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Starbase - Progress Notes Week 10 (2020)


[h2]Progress Notes Week 10[/h2]
[h3](March 2nd - 6th)[/h3]
Hello everyone! It's time for another week of progress notes:

[h3]Design[/h3] Features
  • Three new special ore distribution zones configured: there are now five special zones where ores are distributed with different weights compared to the rest of the universe
  • Marketplace terminals fixed
  • Economy configurations fixed for torpedoes
  • Design for a Spaceship Designer Coloring Tool worked on
  • Spaceship Designer multiplayer issue: removing cable with Cable Tool breaks if client and host is removing cable simultaneously fixed and verified
Stations
  • Kingdom Headquarter station and Kingdom Outpost Ruins added to the universe
  • Ship and shop terminal issues fixed for Kingdom stations
  • Vertical hallways' offsetting priority snap points have been fixed
  • Three hall modules' base structures have been modified to disable any possible collisions with each other (Large hall 2; Ship weapon shop 2 A; Armor shop 1 A)
  • Temporary "very-farlods" have been removed from grid slot scenes, and will be replaced if and when needed
Spaceships
  • Issue where Ithaca V4 used up its coolant too quickly was fixed by adding more coolant cells
[h3]Code[/h3] Gameplay
  • Instancing area visualization disappearing when changing groups has been fixed
  • Ore nuggets are now immune to the mining laser
  • Blueprint code refactoring is underway
  • Entering the game with a broken profile (invalid or missing character data) is now prevented
  • Explosion shock waves were fixed to not affect players inside safe zones
  • Player stuck recovery system has been enabled to be active at all times
  • Nearby ship acceleration/deceleration sounds have been added
  • Cargo Frame wall/field was refactored into being supported by the current physics processing
  • SawTool can now target and cut properly
User Interface
  • A bug where material disappeared when dragged to existing stack in inventory has been fixed
  • Netsyncing added for beam effect so that other people could see the effect
  • Company Rank names not changing correctly when player changes them has been fixed
Audio
  • Item pick-up and drop audio support has been implemented
  • Multiposition ambient system fixes have been finished
Spaceship Designer
  • Mining job now correctly gives money from asteroids with cables/bolted things on them, syncing fixed
  • Cell translation not working when jumping more than 1 cell has been fixed
  • Range Finders being active in Spaceship Designer has been fixed
Planets
  • Incorrect moon terrain object visibility fading fixed
[h3]Art[/h3] Stations
  • Decal tweaks, collision and parent checks, VIS HQ grid slot finalization
  • Farlods, module halls, and mega station gridslot updated
  • Work hub: Signs and adverts made for different work hub jobs
  • Asteroid hall decorations and polishes underway
  • Sub modules and their LODs coloured
  • Skyscraper base modules in the making
  • Commercial boards in the making
  • New windows have been added
  • Farlods added for all shop modules
Moons and Asteroids
  • Alpha moons have been updated
  • Asteroid cluster tests have been made
  • Spherical height maps tests underway
Animations
  • New sign animations made, robot logo and animation adjustments in the making
  • Sit animations for Rocket Launcher and Reaper Cannon have been made
  • 1st person animations for Saw Tool are in the making
  • Jumping and shooting animations have been polished
  • The new LOD distances added for large asteroid rocks and formations
Other
  • Turret Utility Body: Asset redesign that fixes collision has been finished
  • Turret Arm Saw Tool: Concept, assets and textures have been finished
  • Turret Arm Saw Tool: Larger versions of the blade and tool have been made to test how large assets the robot arms can support
  • Tools: Saw textures polished, paintjobs added
  • Devices: Resource bridge hose nozzle textures updated
  • A spark effect for the mining saw has been finalized
  • LODs made for multiple assets, railgun barrel LODs have been optimized


[h3]Gallery[/h3]

[h3]Videos[/h3]
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Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐