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Parkitect News

1.5h Update / May Build Challenge

This months update contains the following changes:

  • macOS: improved game loading time
  • macOS: improved visuals
  • fixed not all rides/shops being available when continuing to play a campaign park in sandbox mode
  • fixed campaign map screen not respecting graphics settings, causing performance issues on slower systems
  • fixed customizable shop getting dirty when acting like certain other shops that can't get dirty (such as souvenir shop)
  • fixed not being able to build fences on some park edges
  • fixed being able to build stations on slopes for some tracked rides
  • fixed trains sometimes spawning in reverse when using turntables
  • fixed Launched Drop Tower stats not changing when changing number of launches



April 2020 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=2064227117
https://steamcommunity.com/sharedfiles/filedetails/?id=2067091621
https://steamcommunity.com/sharedfiles/filedetails/?id=2063557561
https://steamcommunity.com/sharedfiles/filedetails/?id=2063369189
https://steamcommunity.com/sharedfiles/filedetails/?id=2063266889

May 2020 Build Challenge


For May 2020 the new Build Challenge is to build a Vertical Drop Coaster!
The top submissions get included in the next game update as default blueprints.

1.5g Update / April Build Challenge

This months update contains the following changes:

  • improved performance when saving game
  • fixed DLC themes not being researchable in old sandbox parks that were created before DLC release
  • fixed fence/path attachment build previews being displayed in wrong rotations when not having any money
  • fixed not being able to build fences/flower boxes on lowest possible terrain level
  • fixed zone visualizations not being displayed on lowest possible terrain level
  • fixed no error message being displayed if an error happens while loading the game


March 2020 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=2019737569
https://steamcommunity.com/sharedfiles/filedetails/?id=2020045335
https://steamcommunity.com/sharedfiles/filedetails/?id=2027679040
https://steamcommunity.com/sharedfiles/filedetails/?id=2021849333
https://steamcommunity.com/sharedfiles/filedetails/?id=2030210980

April 2020 Build Challenge


For April 2020 the new Build Challenge is to build a Calm River Ride!
The top submissions get included in the next game update as default blueprints.

1.5f Update / March Build Challenge

This months update contains the following changes:

  • updated Wave Swinger collision bounds
  • fixed "disallow underground building" toggle in scenario editor settings not working
  • fixed a very rare case where a park wouldn't load when starting it with goals disabled
  • fixed macOS Gatekeeper blocking the game from running on macOS Catalina


February 2020 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1995674388
https://steamcommunity.com/sharedfiles/filedetails/?id=1998816977
https://steamcommunity.com/sharedfiles/filedetails/?id=2003709362
https://steamcommunity.com/sharedfiles/filedetails/?id=2002264886
https://steamcommunity.com/sharedfiles/filedetails/?id=1997759213

March 2020 Build Challenge


For March 2020 the new Build Challenge is to build a Vertical Spinning Coaster!
This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not.
The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!

1.5e Update / February Build Challenge

This months update contains the following changes:

  • fixed being unable to control the camera when clicking through the tutorial quickly
  • fixed guests ignoring path signs on queues that don't lead to an attraction
  • fixed grasses not getting removed when painting terrain type


January 2020 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1970780393
https://steamcommunity.com/sharedfiles/filedetails/?id=1976200836
https://steamcommunity.com/sharedfiles/filedetails/?id=1968954716
https://steamcommunity.com/sharedfiles/filedetails/?id=1972313362
https://steamcommunity.com/sharedfiles/filedetails/?id=1970058401

If you won you have received a friend request through Steam. After accepting it you'll be able to receive your Taste of Adventure key.

February 2020 Build Challenge


For February 2020 the new Build Challenge is to build a Ghost Mansion Ride!
The top submissions get included in the next game update as default blueprints.

1.5d Update / January Build Challenge

This months update contains the following changes:

  • added a tooltip that displays the ride stats whenever a test run is completed while building a track
  • fixed balloons being invisible after loading a savegame
  • fixed issues with disappearing text on Mac/Linux
  • fixed guests not entering rides without queues
  • fixed not being able to lower/raise licorice/chocolate fences
  • fixed error when changing prices in zone window attraction list
  • fixed balloons getting sometimes stuck when bulldozing balloon shop
  • fixed being able to build Spinning Coaster elevator sections through other rides
  • fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
  • fixed bad performance when changing terrain type under water
  • fixed nothing left to research when converting campaign savegame to sandbox mode
  • fixed a case where it was possible to remove objects in pause mode when it is not allowed
  • fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason
  • fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
  • changed ride stats to not count station wait times anymore


December 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1931209792
https://steamcommunity.com/sharedfiles/filedetails/?id=1928644071
https://steamcommunity.com/sharedfiles/filedetails/?id=1930527232
https://steamcommunity.com/sharedfiles/filedetails/?id=1939148794
https://steamcommunity.com/sharedfiles/filedetails/?id=1931020651

If you won you have received a friend request through Steam. After accepting it you'll be able to receive your Taste of Adventure key.

January 2020 Build Challenge


For January 2020 the new Build Challenge is to build a Swinging Coaster!
This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not.
The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!