing missiles. This allows Dead Gun players to contribute more on levels like Asteroid Field where the blaster and shockwave aren't as useful.

Global Cross-Platform Lobby
It will be easier to find online games! One of the problems with CounterAttack: Uprising is finding people online. Currently CA:U on Steam can use global Steam lobbies to find games in other regions, however other platforms use regional lobbies when hosting and searching. So to find a room hosted by a player on a non-steam platform you have to be in the same region. No more! We have created a new backend system allow all platforms to share rooms form anywhere to anywhere.

Online Saves
This has been one of the most requested features that I hadn't got around to, until now! Online saves allow saving and loading of online games. Online games can be brought offline, and offline games can be brought online. You can still load old saves offline, but only new saves can be used online.

Other improvements such as improved online sync, many levels tweaked and adjusted, typos and spelling corrections, and more!

We're still testing and polishing these changes. But if you can't wait, you can try them on Beta today! You can find instructions on accessing the Beta in this post here.

There will also be an updated demo coming, release date TBD.

See you Pilots out there,
-never.