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Starbase - Progress Notes Week 13 (2020)


[h2]Progress Notes Week 13[/h2]
[h3](March 23rd - 27th)[/h3]

Hello everyone! Here are the progress notes of week 13:

[h3]Design[/h3] Features
  • Assembly Job tested, Bolt Profile snapping feature made the bolting really easy
  • Assembly Job tested, item blocker entities added on each doorway so objects cannot be thrown through the doorways
  • Buzzsaw power usage configured to 10/sec, which equals to 100 seconds of continuous sawing with one power pack
  • Bolt Tool and the bolt profile override feature tested, works without issues
  • Chat features worked on, default settings adjusted
  • Insurance terminals' location and parenting fixed in origin map
  • Mining Job tested in the new Work Hub, working without issues
Stations
  • Empire VIS HQ grid slot has been updated: structures inside the slot have been relocated and rotated to enable a better view of the Capital
  • Mining Job grid slot has been replaced with the Work Hub grid slot
Spaceship Designer
  • Locales fixed and updated
  • Economy design worked on
Other
  • Socket position changed in battery asset, cabling adjusted in ships with battery to fit this change
  • Locales added for objects and resources
  • New armor sets added to starting mega station economy
  • A moon rocket worked on, flights to the moon tested
[h3]Code[/h3] Gameplay
  • Rental lot blueprint unloading has been improved
  • An issue where non-loaded rental lots crashed the editor on stopping the game has been fixed
  • Blueprints appearing inside already built objects has been fixed
  • When the client stops operating a ship in a despawn area, the ship now immediately despawns
  • Sitting issue with cradle mounted chairs has been fixed
  • SawTool sound effects have been implemented and bugs surrounding it have been fixed
  • Welding Tool beam effect has been refactored
  • Restriction added to detaching to station lots that the player has access to, so players can't detach whatever parts they want
  • The detachment network synchronization has been finished, the Welding Tool is now ready for testing
User Interface
  • An issue where ore processing made only one processed entry at a time has been fixed
  • Picking up magazines now moves ammo
  • An issue has been fixed where items disappeared from the sell list when the player sold 0 amount of the item
  • Position of the damaged item indicator has been fixed
  • Containers not filling up correctly when picking up ores fixed
  • Swapping and merging ores in the mining backpack works now as well as dragging between the bank tab and the mining slots
  • Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
  • Feedback Tool has been updated and the tool's data management has been refactored
Audio
  • Missing sort button sounds have been added
  • Item shop transaction button sounds and item sell menu button sounds have been added
Spaceship Designer
  • 'Continuous placement' option has been added for asset placement. Enabling this option allows the user to keep placing the asset until cancelled
  • A bug that allowed entering the test mode while undo actions were still being execute has been fixed
  • A Blueprint type metadata has been added to blueprints. This value can be used to filter blueprints, for example to display only ship or station blueprints
  • Some of Spaceship Designer's network messages unintentionally leaking to peers not inside the Spaceship Designer session has been fixed
  • A basic paint tool with point and click colouring has been added. The tool supports undoing and redoing
  • A client timeout when attempting to join a hosted session with a large map has been fixed
  • Save selection as blueprint functionality has been fixed
Planets
  • Moon terrain rock collisions have been optimized
Renderer
  • Planet hit detection for projectiles has been implemented
  • Skybox stretching during baking caused by direction blending has been fixed
[h3]Art[/h3] Stations
  • New signs for the frame shop at back alley are underway
  • Frame shop ad adjustments are in the making
  • Job instance effects for station use: proper UV's to the basic shapes so that UV scrolling can be used with them added as well as building blocks that can be used in the making of ads
  • Prospector shop module exterior decoration has been finalized
  • Station hall LODs have been updated
  • UV scroll support added to the flat font used in ads and signs
  • New windows added to station halls
  • Landing platform lighting in the making
  • LODs updated in ship repair maps
Animations
  • New animations and polishes to ads have been made
  • Pistol run animations have been polished
  • Sitting reload animation has been polished
  • An animation for the sell shop has been updated
Other
  • New asteroid clusters have been made
  • Bulwark armoset's textures and paintjobs have been polished
  • Modular Battery's socket location has been fixed
  • More weapon flat logos have been added to the game
  • Effects and beam types have been added to Welding Tool's attach/detach mode
  • New beam end models which could replace the particle effects have been tested
  • Dashed line effects have been made for ad use
  • Some armor set piece configs that did not allow the pieces to be dropped to the game world have been fixed


[h3]Gallery[/h3]

[h3]Videos[/h3]
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Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐