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Version 1.2

Hey look, it’s another update in time for the weekend/holidays!
The full changelog is at the end of this post. The highlights are:

Track segments automatically snap to each other if the height difference is reasonably small:
This makes reconnecting track ends easier after editing a ride, and should resolve the troubles new players had with getting track heights to match when being misaligned by 1/8 height unit.

Existing guest/ride/shop info windows automatically get closed when clicking a different guest/ride/shop (unless you pin them):
This should reduce windows cluttering up the view.

Added the park ratings to a tab in the Park Info window:
The park ratings are quite important but could previously only be found by hovering on the ratings bar in the main menu, which is slightly hidden. This will give people a second way to discover them, and there are also some additional tooltips explaining the ratings a bit.

The research menu button received an animation to reflect the current research state:
The fill state of the vial tells you the research progress without having to open the research window, and it looks nice I guess.

And there’s a little something for the winter season :)


See you all next year!


Changelog
  • added automatically snapping track ends to each other if they are close enough
  • added three new ride music options: Street Organ, Winter Funderland, Barollerquoster
  • added research and goals to the default sandbox parks (you can still disable them if you want)
  • added research menu button reflects the current research progress
  • added hats for the winter season
  • added park rating tab to Park Info window
  • added attractions visited + products bought stats to guest info windows
  • added tooltips explaining guest stats/park ratings a bit
  • added option for bigger UI scale
  • added support for GOG Galaxy Achievements
  • opening a guest/ride/shop info window automatically closes all other unpinned guest/ride/shop info windows now
  • made sure ESC key can still be used for cancelling actions, even if a different alternate key has been defined in the control settings
  • improved loan payment UI to be less confusing
  • improved pipette tool for picking an attraction to advertise to also work on queue paths
  • updated graphics settings to offer FPS rates depending on refresh rates supported by screen
  • updated French/Russian/Simplified Chinese/German translations
  • fixed Trash Chute sometimes not connecting to paths
  • fixed a case where queue sign could appear in an odd orientation
  • fixed a case where scenario descriptions on campaign map could be cut off
  • fixed a case where guests could float through the air when using an Elevator
  • fixed a case where guest thoughts would not show up in ride/shop/park thought overview lists
  • fixed Spiral Slide not working anymore when picking up a sliding guest
  • fixed Fruit Juice being less popular than intended