Release!

Here we go! Version 1.0 is OUT NOW :D
Changelog:
- added campaign mode! Can YOU become the ultimate Parkitect?
- added tutorial
- added achievements
- added French translation
- added Traditional Chinese translation
- added Russian translation
- added time challenge goals (= finish the scenario within a certain time)
- added ride profit goals
- added shop profit goals
- added a bunch of basic coaster blueprints
- added flags
- added tree type selection to terrain generator
- added helix to Inverted Coaster
- added UI audio volume setting
- improved preview trains to keep running when building coasters during thunderstorms
- improved behaviour when hovering shop/flat ride/utility building over uneven terrain
- improved performance when terraforming below wooden supports
- improved performance if there are many people on screen
- improved performance when disabling Temporal Anti-Aliasing
- changed profit display on main menu to show operating profit
- hundreds of tiny balance adjustments and fixes
- fixed trains going crazy when derailing
- fixed a case where trains could play lift sounds while not being on a lift
- fixed shop prices not being properly synchronized if shop is built from a blueprint
- fixed brush tool not working on smoke/fog effects
- fixed holding brakes counting towards air time
- fixed a problem where hitting keyboard keys could trigger unintended actions
- fixed a case where too many shopkeepers were hired
- fixed a case where queue entrance signs would show the wrong text
- fixed a case where the deco window could become unresponsive
- fixed camera moving when holding left alt
Known Issues
These problems have been reported so far and are being investigated by us:
- Connecting tracks can be hard and frustrating if they are off by just 1/8 height unit: we should have an improvement ready to fully resolve this within a few days
- Campaign progress not getting synced through Steam Cloud: should have a fix ready on December 1
These should be resolved. Please let us know if you're still encountering them:
- Black screen on some Macs: still investigating; will try some potential fixes tomorrow (November 30th). Here's a workaround that seems to resolve it until then: https://steamcommunity.com/app/453090/discussions/1/1741101364285138410/
- Mouse can become unresponsive on some systems in some situations: seems to be a bug in the game engine we're using. A fix should be available on November 30th
Oh! And of course the Build Challenges will continue, so here's the update for that :)
Beta 12 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:
https://steamcommunity.com/sharedfiles/filedetails/?id=1552297067&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1553837383&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1554886978&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1552265694&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1552613673&searchtext=
December 2018 Build Challenge
For December 2018 the new Build Challenge is to build a Monorail Coaster!
The top submissions get included in the next game update as default blueprints.