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Release!




Here we go! Version 1.0 is OUT NOW :D


Changelog:
  • added campaign mode! Can YOU become the ultimate Parkitect?
  • added tutorial
  • added achievements
  • added French translation
  • added Traditional Chinese translation
  • added Russian translation
  • added time challenge goals (= finish the scenario within a certain time)
  • added ride profit goals
  • added shop profit goals
  • added a bunch of basic coaster blueprints
  • added flags
  • added tree type selection to terrain generator
  • added helix to Inverted Coaster
  • added UI audio volume setting
  • improved preview trains to keep running when building coasters during thunderstorms
  • improved behaviour when hovering shop/flat ride/utility building over uneven terrain
  • improved performance when terraforming below wooden supports
  • improved performance if there are many people on screen
  • improved performance when disabling Temporal Anti-Aliasing
  • changed profit display on main menu to show operating profit
  • hundreds of tiny balance adjustments and fixes
  • fixed trains going crazy when derailing
  • fixed a case where trains could play lift sounds while not being on a lift
  • fixed shop prices not being properly synchronized if shop is built from a blueprint
  • fixed brush tool not working on smoke/fog effects
  • fixed holding brakes counting towards air time
  • fixed a problem where hitting keyboard keys could trigger unintended actions
  • fixed a case where too many shopkeepers were hired
  • fixed a case where queue entrance signs would show the wrong text
  • fixed a case where the deco window could become unresponsive
  • fixed camera moving when holding left alt


Known Issues

These problems have been reported so far and are being investigated by us:
  • Connecting tracks can be hard and frustrating if they are off by just 1/8 height unit: we should have an improvement ready to fully resolve this within a few days
  • Campaign progress not getting synced through Steam Cloud: should have a fix ready on December 1


These should be resolved. Please let us know if you're still encountering them:
  • Black screen on some Macs: still investigating; will try some potential fixes tomorrow (November 30th). Here's a workaround that seems to resolve it until then: https://steamcommunity.com/app/453090/discussions/1/1741101364285138410/
  • Mouse can become unresponsive on some systems in some situations: seems to be a bug in the game engine we're using. A fix should be available on November 30th


Oh! And of course the Build Challenges will continue, so here's the update for that :)

Beta 12 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1552297067&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1553837383&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1554886978&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1552265694&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1552613673&searchtext=

December 2018 Build Challenge


For December 2018 the new Build Challenge is to build a Monorail Coaster!
The top submissions get included in the next game update as default blueprints.