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CounterAttack: Uprising News

Update 1.1.5 News

Greetings Pilots!

I'm happy to give more details about the upcoming patch 1.1.5. It has been in development for some time and brings a bunch of new stuff. No exact release date yet.

New Attachments!
As usual, there are a bunch of new attachments. With new abilities and weapons the combination possibilities multiply again!

Microjump Slight strikes nearby enemies then returns to your position. Your ship is invulnerable when striking enemies, and Attachment's with on collision effects trigger.


Shockwave Missiles and Space Bombs spread themselves out.


Tether is a Beam replacement that latches onto and buffs nearby friendly ships. It works with other players as well as support ships, both summoned and others such as the Lone Ship. Tether grants +Power, +FireRate, and +Evasion and scales off of Beam level. When combined with other Beam attachments it can attach to multiple friendly's, grant stun, damage over time, or even armor piercing to the Tethered Target.

Check it out!
[previewyoutube][/previewyoutube]

Improved Attachments
Several Attachments and their combination effects have been improved.
Top Gun existed previously, however was lacking in a few areas. The Top Gun now has a Level Up animation and carries its level between stages. That means as you keep upgrading Top Gun it gets more and more powerful.



Dangerous Attachments
Ever thought attachments were too helpful? Well no more! Dangerous attachments have powerful modifications with a major downside. Some existing attachments have been reclassified as Dangerous, such as CTRL+ALT+DEL.
An example of the new Dangerous Attachments are 'Fanatical Reloader' which increases reload speed by 200%, however you now explode when you overheat. Or Beam Fanatic which gives +3 Beam, however with a 30% chance to explode when upgrading Spread, Side, Missile, or Plasma. There is also now a search box when selecting attachments. Hopefully it saves everybody some scrolling!


Scoring changes
There was always a bonus for getting 100% cleared on a stage, but it has now been expanded. Getting multiple 100% clears in a row gives a large consecutive bonus.
To help with this, icons of Missed Enemies are now shown on the score screen after levels.


Improved DeadGun
The Dead Gun, the turret players become when they lose their ship but have other human allies still alive, has been buffed again. It now has 3 weapons, the same laser blasters as before, a more powerful free shockwave ultimate, and a new Action that fires several homing missiles. This allows Dead Gun players to contribute more on levels like Asteroid Field where the blaster and shockwave aren't as useful.

Global Cross-Platform Lobby
It will be easier to find online games! One of the problems with CounterAttack: Uprising is finding people online. Currently CA:U on Steam can use global Steam lobbies to find games in other regions, however other platforms use regional lobbies when hosting and searching. So to find a room hosted by a player on a non-steam platform you have to be in the same region. No more! We have created a new backend system allow all platforms to share rooms form anywhere to anywhere.

Online Saves
This has been one of the most requested features that I hadn't got around to, until now! Online saves allow saving and loading of online games. Online games can be brought offline, and offline games can be brought online. You can still load old saves offline, but only new saves can be used online.

Other improvements such as improved online sync, many levels tweaked and adjusted, typos and spelling corrections, and more!

We're still testing and polishing these changes. But if you can't wait, you can try them on Beta today! You can find instructions on accessing the Beta in this post here.

There will also be an updated demo coming, release date TBD.

See you Pilots out there,
-never.

February 10th Patch

A small patch with some fixes.

Fixes
Fixed fishboss getting stuck in the corner
Improved camera on Tank Level
Reenable HDR
Fix ship color not saving or setting correctly in some situations
Fixed tint color not applying to some weapon effects
Minor improvement to online synchronization

Linux
Changed default graphics API from OpenGLCore to Vulcan
-If CounterAttack starts with a black screen try adding -force-opengl
by right clicking CounterAttack in Steam -> Properties -> https://i.imgur.com/RIXwKi7.png

Small Update in Beta

Hello pilots!

The next patch is in Beta! It addresses several issues, including a graphics API selection issue on Linux that was resulting in a blank screen on some devices. If you're on Linux and still getting issues after the patch it may be Vulcan failing to init. You can add '-force-opengl' to the launch parameters by right clicking on CounterAttack in Steam, and going to properties. The launch params are at the bottom of the 'General' section as seen here.

This patch also improves the Camera on the tank level for local multiplayer games as well as in online multiplayer when a player has died and becomes a deadgun. It also fixes a bug preventing multiple PDLs of the same subtype from being equipped, for example when using the attachments 'Quantium Guide' with 'Ship Defence Module'.

You can try out these changes today by following these instructions on accessing the beta branch.



There is also another small content/feature update in the works. I'll go into more detail in a future post.

Having trouble finding other pilots in online games? Come join the CounterAttack discord! Lots of pilots looking for others in the never ending battle against the Automatons!

-never.

Jan 24th Patch

Improve/fix network sync for Sloane's ultimate
Fix input select issue on the Game Setup screen

Update 1.1.4 is out!

Update 1.1.4 mostly focuses on fixes with a few improvements such as health bar effects and improved plasma projectile visibility. New saves will now save any capital ships you've carried between levels.

Fixes
Regen Defiance Shield
-Added missing adj on English localization
-Fixed it not working at all
Fixed some offscreen text on the level editor
Fixed Nova Cannon not spawning death projectiles
Fixed issue with Missile Destroyer’s missiles tweaking out
Fixed some background effects not showing up on lower quality settings
Capital Ships now correctly save with game saves
-Only new saves will have capital ships, old saves were never saving them
Fixed Missile Destroyer from Destroyers not carrying over between levels
Fixed some UI buttons displaying incorrectly
Added some missing localization to the keybinding editor
Fixed Space Breaks not working on the Tank level
Fixed some graphical bugs on the Solar level
PDLs will no longer target the same projectiles
Fixed some missing background visuals on Low quality
Fixed Friendly Ships dying when colliding with cargo containers
Fixed Friendly Ships sometimes trying to avoid their own projectiles
Friendly Ships now deprioritized cargo’s when finding targets

Attachment Changes
Quantium Thruster no longer gives +5% evasion
Quantium Thruster now gives +4 speed
Increased ‘Shield Wall’ health by 50% (350->425)
Increases ‘Shield Wall’ regen by 100% (1.5 -> 3)
Increases ‘Shield Wall’ lifetime by 5 (20s -> 25s)
Increase ‘Shield Wall’ height by a tiny bit (15 -> 15.5)
Increased the time between Cargo Drop spawns by 0.5-1s

Other Changes
Improved default Plasma projectile visibility by adding a slight dark halo
Increased Missile Destroyer main missile/torpedo damage from 10 -> 22
A few enemy spawn tweaks to the first few easy path levels
Changed enter capital ship cooldown (time you must wait after leaving a cap ship and before entering another one) from 2.8s -> 2s
New Health Bar effect that indicates damage was done
New friendly ‘Bunker’ on Altercation which fires at enemies
Increased bonus points from bosses on Hard/Very Hard difficulties
Increased size of Unit Count box on Custom Level Editor
Fixed some enemies that would go through the ground on Mining Outpost

Ayumi
+1% critical strike

Thanks to all the Pilots who report bugs! Especially with screenshots or videos, it's super helpful! o7