Starbase - Progress Notes Week 6

[h2]Progress Notes Week 6[/h2]
[h3](February 3rd - 7th)[/h3]
Hello everyone! Here are the progress notes of week 6:
[h3]Design[/h3] Features
- Old tooltips remade with a bigger font, to improve readability
- Ship weapons tested against basic materials / ships to get better feel of current material/weapon balance
- Company functionality design worked on: co-ownership, disband / owner leaving and general Company controls
- Inventory buy limits tested and confirmed, currently settled on 5000
- Asteroid spawner rotation offset configurations tweaked to improve the Mining Job experience
- Configurations updated:
- Oninum Armor value adjusted from 5000 to 3500
- Autocannon projectile mass increased from 10 to 11
- Laser Cannon projectile mass reduced from 6 to 5
- Damage adjustments tested against Onimum, new values feel better
- New bolt profiles made for mounted weapon body 2
- VIS grid slot: support beams added, collisions fixed, walkways, landing platforms, hallways and take-off docks updated
- Skyscrapers worked on: corridor apartment entrance and roof modules updated and new room modules created
- Vasama and Twin Vasama re-balanced, some plating had to be removed / relocated
- Support added for kill zones that instantly kill players and destroy objects
- An assert fixed with the building tool autofill feature
- A bug where virtual bridges disappear from components with multiple virtual bridges has been fixed
- Custom ships created via SSC are now bought for the intended price instead of obtaining them for free
- Inventory tabs have been added to Material Sell menu
- Bank tab code has been refactored
- Filter buttons have been added to sort players and ships
- An issue related to too long company names fixed by making the company name be maximum of 24 characters long
- First simple approximation of projectile-to-ship context detection for battle music has been implemented
- Distance filtering has been added to hostility events, so that fighting far away doesn't start battle music
- Player distance-to-ship parameter has been added for player-ship association in battle context
- Ship collisions with planets have been implemented
- A bug where planets would disappear after visiting SSC was fixed
- Planet memory usage has been optimized
- Asteroid Collection Zone ad design has been made
- Asteroid Mining Job sign post and new logo sign pieces have been created
- Skyscraper wall level art underway
- Skyscraper base module building underway
- Elevator hall and salvage shop decoration updates
- VIS office module has been updated and some windows added
- Alpha moon terrains have been finished
- Updated moon textures are in the making
- Procedural object placement for moons has been adjusted
- Asteroid rock and material updates
- Rock meshes topology fixes has been made
- Cargo crate baking and texturing has been made
- Universal Projector's high poly, low poly, UV's, bakes and materials have been finished
- Resource Grid Utility Panel's assets design modified
- Resource Grid Utility Panel & Box's assets finished, high poly, low poly, UV's, bakes and materials have been finished
- Armor sets: Jackal set textures and paint jobs have been polished
- Weapon lockers have been updated
- Whiplash gun's hit effect edited and switched
- Offset on maneuver thruster's effect has been edited as the spawn point had been moved
- Maneuver thruster on torpedo changed for a smaller one
[h3]Gallery[/h3]








[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
Don't forget to check our official Starbase forums and Frozenbyte's blog for more pictures and videos of the weekly development.
Until next time! 🪐