Starbase - Progress Notes Week 14 (2020)

[h2]Progress Notes Week 14[/h2]
[h3](March 30th - April 3rd)[/h3]
Hello everyone! Here are the progress notes of week 14:
[h3]Design[/h3] Features
- Shoulder piece art for insignia configured
- Assembly Job added to Work Hub and is now accessible in game again, after build error fixes
- New fracture destruction effect tested, needs polishing and new fracture models
- Early game player progression looked into, earning credits with new mining system tested
- Ship and ship pricing economy tweaked, making cheap mining ships for new mining system tested
- Chat UI worked on, color scheme improved with new color palettes and brighter colors
- Chat UI visibility improved on, option to hide or show channel names added
- Faction stations' Ship Design Workshops' instance areas had faulty LoadMode settings, which have now been fixed
- The following grid slots have been updated for the upcoming Prospectors shop: Mining hall (Small), Mining hall (Large) and Trading hub hardware (small)
- Mockups and designs worked on for the Version Control and Blueprints in Asset Browser
- Descriptions for tools added
- Vasama Vanette with modular ore cargo crates and resource port finished
- New devices under Cargo folder, locale changed: Resource Port is now Resource Bridge
- Asset locale updates and fixes: locales added for all type of hinge rods, dimension info added for text panel and ItemNames in ItemComponents fixed
- Projectile spawn position issues when shooting while aboard a ship have been fixed
- Other players' tool animations are now synced properly
- Thrust is now reduced when the ship structure blocks thruster exhaust
- A bug where SawTool would trigger audio events multiple times has been fixed
- Blueprints now disappear after using Welding Tool
- Blueprints now disappear when a station lot is resigned
- Welding Tool's ammo consumption and reload have been updated
- Preventing players and their items entering station lots they do not own is in the making
- Support added for dropping & picking up items bought from shops
- Bolt Tool raycast hitting items on player's back has been fixed
- Drag and drop code has been refactored
- Issues with moving between mining backpack slots and station storage have been fixed
- Merge problem with vacuumed ores has been fixed, player can't collect more ores than allowed anymore
- Chat menu sounds have been finished
- Spaceship Designer sounds are in the making
- Support for common button sounds in various Spaceship Designer UI elements has been implemented
- Basic ambient light settings have been added to Spaceship Designer
- An issue where entering the Spaceship Designer while still loading a station resulted in significantly lowered FPS has been fixed
- Issues where objects were leaking in and out of edit and test modes in Spaceship Designer have been fixed
- An issue where the multi user undo system would break when returning from the test mode in multiplayer has been fixed
- Spaceship Designer-bought ships spawning in wrong orientation has been fixed
- New ad animations are in the making
- Saw Tool's 1st person reload animation is in the making
- Rifle stand aiming animation has been polished
- Sitting pickaxe mining animation state has been tweaked
- All heavy crouch animations with wrong positioning have been fixed
- Prone animations have been polished
- Rocket Launcher relaxed crouch transition has been finished, pistol relaxed crouch transition is in the making
- New asteroid clusters have been made
- The drone rank plates have been updated to be visually more fitting with the armor pieces
- Height terrain and cliff rock tests have been made
- Skyscraper base module prototype build is in the making
- Baseplate armoset's texture polish has bene finished
- Flat logos have been made for Reaper Cannon and Sentinel Rifle, older weapon logos have been updated
[h3]Gallery[/h3]




[h3]Videos[/h3]
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Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.
Until next time! 🪐