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Parkitect News

Version 1.7q5

  • changed walls/fences to no longer split queue lines (since it didn't have any practical use and could happen accidentally when decorating)
  • fixed guests being able to see objects through the floor
  • fixed guests could not see through some gates despite being able to see through the corresponding fences
  • multiplayer: fixed desync that could happen when a guest leaves the park

Version 1.7q4

  • adjusted deco score balance (ratings were significantly lower than intended since the 1.7 update)
  • fixed a case where guests could see ugly objects through walls
  • macOS Metal: fixed a case where all text in the game could become invisible when using the customizable text deco object
  • multiplayer: fixed a desync that could happen when placing some effects near a boat ride

Version 1.7q3

  • improved rain protection visualization update speed
  • fixed a crash that could happen when using the Dragon Cars on the Steel Coaster
  • multiplayer: fixed a desync that could happen when changing 4d cinema movie
  • multiplayer: fixed a desync that could happen when changing motion simulator movie
  • multiplayer: fixed a desync that could happen when changing ride music
  • multiplayer: fixed a desync that could happen when researching if players own different DLCs
  • multiplayer: fixed a desync that could happen when a player joins after it has rained
  • multiplayer: fixed an error that could happen when someone tries to join a running game

Version 1.7q2

  • fixed broken blueprints when creating a blueprint that contains a path with path attachments

Version 1.7q Update

Version 1.7q:
  • added highlight for colliding objects when not being able to build something due to location being already occupied
  • added option to Effects Controller to only trigger effects by day or at night
  • fixed guest hats could sometimes briefly be in odd positions
  • fixed a case where rain protection would not be properly updated after building roofs
  • multiplayer: fixed a desync that could happen when guests are queueing for a long time
  • multiplayer: fixed a desync that could happen after building roofs




Version 1.7p2:
  • fixed an error that could appear when hovering a path in decoration visualization mode
  • fixed being able to build paths through objects


Version 1.7p:
  • fixed an error that could appear after deleting objects


Version 1.7o:
  • fixed some objects missing in decoration score calculations
  • fixed a case where multiple trains could be used on multi-lap powered coasters
  • multiplayer: fixed a desync that could happen when building through trees