1. Starbase
  2. News
  3. Starbase - Progress Notes Week 5

Starbase - Progress Notes Week 5


[h2]Progress Notes Week 5[/h2]
[h3](January 27th - 31st)[/h3]
Hello everyone! Here are the progress notes of week 5:

[h3]Design[/h3] Features
  • Assembly Hall station modules updated with fixed level art
  • Cargo Crate configurations tested, after some code rework the Crates now work properly
  • New single entity object created from the new Cargo Crate components
  • Economy configurations: new items added to market, infantry weapon pricing adjusted and general economy rule adjustments were made
  • Insurance transfer terminals added to the new station
  • Autocannon electricity usage increased from 110 to 150 per bullet
  • Autocannon projectile velocity reduced from 900 to 800
  • Utility panels:
    Design for UI that players use to move resources (power, propellant, building materials) between station storage and lot/ship devices. Design for basic alternative, automatically providing devices with resources from storage
  • Station storage:
    Design for updated station item storage UI logic, targeting better filtering and sorting of item grid. Design for shop UI adjustments improving interaction with station storage
Stations
  • Skyscraper modules have been updated to minimize the needed module and instance amount
  • Station lot areas have been made compatible with the upcoming Utility panel
  • Capital Imperial A's missing MapPartNames have been added
  • Landing platforms in Capital Imperial A have been relocated due to possible collisions with the public transport
  • Collisions caused by the "slanted triangle" asset update have been fixed
Spaceships
  • Twist handles for propellant containers added for Zilant
  • Cable added to Lancer, to fix an issue where lever was not connected to the data network
  • Mining laser and mining laser controls removed from Ithaca V2 and V4
[h3]Code[/h3] Gameplay
  • An issue fixed, where camera panning to YOLOL chip resulted in an unplayable game state when the chip was destroyed
  • YOLOL chip is now locked when pressing escape while zoomed into it
  • Support added for safezones that are larger than a single universe cell
  • Chat notifications for leaving/approaching/entering safe zones have been added
  • Building tool now restores object armor/environment damage as well as voxel damage
  • Showroom ships loading into the main menu fixed
  • Support added for cargo crates having the latch on the crate rather than the lid
  • Sitting rotation restrictions updated, feature implemented for pilot chairs
  • Custom ships can now be created via SSC
  • Client showing incorrect prices for some items fixed
  • Economy now treats bolts, cables and pipes within ships correctly
User interface
  • An issue where materials dropped to the world spawned in wrong sized cubes has been fixed
  • Dragging not starting when pressing LMB and dragging item out of equipment slots has been fixed
  • Weapon with magazine not reloading on the first try after logging has been fixed
  • Opening animation has been added to the main menu's message box
Audio
  • Damage signalling has been updated
  • Main menu state has been implemented
  • Background music in SSC has been fixed
  • Tracking of aggressive players added to detect end of battle better
[h3]Art[/h3] Art notes
  • VIS headquarters has been fully updated with level art
  • New logo sign pieces have been made
  • Texture stretching on device rack cores and the new socket to the socket core have been added
  • Thruster textures and tintmasks have been finished
  • UI inventory category icons have been updated
  • Resource Grid Utility Panel and Resource Grid Utility Box have been added (allow transfer of resources between station storage and devices)
  • Alpha moons have been updated
  • Backpacks: Thruster pack textures updated and paintjobs added
  • Armor sets: All base armor pieces were fixed to have white base colour
  • New asteroids made and some distance/size tests made with them
  • Asteroid base material microdetail/color adjustments and testing has been made
  • The depth based emission of particles modified (reducing particles based on distance)
  • Particles added to thrusters
  • Existing flamer effect reworked and new hit effect made for it
  • The laser turret hit effect updated with depth settings
  • Landing animations have been polished


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and Frozenbyte's blog for more pictures and videos of the weekly development.

Until next time! 🚀