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Starbase - Progress Notes Week 4


[h2]Progress Notes Week 4[/h2]
[h3](January 20th - 24th)[/h3]
Hello everyone! It is time for another week of progress notes!

[h3]Design[/h3] Features
  • A mock-up designed for new Assembly Job workstation layout
  • Assembly Hall reworked, so all the workstations can be identical and fit well
  • Issue where mining backpack's inventory icons were not visible in game fixed
  • Font, text locations, names and other changes made for Player Profile page
  • Tax related design worked on and new tax values tested
  • Mining laser statistics and damage adjusted
Stations
  • New starting station 'Capital Imperial A' has been created and added to the universe
  • Threshold in marketplace hangar module has been lowered, since it caused the player to get stuck
  • Blueprint terminals have been removed from take off docks
Spaceships
  • Veles' armor plating improved and propellant tanks fixed
  • Beam structure near rear triangle thruster stack on Ithaca v4 reinforced
[h3]Code[/h3] Gameplay
  • Ship LODs warping out of place when viewing client warps to a new cell fixed
  • Camera panning fixes made
  • Issues with missile thruster propellant consumption fixed and tested
  • Torque adjustments made and issue fixed with torpedo YOLOL
  • Rotation and translation by thrust adjusted
  • Effect-support added on torpedo maneuver thrusters
  • Ship prices can now be configured
User interface
  • Issue with bank's inventory scrollable items not clipping correctly fixed
  • A bug where newly created characters were not able to equip weapons fixed
  • Ores bought to backpack from shop will now be stacked and merged with current ores in the inventory
  • Material amount bought is now in kilovoxels instead of voxels
  • Item on the backpack slot is now spawned / removed when the item on the large backpack slot changes
  • Swapping items via quickbar only unequipping current item on hand fixed
  • Backpack changes not reacting to swap (item on large slot wouldn't change on player's back) fixed
  • Item Shop code refactored
  • Message of the Day added to the main menu and infobox added to it
  • Common function for "Click to edit" input boxes added
Audio
  • Player context tracking improved
  • Context tracking added for projectile-environment collisions
  • First iteration of battle logic now works
Renderer
  • Depth scaling added to particle emit rate
[h3]Art[/h3] Stations
  • Hall LODs updated
  • VIS main hall exterior decoration: windows placed in loading docks and other floors
Weapons
  • Proper textures and paintjobs added for the Sentinel rifle
  • Sentinel rifle now has a 3rd person reload animation
  • Torpedo trail effects updated and new explosion effect made for the hit
Other
  • Snapping points and rotations of multiple models fixed
  • Slanted triangles fixed
  • Combat shield orientation and position fixed
  • New 3D stars single object has been made and skybox updated
  • Cargo crate updated: lid won't clip with the crate itself anymore
  • Thruster nozzle textures fixed
  • Problems with voxel generation in the displays of the modular control asset set fixed
  • Preliminary HUD icons for transponder states have been made
  • Rank plates for the drones armor sets made
  • Asteroid base material adjustments
  • Sit animations when wielding a weapon/tool are being worked on
  • Landing animation for pickaxe
  • Crouched relax in/out animations for rifle and pickaxe polished
    Distance scaling to existing weapon effects being implemented
  • Particle visibility on plasma turrets tests underway
  • Beam for weaker laser cutting tool updated


Don't forget to check our official Starbase forums and Frozenbyte's blog for pictures and videos of the weekly development.

Until next time! 🚀